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path: root/tools/gfx/d3d11/render-d3d11.cpp
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Diffstat (limited to 'tools/gfx/d3d11/render-d3d11.cpp')
-rw-r--r--tools/gfx/d3d11/render-d3d11.cpp19
1 files changed, 9 insertions, 10 deletions
diff --git a/tools/gfx/d3d11/render-d3d11.cpp b/tools/gfx/d3d11/render-d3d11.cpp
index cb6d62830..aa5136873 100644
--- a/tools/gfx/d3d11/render-d3d11.cpp
+++ b/tools/gfx/d3d11/render-d3d11.cpp
@@ -1514,7 +1514,7 @@ protected:
bufferDesc.defaultState = ResourceState::ConstantBuffer;
bufferDesc.allowedStates =
ResourceStateSet(ResourceState::ConstantBuffer, ResourceState::CopyDestination);
- bufferDesc.cpuAccessFlags |= AccessFlag::Write;
+ bufferDesc.cpuAccessFlags |= MemoryType::CpuWrite;
SLANG_RETURN_ON_FAIL(
device->createBufferResource(bufferDesc, nullptr, bufferResourcePtr.writeRef()));
m_ordinaryDataBuffer = static_cast<BufferResourceImpl*>(bufferResourcePtr.get());
@@ -2554,10 +2554,10 @@ static int _calcResourceAccessFlags(int accessFlags)
switch (accessFlags)
{
case 0: return 0;
- case AccessFlag::Read: return D3D11_CPU_ACCESS_READ;
- case AccessFlag::Write: return D3D11_CPU_ACCESS_WRITE;
- case AccessFlag::Read |
- AccessFlag::Write: return D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
+ case MemoryType::CpuRead: return D3D11_CPU_ACCESS_READ;
+ case MemoryType::CpuWrite: return D3D11_CPU_ACCESS_WRITE;
+ case MemoryType::CpuRead |
+ MemoryType::CpuWrite: return D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
default: assert(!"Invalid flags"); return 0;
}
}
@@ -2711,11 +2711,11 @@ Result D3D11Device::createBufferResource(const IBufferResource::Desc& descIn, co
bufferDesc.BindFlags = d3dBindFlags;
// For read we'll need to do some staging
bufferDesc.CPUAccessFlags =
- _calcResourceAccessFlags(descIn.cpuAccessFlags & AccessFlag::Write);
+ _calcResourceAccessFlags(descIn.cpuAccessFlags & MemoryType::CpuWrite);
bufferDesc.Usage = D3D11_USAGE_DEFAULT;
// If written by CPU, make it dynamic
- if ((descIn.cpuAccessFlags & AccessFlag::Write) &&
+ if ((descIn.cpuAccessFlags & MemoryType::CpuWrite) &&
!descIn.allowedStates.contains(ResourceState::UnorderedAccess))
{
bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
@@ -2746,7 +2746,7 @@ Result D3D11Device::createBufferResource(const IBufferResource::Desc& descIn, co
}
}
- if (srcDesc.cpuAccessFlags & AccessFlag::Write)
+ if (srcDesc.cpuAccessFlags & MemoryType::CpuWrite)
{
bufferDesc.CPUAccessFlags |= D3D11_CPU_ACCESS_WRITE;
}
@@ -2759,8 +2759,7 @@ Result D3D11Device::createBufferResource(const IBufferResource::Desc& descIn, co
SLANG_RETURN_ON_FAIL(m_device->CreateBuffer(&bufferDesc, initData ? &subResourceData : nullptr, buffer->m_buffer.writeRef()));
buffer->m_d3dUsage = bufferDesc.Usage;
- if ((srcDesc.cpuAccessFlags & AccessFlag::Read) ||
- ((srcDesc.cpuAccessFlags & AccessFlag::Write) && bufferDesc.Usage != D3D11_USAGE_DYNAMIC))
+ if (srcDesc.cpuAccessFlags & MemoryType::CpuRead || bufferDesc.Usage != D3D11_USAGE_DYNAMIC)
{
D3D11_BUFFER_DESC bufDesc = {};
bufDesc.BindFlags = 0;