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-rw-r--r--tools/gfx/d3d11/d3d11-scopeNVAPI.cpp49
1 files changed, 49 insertions, 0 deletions
diff --git a/tools/gfx/d3d11/d3d11-scopeNVAPI.cpp b/tools/gfx/d3d11/d3d11-scopeNVAPI.cpp
new file mode 100644
index 000000000..b230623fe
--- /dev/null
+++ b/tools/gfx/d3d11/d3d11-scopeNVAPI.cpp
@@ -0,0 +1,49 @@
+// d3d11-scopeNVAPI.cpp
+#include "d3d11-scopeNVAPI.h"
+
+#include "d3d11-device.h"
+
+namespace gfx
+{
+
+using namespace Slang;
+
+namespace d3d11
+{
+
+SlangResult ScopeNVAPI::init(DeviceImpl* device, Index regIndex)
+{
+ if (!device->m_nvapi)
+ {
+ // There is nothing to set as nvapi is not set
+ return SLANG_OK;
+ }
+
+#ifdef GFX_NVAPI
+ NvAPI_Status nvapiStatus = NvAPI_D3D11_SetNvShaderExtnSlot(renderer->m_device, NvU32(regIndex));
+ if (nvapiStatus != NVAPI_OK)
+ {
+ return SLANG_FAIL;
+ }
+#endif
+
+ // Record the renderer so it can be freed
+ m_renderer = device;
+ return SLANG_OK;
+}
+
+ScopeNVAPI::~ScopeNVAPI()
+{
+ // If the m_renderer is not set, it must not have been set up
+ if (m_renderer)
+ {
+#ifdef GFX_NVAPI
+ // Disable the slot used
+ NvAPI_Status nvapiStatus = NvAPI_D3D11_SetNvShaderExtnSlot(m_renderer->m_device, ~0);
+ SLANG_ASSERT(nvapiStatus == NVAPI_OK);
+#endif
+ }
+}
+
+} // namespace d3d11
+} // namespace gfx