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-rw-r--r--tools/gfx-unit-test/precompiled-module.cpp273
1 files changed, 137 insertions, 136 deletions
diff --git a/tools/gfx-unit-test/precompiled-module.cpp b/tools/gfx-unit-test/precompiled-module.cpp
index 026575120..2ecc412c4 100644
--- a/tools/gfx-unit-test/precompiled-module.cpp
+++ b/tools/gfx-unit-test/precompiled-module.cpp
@@ -1,160 +1,161 @@
-#include "tools/unit-test/slang-unit-test.h"
-
-#include "slang-gfx.h"
#include "gfx-test-util.h"
-#include "tools/gfx-util/shader-cursor.h"
+#include "slang-gfx.h"
#include "source/core/slang-basic.h"
#include "source/core/slang-blob.h"
#include "source/core/slang-memory-file-system.h"
+#include "tools/gfx-util/shader-cursor.h"
+#include "tools/unit-test/slang-unit-test.h"
using namespace gfx;
namespace gfx_test
{
- static Slang::Result precompileProgram(
- gfx::IDevice* device,
- ISlangMutableFileSystem* fileSys,
- const char* shaderModuleName)
+static Slang::Result precompileProgram(
+ gfx::IDevice* device,
+ ISlangMutableFileSystem* fileSys,
+ const char* shaderModuleName)
+{
+ Slang::ComPtr<slang::ISession> slangSession;
+ SLANG_RETURN_ON_FAIL(device->getSlangSession(slangSession.writeRef()));
+ slang::SessionDesc sessionDesc = {};
+ auto searchPaths = getSlangSearchPaths();
+ sessionDesc.searchPathCount = searchPaths.getCount();
+ sessionDesc.searchPaths = searchPaths.getBuffer();
+ auto globalSession = slangSession->getGlobalSession();
+ globalSession->createSession(sessionDesc, slangSession.writeRef());
+
+ Slang::ComPtr<slang::IBlob> diagnosticsBlob;
+ slang::IModule* module = slangSession->loadModule(shaderModuleName, diagnosticsBlob.writeRef());
+ diagnoseIfNeeded(diagnosticsBlob);
+ if (!module)
+ return SLANG_FAIL;
+
+ // Write loaded modules to memory file system.
+ for (SlangInt i = 0; i < slangSession->getLoadedModuleCount(); i++)
{
- Slang::ComPtr<slang::ISession> slangSession;
- SLANG_RETURN_ON_FAIL(device->getSlangSession(slangSession.writeRef()));
- slang::SessionDesc sessionDesc = {};
- auto searchPaths = getSlangSearchPaths();
- sessionDesc.searchPathCount = searchPaths.getCount();
- sessionDesc.searchPaths = searchPaths.getBuffer();
- auto globalSession = slangSession->getGlobalSession();
- globalSession->createSession(sessionDesc, slangSession.writeRef());
-
- Slang::ComPtr<slang::IBlob> diagnosticsBlob;
- slang::IModule* module = slangSession->loadModule(shaderModuleName, diagnosticsBlob.writeRef());
- diagnoseIfNeeded(diagnosticsBlob);
- if (!module)
- return SLANG_FAIL;
-
- // Write loaded modules to memory file system.
- for (SlangInt i = 0; i < slangSession->getLoadedModuleCount(); i++)
+ auto module = slangSession->getLoadedModule(i);
+ auto path = module->getFilePath();
+ if (path)
{
- auto module = slangSession->getLoadedModule(i);
- auto path = module->getFilePath();
- if (path)
- {
- auto name = module->getName();
- ComPtr<ISlangBlob> outBlob;
- module->serialize(outBlob.writeRef());
- fileSys->saveFileBlob((Slang::String(name) + ".slang-module").getBuffer(), outBlob);
- }
+ auto name = module->getName();
+ ComPtr<ISlangBlob> outBlob;
+ module->serialize(outBlob.writeRef());
+ fileSys->saveFileBlob((Slang::String(name) + ".slang-module").getBuffer(), outBlob);
}
- return SLANG_OK;
}
+ return SLANG_OK;
+}
- void precompiledModuleTestImpl(IDevice* device, UnitTestContext* context)
+void precompiledModuleTestImpl(IDevice* device, UnitTestContext* context)
+{
+ Slang::ComPtr<ITransientResourceHeap> transientHeap;
+ ITransientResourceHeap::Desc transientHeapDesc = {};
+ transientHeapDesc.constantBufferSize = 4096;
+ GFX_CHECK_CALL_ABORT(
+ device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
+
+ // First, load and compile the slang source.
+ ComPtr<ISlangMutableFileSystem> memoryFileSystem =
+ ComPtr<ISlangMutableFileSystem>(new Slang::MemoryFileSystem());
+
+ ComPtr<IShaderProgram> shaderProgram;
+ slang::ProgramLayout* slangReflection;
+ GFX_CHECK_CALL_ABORT(precompileProgram(device, memoryFileSystem.get(), "precompiled-module"));
+
+ // Next, load the precompiled slang program.
+ Slang::ComPtr<slang::ISession> slangSession;
+ device->getSlangSession(slangSession.writeRef());
+ slang::SessionDesc sessionDesc = {};
+ sessionDesc.targetCount = 1;
+ slang::TargetDesc targetDesc = {};
+ switch (device->getDeviceInfo().deviceType)
{
- Slang::ComPtr<ITransientResourceHeap> transientHeap;
- ITransientResourceHeap::Desc transientHeapDesc = {};
- transientHeapDesc.constantBufferSize = 4096;
- GFX_CHECK_CALL_ABORT(
- device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
-
- // First, load and compile the slang source.
- ComPtr<ISlangMutableFileSystem> memoryFileSystem = ComPtr<ISlangMutableFileSystem>(new Slang::MemoryFileSystem());
-
- ComPtr<IShaderProgram> shaderProgram;
- slang::ProgramLayout* slangReflection;
- GFX_CHECK_CALL_ABORT(precompileProgram(device, memoryFileSystem.get(), "precompiled-module"));
-
- // Next, load the precompiled slang program.
- Slang::ComPtr<slang::ISession> slangSession;
- device->getSlangSession(slangSession.writeRef());
- slang::SessionDesc sessionDesc = {};
- sessionDesc.targetCount = 1;
- slang::TargetDesc targetDesc = {};
- switch (device->getDeviceInfo().deviceType)
- {
- case gfx::DeviceType::DirectX12:
- targetDesc.format = SLANG_DXIL;
- targetDesc.profile = device->getSlangSession()->getGlobalSession()->findProfile("sm_6_1");
- break;
- case gfx::DeviceType::Vulkan:
- targetDesc.format = SLANG_SPIRV;
- targetDesc.profile = device->getSlangSession()->getGlobalSession()->findProfile("GLSL_460");
- break;
- }
- sessionDesc.targets = &targetDesc;
- sessionDesc.fileSystem = memoryFileSystem.get();
- auto globalSession = slangSession->getGlobalSession();
- globalSession->createSession(sessionDesc, slangSession.writeRef());
- GFX_CHECK_CALL_ABORT(loadComputeProgram(device, slangSession, shaderProgram, "precompiled-module", "computeMain", slangReflection));
-
- ComputePipelineStateDesc pipelineDesc = {};
- pipelineDesc.program = shaderProgram.get();
- ComPtr<gfx::IPipelineState> pipelineState;
- GFX_CHECK_CALL_ABORT(
- device->createComputePipelineState(pipelineDesc, pipelineState.writeRef()));
-
- const int numberCount = 4;
- float initialData[] = { 0.0f, 0.0f, 0.0f, 0.0f };
- IBufferResource::Desc bufferDesc = {};
- bufferDesc.sizeInBytes = numberCount * sizeof(float);
- bufferDesc.format = gfx::Format::Unknown;
- bufferDesc.elementSize = sizeof(float);
- bufferDesc.allowedStates = ResourceStateSet(
- ResourceState::ShaderResource,
- ResourceState::UnorderedAccess,
- ResourceState::CopyDestination,
- ResourceState::CopySource);
- bufferDesc.defaultState = ResourceState::UnorderedAccess;
- bufferDesc.memoryType = MemoryType::DeviceLocal;
-
- ComPtr<IBufferResource> numbersBuffer;
- GFX_CHECK_CALL_ABORT(device->createBufferResource(
- bufferDesc,
- (void*)initialData,
- numbersBuffer.writeRef()));
-
- ComPtr<IResourceView> bufferView;
- IResourceView::Desc viewDesc = {};
- viewDesc.type = IResourceView::Type::UnorderedAccess;
- viewDesc.format = Format::Unknown;
- GFX_CHECK_CALL_ABORT(
- device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef()));
-
- // We have done all the set up work, now it is time to start recording a command buffer for
- // GPU execution.
- {
- ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics };
- auto queue = device->createCommandQueue(queueDesc);
-
- auto commandBuffer = transientHeap->createCommandBuffer();
- auto encoder = commandBuffer->encodeComputeCommands();
+ case gfx::DeviceType::DirectX12:
+ targetDesc.format = SLANG_DXIL;
+ targetDesc.profile = device->getSlangSession()->getGlobalSession()->findProfile("sm_6_1");
+ break;
+ case gfx::DeviceType::Vulkan:
+ targetDesc.format = SLANG_SPIRV;
+ targetDesc.profile = device->getSlangSession()->getGlobalSession()->findProfile("GLSL_460");
+ break;
+ }
+ sessionDesc.targets = &targetDesc;
+ sessionDesc.fileSystem = memoryFileSystem.get();
+ auto globalSession = slangSession->getGlobalSession();
+ globalSession->createSession(sessionDesc, slangSession.writeRef());
+ GFX_CHECK_CALL_ABORT(loadComputeProgram(
+ device,
+ slangSession,
+ shaderProgram,
+ "precompiled-module",
+ "computeMain",
+ slangReflection));
+
+ ComputePipelineStateDesc pipelineDesc = {};
+ pipelineDesc.program = shaderProgram.get();
+ ComPtr<gfx::IPipelineState> pipelineState;
+ GFX_CHECK_CALL_ABORT(
+ device->createComputePipelineState(pipelineDesc, pipelineState.writeRef()));
+
+ const int numberCount = 4;
+ float initialData[] = {0.0f, 0.0f, 0.0f, 0.0f};
+ IBufferResource::Desc bufferDesc = {};
+ bufferDesc.sizeInBytes = numberCount * sizeof(float);
+ bufferDesc.format = gfx::Format::Unknown;
+ bufferDesc.elementSize = sizeof(float);
+ bufferDesc.allowedStates = ResourceStateSet(
+ ResourceState::ShaderResource,
+ ResourceState::UnorderedAccess,
+ ResourceState::CopyDestination,
+ ResourceState::CopySource);
+ bufferDesc.defaultState = ResourceState::UnorderedAccess;
+ bufferDesc.memoryType = MemoryType::DeviceLocal;
+
+ ComPtr<IBufferResource> numbersBuffer;
+ GFX_CHECK_CALL_ABORT(
+ device->createBufferResource(bufferDesc, (void*)initialData, numbersBuffer.writeRef()));
+
+ ComPtr<IResourceView> bufferView;
+ IResourceView::Desc viewDesc = {};
+ viewDesc.type = IResourceView::Type::UnorderedAccess;
+ viewDesc.format = Format::Unknown;
+ GFX_CHECK_CALL_ABORT(
+ device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef()));
+
+ // We have done all the set up work, now it is time to start recording a command buffer for
+ // GPU execution.
+ {
+ ICommandQueue::Desc queueDesc = {ICommandQueue::QueueType::Graphics};
+ auto queue = device->createCommandQueue(queueDesc);
- auto rootObject = encoder->bindPipeline(pipelineState);
+ auto commandBuffer = transientHeap->createCommandBuffer();
+ auto encoder = commandBuffer->encodeComputeCommands();
- ShaderCursor entryPointCursor(
- rootObject->getEntryPoint(0)); // get a cursor the the first entry-point.
- // Bind buffer view to the entry point.
- entryPointCursor.getPath("buffer").setResource(bufferView);
+ auto rootObject = encoder->bindPipeline(pipelineState);
- encoder->dispatchCompute(1, 1, 1);
- encoder->endEncoding();
- commandBuffer->close();
- queue->executeCommandBuffer(commandBuffer);
- queue->waitOnHost();
- }
+ ShaderCursor entryPointCursor(
+ rootObject->getEntryPoint(0)); // get a cursor the the first entry-point.
+ // Bind buffer view to the entry point.
+ entryPointCursor.getPath("buffer").setResource(bufferView);
- compareComputeResult(
- device,
- numbersBuffer,
- Slang::makeArray<float>(3.0f, 3.0f, 3.0f, 3.0f));
+ encoder->dispatchCompute(1, 1, 1);
+ encoder->endEncoding();
+ commandBuffer->close();
+ queue->executeCommandBuffer(commandBuffer);
+ queue->waitOnHost();
}
- SLANG_UNIT_TEST(precompiledModuleD3D12)
- {
- runTestImpl(precompiledModuleTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
- }
+ compareComputeResult(device, numbersBuffer, Slang::makeArray<float>(3.0f, 3.0f, 3.0f, 3.0f));
+}
- SLANG_UNIT_TEST(precompiledModuleVulkan)
- {
- runTestImpl(precompiledModuleTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
- }
+SLANG_UNIT_TEST(precompiledModuleD3D12)
+{
+ runTestImpl(precompiledModuleTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
+}
+SLANG_UNIT_TEST(precompiledModuleVulkan)
+{
+ runTestImpl(precompiledModuleTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
}
+
+} // namespace gfx_test