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-rw-r--r--tools/gfx-unit-test/root-shader-parameter.cpp111
1 files changed, 43 insertions, 68 deletions
diff --git a/tools/gfx-unit-test/root-shader-parameter.cpp b/tools/gfx-unit-test/root-shader-parameter.cpp
index a06a07ef5..8098a33d5 100644
--- a/tools/gfx-unit-test/root-shader-parameter.cpp
+++ b/tools/gfx-unit-test/root-shader-parameter.cpp
@@ -1,41 +1,38 @@
+// Duplicated: This test is identical slang-rhi\tests\test-root-shader-parameter.cpp
+
#include "core/slang-basic.h"
#include "gfx-test-util.h"
-#include "gfx-util/shader-cursor.h"
-#include "slang-gfx.h"
+#include "slang-rhi.h"
+#include "slang-rhi/shader-cursor.h"
#include "unit-test/slang-unit-test.h"
-using namespace gfx;
+using namespace rhi;
namespace gfx_test
{
-static ComPtr<IBufferResource> createBuffer(IDevice* device, uint32_t content)
+static ComPtr<IBuffer> createBuffer(IDevice* device, uint32_t content)
{
- ComPtr<IBufferResource> buffer;
- IBufferResource::Desc bufferDesc = {};
- bufferDesc.sizeInBytes = sizeof(uint32_t);
- bufferDesc.format = gfx::Format::Unknown;
+ ComPtr<IBuffer> buffer;
+ BufferDesc bufferDesc = {};
+ bufferDesc.size = sizeof(uint32_t);
+ bufferDesc.format = rhi::Format::Undefined;
bufferDesc.elementSize = sizeof(float);
- bufferDesc.allowedStates = ResourceStateSet(
- ResourceState::ShaderResource,
- ResourceState::UnorderedAccess,
- ResourceState::CopyDestination,
- ResourceState::CopySource);
+ bufferDesc.usage = BufferUsage::ShaderResource | BufferUsage::UnorderedAccess |
+ BufferUsage::CopyDestination | BufferUsage::CopySource;
bufferDesc.defaultState = ResourceState::UnorderedAccess;
bufferDesc.memoryType = MemoryType::DeviceLocal;
- ComPtr<IBufferResource> numbersBuffer;
- GFX_CHECK_CALL_ABORT(
- device->createBufferResource(bufferDesc, (void*)&content, buffer.writeRef()));
+ ComPtr<IBuffer> numbersBuffer;
+ GFX_CHECK_CALL_ABORT(device->createBuffer(bufferDesc, (void*)&content, buffer.writeRef()));
return buffer;
}
void rootShaderParameterTestImpl(IDevice* device, UnitTestContext* context)
{
- Slang::ComPtr<ITransientResourceHeap> transientHeap;
- ITransientResourceHeap::Desc transientHeapDesc = {};
- transientHeapDesc.constantBufferSize = 4096;
- GFX_CHECK_CALL_ABORT(
- device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
+ if (!device->hasFeature(Feature::ParameterBlock))
+ {
+ SLANG_CHECK("no support for parameter blocks");
+ }
ComPtr<IShaderProgram> shaderProgram;
slang::ProgramLayout* slangReflection;
@@ -46,106 +43,84 @@ void rootShaderParameterTestImpl(IDevice* device, UnitTestContext* context)
"computeMain",
slangReflection));
- ComputePipelineStateDesc pipelineDesc = {};
+ ComputePipelineDesc pipelineDesc = {};
pipelineDesc.program = shaderProgram.get();
- ComPtr<gfx::IPipelineState> pipelineState;
- GFX_CHECK_CALL_ABORT(
- device->createComputePipelineState(pipelineDesc, pipelineState.writeRef()));
+ ComPtr<rhi::IComputePipeline> pipeline = device->createComputePipeline(pipelineDesc);
- Slang::List<ComPtr<IBufferResource>> buffers;
- Slang::List<ComPtr<IResourceView>> srvs, uavs;
+ Slang::List<ComPtr<IBuffer>> buffers;
for (uint32_t i = 0; i < 9; i++)
{
buffers.add(createBuffer(device, i == 0 ? 10 : i));
-
- ComPtr<IResourceView> bufferView;
- IResourceView::Desc viewDesc = {};
- viewDesc.type = IResourceView::Type::UnorderedAccess;
- viewDesc.format = Format::Unknown;
- GFX_CHECK_CALL_ABORT(
- device->createBufferView(buffers[i], nullptr, viewDesc, bufferView.writeRef()));
- uavs.add(bufferView);
-
- viewDesc.type = IResourceView::Type::ShaderResource;
- viewDesc.format = Format::Unknown;
- GFX_CHECK_CALL_ABORT(
- device->createBufferView(buffers[i], nullptr, viewDesc, bufferView.writeRef()));
- srvs.add(bufferView);
}
ComPtr<IShaderObject> rootObject;
- device->createMutableRootShaderObject(shaderProgram, rootObject.writeRef());
+ device->createRootShaderObject(shaderProgram, rootObject.writeRef());
ComPtr<IShaderObject> g, s1, s2;
- device->createMutableShaderObject(
+ device->createShaderObject(
slangReflection->findTypeByName("S0"),
ShaderObjectContainerType::None,
g.writeRef());
- device->createMutableShaderObject(
+ device->createShaderObject(
slangReflection->findTypeByName("S1"),
ShaderObjectContainerType::None,
s1.writeRef());
- device->createMutableShaderObject(
+ device->createShaderObject(
slangReflection->findTypeByName("S1"),
ShaderObjectContainerType::None,
s2.writeRef());
{
auto cursor = ShaderCursor(s1);
- cursor["c0"].setResource(srvs[2]);
- cursor["c1"].setResource(uavs[3]);
- cursor["c2"].setResource(srvs[4]);
+ cursor["c0"].setBinding(buffers[2]);
+ cursor["c1"].setBinding(buffers[3]);
+ cursor["c2"].setBinding(buffers[4]);
}
{
auto cursor = ShaderCursor(s2);
- cursor["c0"].setResource(srvs[5]);
- cursor["c1"].setResource(uavs[6]);
- cursor["c2"].setResource(srvs[7]);
+ cursor["c0"].setBinding(buffers[5]);
+ cursor["c1"].setBinding(buffers[6]);
+ cursor["c2"].setBinding(buffers[7]);
}
{
auto cursor = ShaderCursor(g);
- cursor["b0"].setResource(srvs[0]);
- cursor["b1"].setResource(srvs[1]);
+ cursor["b0"].setBinding(buffers[0]);
+ cursor["b1"].setBinding(buffers[1]);
cursor["s1"].setObject(s1);
cursor["s2"].setObject(s2);
}
{
auto cursor = ShaderCursor(rootObject);
cursor["g"].setObject(g);
- cursor["buffer"].setResource(uavs[8]);
+ cursor["buffer"].setBinding(buffers[8]);
}
{
- ICommandQueue::Desc queueDesc = {ICommandQueue::QueueType::Graphics};
- auto queue = device->createCommandQueue(queueDesc);
+ auto queue = device->getQueue(QueueType::Graphics);
- auto commandBuffer = transientHeap->createCommandBuffer();
+ auto commandBuffer = queue->createCommandEncoder();
{
- auto encoder = commandBuffer->encodeComputeCommands();
- encoder->bindPipelineWithRootObject(pipelineState, rootObject);
+ auto encoder = commandBuffer->beginComputePass();
+ encoder->bindPipeline(pipeline, rootObject);
encoder->dispatchCompute(1, 1, 1);
- encoder->endEncoding();
+ encoder->end();
}
- commandBuffer->close();
- queue->executeCommandBuffer(commandBuffer);
+ queue->submit(commandBuffer->finish());
queue->waitOnHost();
}
- compareComputeResult(
- device,
- buffers[8],
- Slang::makeArray<uint32_t>(10 - 1 + 2 - 3 + 4 + 5 - 6 + 7));
+ compareComputeResult(device, buffers[8], std::array{10 - 1 + 2 - 3 + 4 + 5 - 6 + 7});
}
SLANG_UNIT_TEST(rootShaderParameterD3D12)
{
- runTestImpl(rootShaderParameterTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
+ runTestImpl(rootShaderParameterTestImpl, unitTestContext, DeviceType::D3D12);
}
SLANG_UNIT_TEST(rootShaderParameterVulkan)
{
- runTestImpl(rootShaderParameterTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
+ runTestImpl(rootShaderParameterTestImpl, unitTestContext, DeviceType::Vulkan);
}
} // namespace gfx_test