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Diffstat (limited to 'tools/gfx-unit-test/precompiled-module.cpp')
| -rw-r--r-- | tools/gfx-unit-test/precompiled-module.cpp | 160 |
1 files changed, 160 insertions, 0 deletions
diff --git a/tools/gfx-unit-test/precompiled-module.cpp b/tools/gfx-unit-test/precompiled-module.cpp new file mode 100644 index 000000000..026575120 --- /dev/null +++ b/tools/gfx-unit-test/precompiled-module.cpp @@ -0,0 +1,160 @@ +#include "tools/unit-test/slang-unit-test.h" + +#include "slang-gfx.h" +#include "gfx-test-util.h" +#include "tools/gfx-util/shader-cursor.h" +#include "source/core/slang-basic.h" +#include "source/core/slang-blob.h" +#include "source/core/slang-memory-file-system.h" + +using namespace gfx; + +namespace gfx_test +{ + static Slang::Result precompileProgram( + gfx::IDevice* device, + ISlangMutableFileSystem* fileSys, + const char* shaderModuleName) + { + Slang::ComPtr<slang::ISession> slangSession; + SLANG_RETURN_ON_FAIL(device->getSlangSession(slangSession.writeRef())); + slang::SessionDesc sessionDesc = {}; + auto searchPaths = getSlangSearchPaths(); + sessionDesc.searchPathCount = searchPaths.getCount(); + sessionDesc.searchPaths = searchPaths.getBuffer(); + auto globalSession = slangSession->getGlobalSession(); + globalSession->createSession(sessionDesc, slangSession.writeRef()); + + Slang::ComPtr<slang::IBlob> diagnosticsBlob; + slang::IModule* module = slangSession->loadModule(shaderModuleName, diagnosticsBlob.writeRef()); + diagnoseIfNeeded(diagnosticsBlob); + if (!module) + return SLANG_FAIL; + + // Write loaded modules to memory file system. + for (SlangInt i = 0; i < slangSession->getLoadedModuleCount(); i++) + { + auto module = slangSession->getLoadedModule(i); + auto path = module->getFilePath(); + if (path) + { + auto name = module->getName(); + ComPtr<ISlangBlob> outBlob; + module->serialize(outBlob.writeRef()); + fileSys->saveFileBlob((Slang::String(name) + ".slang-module").getBuffer(), outBlob); + } + } + return SLANG_OK; + } + + void precompiledModuleTestImpl(IDevice* device, UnitTestContext* context) + { + Slang::ComPtr<ITransientResourceHeap> transientHeap; + ITransientResourceHeap::Desc transientHeapDesc = {}; + transientHeapDesc.constantBufferSize = 4096; + GFX_CHECK_CALL_ABORT( + device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); + + // First, load and compile the slang source. + ComPtr<ISlangMutableFileSystem> memoryFileSystem = ComPtr<ISlangMutableFileSystem>(new Slang::MemoryFileSystem()); + + ComPtr<IShaderProgram> shaderProgram; + slang::ProgramLayout* slangReflection; + GFX_CHECK_CALL_ABORT(precompileProgram(device, memoryFileSystem.get(), "precompiled-module")); + + // Next, load the precompiled slang program. + Slang::ComPtr<slang::ISession> slangSession; + device->getSlangSession(slangSession.writeRef()); + slang::SessionDesc sessionDesc = {}; + sessionDesc.targetCount = 1; + slang::TargetDesc targetDesc = {}; + switch (device->getDeviceInfo().deviceType) + { + case gfx::DeviceType::DirectX12: + targetDesc.format = SLANG_DXIL; + targetDesc.profile = device->getSlangSession()->getGlobalSession()->findProfile("sm_6_1"); + break; + case gfx::DeviceType::Vulkan: + targetDesc.format = SLANG_SPIRV; + targetDesc.profile = device->getSlangSession()->getGlobalSession()->findProfile("GLSL_460"); + break; + } + sessionDesc.targets = &targetDesc; + sessionDesc.fileSystem = memoryFileSystem.get(); + auto globalSession = slangSession->getGlobalSession(); + globalSession->createSession(sessionDesc, slangSession.writeRef()); + GFX_CHECK_CALL_ABORT(loadComputeProgram(device, slangSession, shaderProgram, "precompiled-module", "computeMain", slangReflection)); + + ComputePipelineStateDesc pipelineDesc = {}; + pipelineDesc.program = shaderProgram.get(); + ComPtr<gfx::IPipelineState> pipelineState; + GFX_CHECK_CALL_ABORT( + device->createComputePipelineState(pipelineDesc, pipelineState.writeRef())); + + const int numberCount = 4; + float initialData[] = { 0.0f, 0.0f, 0.0f, 0.0f }; + IBufferResource::Desc bufferDesc = {}; + bufferDesc.sizeInBytes = numberCount * sizeof(float); + bufferDesc.format = gfx::Format::Unknown; + bufferDesc.elementSize = sizeof(float); + bufferDesc.allowedStates = ResourceStateSet( + ResourceState::ShaderResource, + ResourceState::UnorderedAccess, + ResourceState::CopyDestination, + ResourceState::CopySource); + bufferDesc.defaultState = ResourceState::UnorderedAccess; + bufferDesc.memoryType = MemoryType::DeviceLocal; + + ComPtr<IBufferResource> numbersBuffer; + GFX_CHECK_CALL_ABORT(device->createBufferResource( + bufferDesc, + (void*)initialData, + numbersBuffer.writeRef())); + + ComPtr<IResourceView> bufferView; + IResourceView::Desc viewDesc = {}; + viewDesc.type = IResourceView::Type::UnorderedAccess; + viewDesc.format = Format::Unknown; + GFX_CHECK_CALL_ABORT( + device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef())); + + // We have done all the set up work, now it is time to start recording a command buffer for + // GPU execution. + { + ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics }; + auto queue = device->createCommandQueue(queueDesc); + + auto commandBuffer = transientHeap->createCommandBuffer(); + auto encoder = commandBuffer->encodeComputeCommands(); + + auto rootObject = encoder->bindPipeline(pipelineState); + + ShaderCursor entryPointCursor( + rootObject->getEntryPoint(0)); // get a cursor the the first entry-point. + // Bind buffer view to the entry point. + entryPointCursor.getPath("buffer").setResource(bufferView); + + encoder->dispatchCompute(1, 1, 1); + encoder->endEncoding(); + commandBuffer->close(); + queue->executeCommandBuffer(commandBuffer); + queue->waitOnHost(); + } + + compareComputeResult( + device, + numbersBuffer, + Slang::makeArray<float>(3.0f, 3.0f, 3.0f, 3.0f)); + } + + SLANG_UNIT_TEST(precompiledModuleD3D12) + { + runTestImpl(precompiledModuleTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12); + } + + SLANG_UNIT_TEST(precompiledModuleVulkan) + { + runTestImpl(precompiledModuleTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan); + } + +} |
