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Diffstat (limited to 'tools/gfx/d3d12/d3d12-texture.cpp')
-rw-r--r--tools/gfx/d3d12/d3d12-texture.cpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/tools/gfx/d3d12/d3d12-texture.cpp b/tools/gfx/d3d12/d3d12-texture.cpp
new file mode 100644
index 000000000..4f1898ef7
--- /dev/null
+++ b/tools/gfx/d3d12/d3d12-texture.cpp
@@ -0,0 +1,58 @@
+// d3d12-texture.cpp
+#include "d3d12-texture.h"
+
+namespace gfx
+{
+namespace d3d12
+{
+
+using namespace Slang;
+
+TextureResourceImpl::TextureResourceImpl(const Desc& desc)
+ : Parent(desc)
+ , m_defaultState(D3DUtil::getResourceState(desc.defaultState))
+{}
+
+TextureResourceImpl::~TextureResourceImpl()
+{
+ if (sharedHandle.handleValue != 0)
+ {
+ CloseHandle((HANDLE)sharedHandle.handleValue);
+ }
+}
+
+Result TextureResourceImpl::getNativeResourceHandle(InteropHandle* outHandle)
+{
+ outHandle->handleValue = (uint64_t)m_resource.getResource();
+ outHandle->api = InteropHandleAPI::D3D12;
+ return SLANG_OK;
+}
+
+Result TextureResourceImpl::getSharedHandle(InteropHandle* outHandle)
+{
+ // Check if a shared handle already exists for this resource.
+ if (sharedHandle.handleValue != 0)
+ {
+ *outHandle = sharedHandle;
+ return SLANG_OK;
+ }
+
+ // If a shared handle doesn't exist, create one and store it.
+ ComPtr<ID3D12Device> pDevice;
+ auto pResource = m_resource.getResource();
+ pResource->GetDevice(IID_PPV_ARGS(pDevice.writeRef()));
+ SLANG_RETURN_ON_FAIL(pDevice->CreateSharedHandle(
+ pResource, NULL, GENERIC_ALL, nullptr, (HANDLE*)&outHandle->handleValue));
+ outHandle->api = InteropHandleAPI::D3D12;
+ return SLANG_OK;
+}
+
+Result TextureResourceImpl::setDebugName(const char* name)
+{
+ Parent::setDebugName(name);
+ m_resource.setDebugName(name);
+ return SLANG_OK;
+}
+
+} // namespace d3d12
+} // namespace gfx