diff options
Diffstat (limited to 'tools/gfx/d3d11/render-d3d11.cpp')
| -rw-r--r-- | tools/gfx/d3d11/render-d3d11.cpp | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/tools/gfx/d3d11/render-d3d11.cpp b/tools/gfx/d3d11/render-d3d11.cpp index 08d159415..a099d98c7 100644 --- a/tools/gfx/d3d11/render-d3d11.cpp +++ b/tools/gfx/d3d11/render-d3d11.cpp @@ -63,17 +63,16 @@ public: ~D3D11Device() {} // Renderer implementation - virtual SLANG_NO_THROW SlangResult SLANG_MCALL initialize(const Desc& desc) override; - virtual SLANG_NO_THROW void SLANG_MCALL - clearFrame(uint32_t colorBufferMask, bool clearDepth, bool clearStencil) override; + virtual SLANG_NO_THROW Result SLANG_MCALL initialize(const Desc& desc) override; + virtual void clearFrame(uint32_t colorBufferMask, bool clearDepth, bool clearStencil) override; virtual SLANG_NO_THROW Result SLANG_MCALL createSwapchain( const ISwapchain::Desc& desc, WindowHandle window, ISwapchain** outSwapchain) override; virtual SLANG_NO_THROW Result SLANG_MCALL createFramebufferLayout( const IFramebufferLayout::Desc& desc, IFramebufferLayout** outLayout) override; virtual SLANG_NO_THROW Result SLANG_MCALL createFramebuffer(const IFramebuffer::Desc& desc, IFramebuffer** outFramebuffer) override; - virtual SLANG_NO_THROW void SLANG_MCALL setFramebuffer(IFramebuffer* frameBuffer) override; - virtual SLANG_NO_THROW void SLANG_MCALL setStencilReference(uint32_t referenceValue) override; + virtual void setFramebuffer(IFramebuffer* frameBuffer) override; + virtual void setStencilReference(uint32_t referenceValue) override; virtual SLANG_NO_THROW Result SLANG_MCALL createTextureResource( IResource::Usage initialUsage, @@ -89,9 +88,14 @@ public: createSamplerState(ISamplerState::Desc const& desc, ISamplerState** outSampler) override; virtual SLANG_NO_THROW Result SLANG_MCALL createTextureView( - ITextureResource* texture, IResourceView::Desc const& desc, IResourceView** outView) override; + ITextureResource* texture, + IResourceView::Desc const& desc, + IResourceView** outView) override; + virtual SLANG_NO_THROW Result SLANG_MCALL createBufferView( - IBufferResource* buffer, IResourceView::Desc const& desc, IResourceView** outView) override; + IBufferResource* buffer, + IResourceView::Desc const& desc, + IResourceView** outView) override; virtual SLANG_NO_THROW Result SLANG_MCALL createInputLayout( const InputElementDesc* inputElements, @@ -101,10 +105,11 @@ public: virtual Result createShaderObjectLayout( slang::TypeLayoutReflection* typeLayout, ShaderObjectLayoutBase** outLayout) override; - virtual Result createShaderObject(ShaderObjectLayoutBase* layout, IShaderObject** outObject) override; - virtual SLANG_NO_THROW Result SLANG_MCALL - createRootShaderObject(IShaderProgram* program, IShaderObject** outObject) override; - virtual void bindRootShaderObject(PipelineType pipelineType, IShaderObject* shaderObject) override; + virtual Result createShaderObject(ShaderObjectLayoutBase* layout, IShaderObject** outObject) + override; + virtual Result createRootShaderObject(IShaderProgram* program, IShaderObject** outObject) + override; + virtual void bindRootShaderObject(IShaderObject* shaderObject) override; virtual SLANG_NO_THROW Result SLANG_MCALL createProgram(const IShaderProgram::Desc& desc, IShaderProgram** outProgram) override; @@ -115,7 +120,7 @@ public: virtual void* map(IBufferResource* buffer, MapFlavor flavor) override; virtual void unmap(IBufferResource* buffer) override; - virtual SLANG_NO_THROW void SLANG_MCALL copyBuffer( + virtual void copyBuffer( IBufferResource* dst, size_t dstOffset, IBufferResource* src, @@ -124,28 +129,23 @@ public: virtual SLANG_NO_THROW SlangResult SLANG_MCALL readTextureResource( ITextureResource* texture, ResourceState state, ISlangBlob** outBlob, size_t* outRowPitch, size_t* outPixelSize) override; - virtual SLANG_NO_THROW void SLANG_MCALL - setPrimitiveTopology(PrimitiveTopology topology) override; + virtual void setPrimitiveTopology(PrimitiveTopology topology) override; - virtual SLANG_NO_THROW void SLANG_MCALL setVertexBuffers( + virtual void setVertexBuffers( UInt startSlot, UInt slotCount, IBufferResource* const* buffers, const UInt* strides, const UInt* offsets) override; - virtual SLANG_NO_THROW void SLANG_MCALL - setIndexBuffer(IBufferResource* buffer, Format indexFormat, UInt offset) override; - virtual SLANG_NO_THROW void SLANG_MCALL - setViewports(UInt count, Viewport const* viewports) override; - virtual SLANG_NO_THROW void SLANG_MCALL - setScissorRects(UInt count, ScissorRect const* rects) override; - virtual SLANG_NO_THROW void SLANG_MCALL setPipelineState(IPipelineState* state) override; - virtual SLANG_NO_THROW void SLANG_MCALL draw(UInt vertexCount, UInt startVertex) override; - virtual SLANG_NO_THROW void SLANG_MCALL - drawIndexed(UInt indexCount, UInt startIndex, UInt baseVertex) override; - virtual SLANG_NO_THROW void SLANG_MCALL dispatchCompute(int x, int y, int z) override; - virtual SLANG_NO_THROW void SLANG_MCALL submitGpuWork() override {} - virtual SLANG_NO_THROW void SLANG_MCALL waitForGpu() override {} + virtual void setIndexBuffer(IBufferResource* buffer, Format indexFormat, UInt offset) override; + virtual void setViewports(UInt count, Viewport const* viewports) override; + virtual void setScissorRects(UInt count, ScissorRect const* rects) override; + virtual void setPipelineState(IPipelineState* state) override; + virtual void draw(UInt vertexCount, UInt startVertex) override; + virtual void drawIndexed(UInt indexCount, UInt startIndex, UInt baseVertex) override; + virtual void dispatchCompute(int x, int y, int z) override; + virtual void submitGpuWork() override {} + virtual void waitForGpu() override {} virtual SLANG_NO_THROW const DeviceInfo& SLANG_MCALL getDeviceInfo() const override { return m_info; @@ -2966,19 +2966,19 @@ Result D3D11Device::createRootShaderObject(IShaderProgram* program, IShaderObjec return SLANG_OK; } -void D3D11Device::bindRootShaderObject(PipelineType pipelineType, IShaderObject* shaderObject) +void D3D11Device::bindRootShaderObject(IShaderObject* shaderObject) { RootShaderObjectImpl* rootShaderObjectImpl = static_cast<RootShaderObjectImpl*>(shaderObject); RefPtr<PipelineStateBase> specializedPipeline; maybeSpecializePipeline(m_currentPipelineState, rootShaderObjectImpl, specializedPipeline); setPipelineState(specializedPipeline.Ptr()); - + m_rootBindingState.samplerBindings.clear(); m_rootBindingState.srvBindings.clear(); m_rootBindingState.uavBindings.clear(); m_rootBindingState.constantBuffers.clear(); static_cast<ShaderObjectImpl*>(shaderObject)->bindObject(this, &m_rootBindingState); - switch (pipelineType) + switch (m_currentPipelineState->desc.type) { case PipelineType::Compute: m_immediateContext->CSSetShaderResources(0, (UINT)m_rootBindingState.srvBindings.getCount(), m_rootBindingState.srvBindings.getBuffer()); |
