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Diffstat (limited to 'tools/gfx-unit-test/shared-textures-tests.cpp')
| -rw-r--r-- | tools/gfx-unit-test/shared-textures-tests.cpp | 221 |
1 files changed, 221 insertions, 0 deletions
diff --git a/tools/gfx-unit-test/shared-textures-tests.cpp b/tools/gfx-unit-test/shared-textures-tests.cpp new file mode 100644 index 000000000..896d6d6e6 --- /dev/null +++ b/tools/gfx-unit-test/shared-textures-tests.cpp @@ -0,0 +1,221 @@ +#include "tools/unit-test/slang-unit-test.h" + +#include "slang-gfx.h" +#include "gfx-test-util.h" +#include "tools/gfx-util/shader-cursor.h" +#include "source/core/slang-basic.h" + +using namespace gfx; + +namespace gfx_test +{ + void setUpAndRunShader( + IDevice* device, + ComPtr<ITextureResource> tex, + ComPtr<IResourceView> texView, + ComPtr<IResourceView> bufferView, + const char* entryPoint, + ComPtr<ISamplerState> sampler = nullptr) + { + Slang::ComPtr<ITransientResourceHeap> transientHeap; + ITransientResourceHeap::Desc transientHeapDesc = {}; + transientHeapDesc.constantBufferSize = 4096; + GFX_CHECK_CALL_ABORT( + device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); + + ComPtr<IShaderProgram> shaderProgram; + slang::ProgramLayout* slangReflection; + GFX_CHECK_CALL_ABORT(loadComputeProgram(device, shaderProgram, "trivial-copy", entryPoint, slangReflection)); + + ComputePipelineStateDesc pipelineDesc = {}; + pipelineDesc.program = shaderProgram.get(); + ComPtr<gfx::IPipelineState> pipelineState; + GFX_CHECK_CALL_ABORT( + device->createComputePipelineState(pipelineDesc, pipelineState.writeRef())); + + // We have done all the set up work, now it is time to start recording a command buffer for + // GPU execution. + { + ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics }; + auto queue = device->createCommandQueue(queueDesc); + + auto commandBuffer = transientHeap->createCommandBuffer(); + auto encoder = commandBuffer->encodeComputeCommands(); + + auto rootObject = encoder->bindPipeline(pipelineState); + + ShaderCursor entryPointCursor( + rootObject->getEntryPoint(0)); // get a cursor the the first entry-point. + + auto& desc = *tex->getDesc(); + entryPointCursor["width"].setData(desc.size.width); + entryPointCursor["height"].setData(desc.size.height); + + // Bind texture view to the entry point + entryPointCursor["tex"].setResource(texView); + + if (sampler) entryPointCursor["sampler"].setSampler(sampler); + + // Bind buffer view to the entry point. + entryPointCursor["buffer"].setResource(bufferView); + + encoder->dispatchCompute(1, 1, 1); + encoder->endEncoding(); + commandBuffer->close(); + queue->executeCommandBuffer(commandBuffer); + queue->waitOnHost(); + } + } + + ComPtr<ITextureResource> createTexture(IDevice* device, ITextureResource::Size extents, gfx::Format format, ITextureResource::SubresourceData* initialData) + { + ITextureResource::Desc texDesc = {}; + texDesc.type = IResource::Type::Texture2D; + texDesc.numMipLevels = 1; + texDesc.arraySize = 1; + texDesc.size = extents; + texDesc.defaultState = ResourceState::UnorderedAccess; + texDesc.allowedStates = ResourceStateSet( + ResourceState::ShaderResource, + ResourceState::UnorderedAccess, + ResourceState::CopyDestination, + ResourceState::CopySource); + texDesc.format = format; + texDesc.isShared = true; + + ComPtr<ITextureResource> inTex; + GFX_CHECK_CALL_ABORT(device->createTextureResource( + texDesc, + initialData, + inTex.writeRef())); + return inTex; + } + + ComPtr<IResourceView> createTexView(IDevice* device, ComPtr<ITextureResource> inTexture) + { + ComPtr<IResourceView> texView; + IResourceView::Desc texViewDesc = {}; + texViewDesc.type = IResourceView::Type::UnorderedAccess; + texViewDesc.format = inTexture->getDesc()->format; // TODO: Handle typeless formats - gfxIsTypelessFormat(format) ? convertTypelessFormat(format) : format; + GFX_CHECK_CALL_ABORT(device->createTextureView(inTexture, texViewDesc, texView.writeRef())); + return texView; + } + + template <typename T> + ComPtr<IBufferResource> createBuffer(IDevice* device, int size, void* initialData) + { + IBufferResource::Desc bufferDesc = {}; + bufferDesc.sizeInBytes = size * sizeof(T); + bufferDesc.format = gfx::Format::Unknown; + bufferDesc.elementSize = sizeof(T); + bufferDesc.allowedStates = ResourceStateSet( + ResourceState::ShaderResource, + ResourceState::UnorderedAccess, + ResourceState::CopyDestination, + ResourceState::CopySource); + bufferDesc.defaultState = ResourceState::UnorderedAccess; + bufferDesc.cpuAccessFlags = AccessFlag::Write | AccessFlag::Read; + + ComPtr<IBufferResource> outBuffer; + GFX_CHECK_CALL_ABORT(device->createBufferResource( + bufferDesc, + initialData, + outBuffer.writeRef())); + return outBuffer; + } + + ComPtr<IResourceView> createOutBufferView(IDevice* device, ComPtr<IBufferResource> outBuffer) + { + ComPtr<IResourceView> bufferView; + IResourceView::Desc viewDesc = {}; + viewDesc.type = IResourceView::Type::UnorderedAccess; + viewDesc.format = Format::Unknown; + GFX_CHECK_CALL_ABORT(device->createBufferView(outBuffer, viewDesc, bufferView.writeRef())); + return bufferView; + } + + void sharedTextureTestImpl(IDevice* srcDevice, IDevice* dstDevice, UnitTestContext* context) + { + ISamplerState::Desc samplerDesc; + auto sampler = dstDevice->createSamplerState(samplerDesc); + + float initFloatData[16] = { 0.0f }; + auto floatResults = createBuffer<float>(dstDevice, 16, initFloatData); + auto floatBufferView = createOutBufferView(dstDevice, floatResults); + + uint32_t initUintData[16] = { 0u }; + auto uintResults = createBuffer<uint32_t>(dstDevice, 16, initUintData); + auto uintBufferView = createOutBufferView(dstDevice, uintResults); + + int32_t initIntData[16] = { 0 }; + auto intResults = createBuffer<uint32_t>(dstDevice, 16, initIntData); + auto intBufferView = createOutBufferView(dstDevice, intResults); + + ITextureResource::Size size = {}; + size.width = 2; + size.height = 2; + size.depth = 1; + + ITextureResource::Size bcSize = {}; + bcSize.width = 4; + bcSize.height = 4; + bcSize.depth = 1; + + { + float texData[] = { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, + 0.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.5f, 0.5f, 1.0f }; + ITextureResource::SubresourceData subData = { (void*)texData, 32, 0 }; + + // Create a shareable texture using srcDevice, get its handle, then create a texture using the handle using + // dstDevice. Read back the texture and check that its contents are correct. + auto srcTexture = createTexture(srcDevice, size, gfx::Format::R32G32B32A32_FLOAT, &subData); + + InteropHandle sharedHandle; + GFX_CHECK_CALL_ABORT(srcTexture->getSharedHandle(&sharedHandle)); + ComPtr<ITextureResource> dstTexture; + size_t sizeInBytes = 0; + size_t alignment = 0; + GFX_CHECK_CALL_ABORT(srcDevice->getTextureAllocationInfo(*(srcTexture->getDesc()), &sizeInBytes, &alignment)); + GFX_CHECK_CALL_ABORT(dstDevice->createTextureFromSharedHandle(sharedHandle, *(srcTexture->getDesc()), sizeInBytes, dstTexture.writeRef())); + // Reading back the buffer from srcDevice to make sure it's been filled in before reading anything back from dstDevice + // TODO: Implement actual synchronization (and not this hacky solution) + compareComputeResult( + dstDevice, + dstTexture, + ResourceState::ShaderResource, + texData, + sizeof(texData)); + + auto texView = createTexView(dstDevice, dstTexture); + setUpAndRunShader(dstDevice, dstTexture, texView, floatBufferView, "copyTexFloat4"); + compareComputeResult( + dstDevice, + floatResults, + Slang::makeArray<float>(1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, + 0.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.5f, 0.5f, 1.0f)); + } + } + + void sharedTextureTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum srcApi, Slang::RenderApiFlag::Enum dstApi) + { + auto srcDevice = createTestingDevice(context, srcApi); + auto dstDevice = createTestingDevice(context, dstApi); + if (!srcDevice || !dstDevice) + { + SLANG_IGNORE_TEST; + } + + sharedTextureTestImpl(srcDevice, dstDevice, context); + } +#if SLANG_WIN64 + SLANG_UNIT_TEST(sharedTextureD3D12ToCUDA) + { + sharedTextureTestAPI(unitTestContext, Slang::RenderApiFlag::D3D12, Slang::RenderApiFlag::CUDA); + } + + SLANG_UNIT_TEST(sharedTextureVulkanToCUDA) + { + sharedTextureTestAPI(unitTestContext, Slang::RenderApiFlag::Vulkan, Slang::RenderApiFlag::CUDA); + } +#endif +} |
