diff options
Diffstat (limited to 'tools/gfx-unit-test/uint16-structured-buffer.cpp')
| -rw-r--r-- | tools/gfx-unit-test/uint16-structured-buffer.cpp | 77 |
1 files changed, 29 insertions, 48 deletions
diff --git a/tools/gfx-unit-test/uint16-structured-buffer.cpp b/tools/gfx-unit-test/uint16-structured-buffer.cpp index d0d1789ed..280cc842b 100644 --- a/tools/gfx-unit-test/uint16-structured-buffer.cpp +++ b/tools/gfx-unit-test/uint16-structured-buffer.cpp @@ -1,91 +1,72 @@ +// Duplicated: This this test is identical to slang-rhi\tests\test-uint16-buffer.cpp + #include "core/slang-basic.h" #include "gfx-test-util.h" -#include "gfx-util/shader-cursor.h" -#include "slang-gfx.h" +#include "slang-rhi.h" +#include "slang-rhi/shader-cursor.h" #include "unit-test/slang-unit-test.h" -using namespace gfx; +using namespace rhi; namespace gfx_test { void uint16BufferTestImpl(IDevice* device, UnitTestContext* context) { - Slang::ComPtr<ITransientResourceHeap> transientHeap; - ITransientResourceHeap::Desc transientHeapDesc = {}; - transientHeapDesc.constantBufferSize = 4096; - GFX_CHECK_CALL_ABORT( - device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); - ComPtr<IShaderProgram> shaderProgram; slang::ProgramLayout* slangReflection; GFX_CHECK_CALL_ABORT( loadComputeProgram(device, shaderProgram, "uint16-buffer", "computeMain", slangReflection)); - ComputePipelineStateDesc pipelineDesc = {}; + ComputePipelineDesc pipelineDesc = {}; pipelineDesc.program = shaderProgram.get(); - ComPtr<gfx::IPipelineState> pipelineState; - GFX_CHECK_CALL_ABORT( - device->createComputePipelineState(pipelineDesc, pipelineState.writeRef())); + ComPtr<IComputePipeline> pipelineState; + GFX_CHECK_CALL_ABORT(device->createComputePipeline(pipelineDesc, pipelineState.writeRef())); const int numberCount = 4; uint16_t initialData[] = {0, 1, 2, 3}; - IBufferResource::Desc bufferDesc = {}; - bufferDesc.sizeInBytes = numberCount * sizeof(uint16_t); - bufferDesc.format = gfx::Format::Unknown; - // Note: we don't specify any element size here, and gfx should be able to derive the - // correct element size from the reflection infomation. - bufferDesc.elementSize = 0; - bufferDesc.allowedStates = ResourceStateSet( - ResourceState::ShaderResource, - ResourceState::UnorderedAccess, - ResourceState::CopyDestination, - ResourceState::CopySource); + BufferDesc bufferDesc = {}; + bufferDesc.size = numberCount * sizeof(uint16_t); + bufferDesc.format = rhi::Format::Undefined; + + bufferDesc.elementSize = 0; // Let RHI derive from reflection + bufferDesc.usage = BufferUsage::ShaderResource | BufferUsage::UnorderedAccess | + BufferUsage::CopyDestination | BufferUsage::CopySource; bufferDesc.defaultState = ResourceState::UnorderedAccess; bufferDesc.memoryType = MemoryType::DeviceLocal; - ComPtr<IBufferResource> numbersBuffer; - GFX_CHECK_CALL_ABORT( - device->createBufferResource(bufferDesc, (void*)initialData, numbersBuffer.writeRef())); - - ComPtr<IResourceView> bufferView; - IResourceView::Desc viewDesc = {}; - viewDesc.type = IResourceView::Type::UnorderedAccess; - viewDesc.format = Format::Unknown; + ComPtr<IBuffer> numbersBuffer; GFX_CHECK_CALL_ABORT( - device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef())); + device->createBuffer(bufferDesc, (void*)initialData, numbersBuffer.writeRef())); // We have done all the set up work, now it is time to start recording a command buffer for // GPU execution. { - ICommandQueue::Desc queueDesc = {ICommandQueue::QueueType::Graphics}; - auto queue = device->createCommandQueue(queueDesc); - - auto commandBuffer = transientHeap->createCommandBuffer(); - auto encoder = commandBuffer->encodeComputeCommands(); + auto queue = device->getQueue(QueueType::Graphics); + auto commandEncoder = queue->createCommandEncoder(); + auto computePassEncoder = commandEncoder->beginComputePass(); - auto rootObject = encoder->bindPipeline(pipelineState); + auto rootObject = computePassEncoder->bindPipeline(pipelineState); - // Bind buffer view to the entry point. - ShaderCursor(rootObject).getPath("buffer").setResource(bufferView); + // Bind buffer to the entry point. + ShaderCursor(rootObject).getPath("buffer").setBinding(Binding(numbersBuffer)); - encoder->dispatchCompute(1, 1, 1); - encoder->endEncoding(); - commandBuffer->close(); - queue->executeCommandBuffer(commandBuffer); + computePassEncoder->dispatchCompute(1, 1, 1); + computePassEncoder->end(); + queue->submit(commandEncoder->finish()); queue->waitOnHost(); } - compareComputeResult(device, numbersBuffer, Slang::makeArray<uint16_t>(1, 2, 3, 4)); + compareComputeResult(device, numbersBuffer, std::array<uint16_t, 4>{1, 2, 3, 4}); } SLANG_UNIT_TEST(uint16BufferTestD3D12) { - runTestImpl(uint16BufferTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12); + runTestImpl(uint16BufferTestImpl, unitTestContext, DeviceType::D3D12); } SLANG_UNIT_TEST(uint16BufferTestVulkan) { - runTestImpl(uint16BufferTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan); + runTestImpl(uint16BufferTestImpl, unitTestContext, DeviceType::Vulkan); } } // namespace gfx_test |
