diff options
Diffstat (limited to 'tools/gfx/d3d11/render-d3d11.cpp')
| -rw-r--r-- | tools/gfx/d3d11/render-d3d11.cpp | 82 |
1 files changed, 74 insertions, 8 deletions
diff --git a/tools/gfx/d3d11/render-d3d11.cpp b/tools/gfx/d3d11/render-d3d11.cpp index ec89c0879..b2bd042e6 100644 --- a/tools/gfx/d3d11/render-d3d11.cpp +++ b/tools/gfx/d3d11/render-d3d11.cpp @@ -2024,6 +2024,65 @@ SlangResult SLANG_MCALL createD3D11Device(const IDevice::Desc* desc, IDevice** o return SLANG_OK; } +static void _initSrvDesc(IResource::Type resourceType, const ITextureResource::Desc& textureDesc, DXGI_FORMAT pixelFormat, D3D11_SHADER_RESOURCE_VIEW_DESC& descOut) +{ + // create SRV + descOut = D3D11_SHADER_RESOURCE_VIEW_DESC(); + + descOut.Format = (pixelFormat == DXGI_FORMAT_UNKNOWN) ? D3DUtil::calcFormat(D3DUtil::USAGE_SRV, D3DUtil::getMapFormat(textureDesc.format)) : pixelFormat; + const int arraySize = calcEffectiveArraySize(textureDesc); + if (arraySize <= 1) + { + switch (textureDesc.type) + { + case IResource::Type::Texture1D: descOut.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D; break; + case IResource::Type::Texture2D: descOut.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; break; + case IResource::Type::Texture3D: descOut.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D; break; + default: assert(!"Unknown dimension"); + } + + descOut.Texture2D.MipLevels = textureDesc.numMipLevels; + descOut.Texture2D.MostDetailedMip = 0; + } + else if (resourceType == IResource::Type::TextureCube) + { + if (textureDesc.arraySize > 1) + { + descOut.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY; + + descOut.TextureCubeArray.NumCubes = textureDesc.arraySize; + descOut.TextureCubeArray.First2DArrayFace = 0; + descOut.TextureCubeArray.MipLevels = textureDesc.numMipLevels; + descOut.TextureCubeArray.MostDetailedMip = 0; + } + else + { + descOut.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE; + + descOut.TextureCube.MipLevels = textureDesc.numMipLevels; + descOut.TextureCube.MostDetailedMip = 0; + } + } + else + { + assert(textureDesc.size.depth > 1 || arraySize > 1); + + switch (textureDesc.type) + { + case IResource::Type::Texture1D: descOut.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY; break; + case IResource::Type::Texture2D: descOut.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; break; + case IResource::Type::Texture3D: descOut.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D; break; + + default: assert(!"Unknown dimension"); + } + + descOut.Texture2DArray.ArraySize = max(textureDesc.size.depth, arraySize); + descOut.Texture2DArray.MostDetailedMip = 0; + descOut.Texture2DArray.MipLevels = textureDesc.numMipLevels; + descOut.Texture2DArray.FirstArraySlice = 0; + } +} + // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!ScopeNVAPI !!!!!!!!!!!!!!!!!!!!!!!!!!!!! SlangResult D3D11Device::ScopeNVAPI::init(D3D11Device* device, Index regIndex) @@ -2884,8 +2943,11 @@ Result D3D11Device::createTextureView(ITextureResource* texture, IResourceView:: case IResourceView::Type::ShaderResource: { + D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; + _initSrvDesc(resourceImpl->getType(), *resourceImpl->getDesc(), D3DUtil::getMapFormat(desc.format), srvDesc); + ComPtr<ID3D11ShaderResourceView> srv; - SLANG_RETURN_ON_FAIL(m_device->CreateShaderResourceView(resourceImpl->m_resource, nullptr, srv.writeRef())); + SLANG_RETURN_ON_FAIL(m_device->CreateShaderResourceView(resourceImpl->m_resource, &srvDesc, srv.writeRef())); RefPtr<ShaderResourceViewImpl> viewImpl = new ShaderResourceViewImpl(); viewImpl->m_type = ResourceViewImpl::Type::SRV; @@ -2928,7 +2990,9 @@ Result D3D11Device::createBufferView(IBufferResource* buffer, IResourceView::Des } else { - uavDesc.Buffer.NumElements = UINT(resourceDesc.sizeInBytes / gfxGetFormatSize(desc.format)); + FormatInfo sizeInfo; + gfxGetFormatInfo(desc.format, &sizeInfo); + uavDesc.Buffer.NumElements = UINT(resourceDesc.sizeInBytes / (sizeInfo.blockSizeInBytes / sizeInfo.pixelsPerBlock)); } ComPtr<ID3D11UnorderedAccessView> uav; @@ -2975,7 +3039,9 @@ Result D3D11Device::createBufferView(IBufferResource* buffer, IResourceView::Des } else { - srvDesc.Buffer.NumElements = UINT(resourceDesc.sizeInBytes / gfxGetFormatSize(desc.format)); + FormatInfo sizeInfo; + gfxGetFormatInfo(desc.format, &sizeInfo); + srvDesc.Buffer.NumElements = UINT(resourceDesc.sizeInBytes / (sizeInfo.blockSizeInBytes / sizeInfo.pixelsPerBlock)); } ComPtr<ID3D11ShaderResourceView> srv; @@ -3019,17 +3085,17 @@ Result D3D11Device::createInputLayout(const InputElementDesc* inputElementsIn, U char const* typeName = "Unknown"; switch (inputElementsIn[ii].format) { - case Format::RGBA_Float32: - case Format::RGBA_Unorm_UInt8: + case Format::R32G32B32A32_FLOAT: + case Format::R8G8B8A8_UNORM: typeName = "float4"; break; - case Format::RGB_Float32: + case Format::R32G32B32_FLOAT: typeName = "float3"; break; - case Format::RG_Float32: + case Format::R32G32_FLOAT: typeName = "float2"; break; - case Format::R_Float32: + case Format::R32_FLOAT: typeName = "float"; break; default: |
