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-rw-r--r--tools/gfx-unit-test/shared-textures-tests.cpp221
1 files changed, 221 insertions, 0 deletions
diff --git a/tools/gfx-unit-test/shared-textures-tests.cpp b/tools/gfx-unit-test/shared-textures-tests.cpp
new file mode 100644
index 000000000..896d6d6e6
--- /dev/null
+++ b/tools/gfx-unit-test/shared-textures-tests.cpp
@@ -0,0 +1,221 @@
+#include "tools/unit-test/slang-unit-test.h"
+
+#include "slang-gfx.h"
+#include "gfx-test-util.h"
+#include "tools/gfx-util/shader-cursor.h"
+#include "source/core/slang-basic.h"
+
+using namespace gfx;
+
+namespace gfx_test
+{
+ void setUpAndRunShader(
+ IDevice* device,
+ ComPtr<ITextureResource> tex,
+ ComPtr<IResourceView> texView,
+ ComPtr<IResourceView> bufferView,
+ const char* entryPoint,
+ ComPtr<ISamplerState> sampler = nullptr)
+ {
+ Slang::ComPtr<ITransientResourceHeap> transientHeap;
+ ITransientResourceHeap::Desc transientHeapDesc = {};
+ transientHeapDesc.constantBufferSize = 4096;
+ GFX_CHECK_CALL_ABORT(
+ device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
+
+ ComPtr<IShaderProgram> shaderProgram;
+ slang::ProgramLayout* slangReflection;
+ GFX_CHECK_CALL_ABORT(loadComputeProgram(device, shaderProgram, "trivial-copy", entryPoint, slangReflection));
+
+ ComputePipelineStateDesc pipelineDesc = {};
+ pipelineDesc.program = shaderProgram.get();
+ ComPtr<gfx::IPipelineState> pipelineState;
+ GFX_CHECK_CALL_ABORT(
+ device->createComputePipelineState(pipelineDesc, pipelineState.writeRef()));
+
+ // We have done all the set up work, now it is time to start recording a command buffer for
+ // GPU execution.
+ {
+ ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics };
+ auto queue = device->createCommandQueue(queueDesc);
+
+ auto commandBuffer = transientHeap->createCommandBuffer();
+ auto encoder = commandBuffer->encodeComputeCommands();
+
+ auto rootObject = encoder->bindPipeline(pipelineState);
+
+ ShaderCursor entryPointCursor(
+ rootObject->getEntryPoint(0)); // get a cursor the the first entry-point.
+
+ auto& desc = *tex->getDesc();
+ entryPointCursor["width"].setData(desc.size.width);
+ entryPointCursor["height"].setData(desc.size.height);
+
+ // Bind texture view to the entry point
+ entryPointCursor["tex"].setResource(texView);
+
+ if (sampler) entryPointCursor["sampler"].setSampler(sampler);
+
+ // Bind buffer view to the entry point.
+ entryPointCursor["buffer"].setResource(bufferView);
+
+ encoder->dispatchCompute(1, 1, 1);
+ encoder->endEncoding();
+ commandBuffer->close();
+ queue->executeCommandBuffer(commandBuffer);
+ queue->waitOnHost();
+ }
+ }
+
+ ComPtr<ITextureResource> createTexture(IDevice* device, ITextureResource::Size extents, gfx::Format format, ITextureResource::SubresourceData* initialData)
+ {
+ ITextureResource::Desc texDesc = {};
+ texDesc.type = IResource::Type::Texture2D;
+ texDesc.numMipLevels = 1;
+ texDesc.arraySize = 1;
+ texDesc.size = extents;
+ texDesc.defaultState = ResourceState::UnorderedAccess;
+ texDesc.allowedStates = ResourceStateSet(
+ ResourceState::ShaderResource,
+ ResourceState::UnorderedAccess,
+ ResourceState::CopyDestination,
+ ResourceState::CopySource);
+ texDesc.format = format;
+ texDesc.isShared = true;
+
+ ComPtr<ITextureResource> inTex;
+ GFX_CHECK_CALL_ABORT(device->createTextureResource(
+ texDesc,
+ initialData,
+ inTex.writeRef()));
+ return inTex;
+ }
+
+ ComPtr<IResourceView> createTexView(IDevice* device, ComPtr<ITextureResource> inTexture)
+ {
+ ComPtr<IResourceView> texView;
+ IResourceView::Desc texViewDesc = {};
+ texViewDesc.type = IResourceView::Type::UnorderedAccess;
+ texViewDesc.format = inTexture->getDesc()->format; // TODO: Handle typeless formats - gfxIsTypelessFormat(format) ? convertTypelessFormat(format) : format;
+ GFX_CHECK_CALL_ABORT(device->createTextureView(inTexture, texViewDesc, texView.writeRef()));
+ return texView;
+ }
+
+ template <typename T>
+ ComPtr<IBufferResource> createBuffer(IDevice* device, int size, void* initialData)
+ {
+ IBufferResource::Desc bufferDesc = {};
+ bufferDesc.sizeInBytes = size * sizeof(T);
+ bufferDesc.format = gfx::Format::Unknown;
+ bufferDesc.elementSize = sizeof(T);
+ bufferDesc.allowedStates = ResourceStateSet(
+ ResourceState::ShaderResource,
+ ResourceState::UnorderedAccess,
+ ResourceState::CopyDestination,
+ ResourceState::CopySource);
+ bufferDesc.defaultState = ResourceState::UnorderedAccess;
+ bufferDesc.cpuAccessFlags = AccessFlag::Write | AccessFlag::Read;
+
+ ComPtr<IBufferResource> outBuffer;
+ GFX_CHECK_CALL_ABORT(device->createBufferResource(
+ bufferDesc,
+ initialData,
+ outBuffer.writeRef()));
+ return outBuffer;
+ }
+
+ ComPtr<IResourceView> createOutBufferView(IDevice* device, ComPtr<IBufferResource> outBuffer)
+ {
+ ComPtr<IResourceView> bufferView;
+ IResourceView::Desc viewDesc = {};
+ viewDesc.type = IResourceView::Type::UnorderedAccess;
+ viewDesc.format = Format::Unknown;
+ GFX_CHECK_CALL_ABORT(device->createBufferView(outBuffer, viewDesc, bufferView.writeRef()));
+ return bufferView;
+ }
+
+ void sharedTextureTestImpl(IDevice* srcDevice, IDevice* dstDevice, UnitTestContext* context)
+ {
+ ISamplerState::Desc samplerDesc;
+ auto sampler = dstDevice->createSamplerState(samplerDesc);
+
+ float initFloatData[16] = { 0.0f };
+ auto floatResults = createBuffer<float>(dstDevice, 16, initFloatData);
+ auto floatBufferView = createOutBufferView(dstDevice, floatResults);
+
+ uint32_t initUintData[16] = { 0u };
+ auto uintResults = createBuffer<uint32_t>(dstDevice, 16, initUintData);
+ auto uintBufferView = createOutBufferView(dstDevice, uintResults);
+
+ int32_t initIntData[16] = { 0 };
+ auto intResults = createBuffer<uint32_t>(dstDevice, 16, initIntData);
+ auto intBufferView = createOutBufferView(dstDevice, intResults);
+
+ ITextureResource::Size size = {};
+ size.width = 2;
+ size.height = 2;
+ size.depth = 1;
+
+ ITextureResource::Size bcSize = {};
+ bcSize.width = 4;
+ bcSize.height = 4;
+ bcSize.depth = 1;
+
+ {
+ float texData[] = { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.5f, 0.5f, 1.0f };
+ ITextureResource::SubresourceData subData = { (void*)texData, 32, 0 };
+
+ // Create a shareable texture using srcDevice, get its handle, then create a texture using the handle using
+ // dstDevice. Read back the texture and check that its contents are correct.
+ auto srcTexture = createTexture(srcDevice, size, gfx::Format::R32G32B32A32_FLOAT, &subData);
+
+ InteropHandle sharedHandle;
+ GFX_CHECK_CALL_ABORT(srcTexture->getSharedHandle(&sharedHandle));
+ ComPtr<ITextureResource> dstTexture;
+ size_t sizeInBytes = 0;
+ size_t alignment = 0;
+ GFX_CHECK_CALL_ABORT(srcDevice->getTextureAllocationInfo(*(srcTexture->getDesc()), &sizeInBytes, &alignment));
+ GFX_CHECK_CALL_ABORT(dstDevice->createTextureFromSharedHandle(sharedHandle, *(srcTexture->getDesc()), sizeInBytes, dstTexture.writeRef()));
+ // Reading back the buffer from srcDevice to make sure it's been filled in before reading anything back from dstDevice
+ // TODO: Implement actual synchronization (and not this hacky solution)
+ compareComputeResult(
+ dstDevice,
+ dstTexture,
+ ResourceState::ShaderResource,
+ texData,
+ sizeof(texData));
+
+ auto texView = createTexView(dstDevice, dstTexture);
+ setUpAndRunShader(dstDevice, dstTexture, texView, floatBufferView, "copyTexFloat4");
+ compareComputeResult(
+ dstDevice,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.5f, 0.5f, 1.0f));
+ }
+ }
+
+ void sharedTextureTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum srcApi, Slang::RenderApiFlag::Enum dstApi)
+ {
+ auto srcDevice = createTestingDevice(context, srcApi);
+ auto dstDevice = createTestingDevice(context, dstApi);
+ if (!srcDevice || !dstDevice)
+ {
+ SLANG_IGNORE_TEST;
+ }
+
+ sharedTextureTestImpl(srcDevice, dstDevice, context);
+ }
+#if SLANG_WIN64
+ SLANG_UNIT_TEST(sharedTextureD3D12ToCUDA)
+ {
+ sharedTextureTestAPI(unitTestContext, Slang::RenderApiFlag::D3D12, Slang::RenderApiFlag::CUDA);
+ }
+
+ SLANG_UNIT_TEST(sharedTextureVulkanToCUDA)
+ {
+ sharedTextureTestAPI(unitTestContext, Slang::RenderApiFlag::Vulkan, Slang::RenderApiFlag::CUDA);
+ }
+#endif
+}