diff options
Diffstat (limited to 'tools/gfx/debug-layer/debug-command-encoder.cpp')
| -rw-r--r-- | tools/gfx/debug-layer/debug-command-encoder.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/tools/gfx/debug-layer/debug-command-encoder.cpp b/tools/gfx/debug-layer/debug-command-encoder.cpp index 64ebd2b46..3ddd6401f 100644 --- a/tools/gfx/debug-layer/debug-command-encoder.cpp +++ b/tools/gfx/debug-layer/debug-command-encoder.cpp @@ -46,17 +46,17 @@ Result DebugComputeCommandEncoder::bindPipelineWithRootObject( return baseObject->bindPipelineWithRootObject(getInnerObj(state), getInnerObj(rootObject)); } -void DebugComputeCommandEncoder::dispatchCompute(int x, int y, int z) +Result DebugComputeCommandEncoder::dispatchCompute(int x, int y, int z) { SLANG_GFX_API_FUNC; - baseObject->dispatchCompute(x, y, z); + return baseObject->dispatchCompute(x, y, z); } -void DebugComputeCommandEncoder::dispatchComputeIndirect( +Result DebugComputeCommandEncoder::dispatchComputeIndirect( IBufferResource* cmdBuffer, Offset offset) { SLANG_GFX_API_FUNC; - baseObject->dispatchComputeIndirect(getInnerObj(cmdBuffer), offset); + return baseObject->dispatchComputeIndirect(getInnerObj(cmdBuffer), offset); } void DebugRenderCommandEncoder::endEncoding() @@ -130,20 +130,20 @@ void DebugRenderCommandEncoder::setIndexBuffer( baseObject->setIndexBuffer(innerBuffer, indexFormat, offset); } -void DebugRenderCommandEncoder::draw(GfxCount vertexCount, GfxIndex startVertex) +Result DebugRenderCommandEncoder::draw(GfxCount vertexCount, GfxIndex startVertex) { SLANG_GFX_API_FUNC; - baseObject->draw(vertexCount, startVertex); + return baseObject->draw(vertexCount, startVertex); } -void DebugRenderCommandEncoder::drawIndexed( +Result DebugRenderCommandEncoder::drawIndexed( GfxCount indexCount, GfxIndex startIndex, GfxIndex baseVertex) { SLANG_GFX_API_FUNC; - baseObject->drawIndexed(indexCount, startIndex, baseVertex); + return baseObject->drawIndexed(indexCount, startIndex, baseVertex); } -void DebugRenderCommandEncoder::drawIndirect( +Result DebugRenderCommandEncoder::drawIndirect( GfxCount maxDrawCount, IBufferResource* argBuffer, Offset argOffset, @@ -151,11 +151,11 @@ void DebugRenderCommandEncoder::drawIndirect( Offset countOffset) { SLANG_GFX_API_FUNC; - baseObject->drawIndirect( + return baseObject->drawIndirect( maxDrawCount, getInnerObj(argBuffer), argOffset, getInnerObj(countBuffer), countOffset); } -void DebugRenderCommandEncoder::drawIndexedIndirect( +Result DebugRenderCommandEncoder::drawIndexedIndirect( GfxCount maxDrawCount, IBufferResource* argBuffer, Offset argOffset, @@ -163,7 +163,7 @@ void DebugRenderCommandEncoder::drawIndexedIndirect( Offset countOffset) { SLANG_GFX_API_FUNC; - baseObject->drawIndexedIndirect( + return baseObject->drawIndexedIndirect( maxDrawCount, getInnerObj(argBuffer), argOffset, getInnerObj(countBuffer), countOffset); } @@ -180,7 +180,7 @@ Result DebugRenderCommandEncoder::setSamplePositions( return baseObject->setSamplePositions(samplesPerPixel, pixelCount, samplePositions); } -void DebugRenderCommandEncoder::drawInstanced( +Result DebugRenderCommandEncoder::drawInstanced( GfxCount vertexCount, GfxCount instanceCount, GfxIndex startVertex, @@ -191,7 +191,7 @@ void DebugRenderCommandEncoder::drawInstanced( vertexCount, instanceCount, startVertex, startInstanceLocation); } -void DebugRenderCommandEncoder::drawIndexedInstanced( +Result DebugRenderCommandEncoder::drawIndexedInstanced( GfxCount indexCount, GfxCount instanceCount, GfxIndex startIndexLocation, @@ -483,7 +483,7 @@ Result DebugRayTracingCommandEncoder::bindPipelineWithRootObject( return baseObject->bindPipelineWithRootObject(getInnerObj(state), getInnerObj(rootObject)); } -void DebugRayTracingCommandEncoder::dispatchRays( +Result DebugRayTracingCommandEncoder::dispatchRays( GfxIndex rayGenShaderIndex, IShaderTable* shaderTable, GfxCount width, @@ -491,7 +491,7 @@ void DebugRayTracingCommandEncoder::dispatchRays( GfxCount depth) { SLANG_GFX_API_FUNC; - baseObject->dispatchRays(rayGenShaderIndex, getInnerObj(shaderTable), width, height, depth); + return baseObject->dispatchRays(rayGenShaderIndex, getInnerObj(shaderTable), width, height, depth); } } // namespace debug |
