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-rw-r--r--tools/gfx-unit-test/precompiled-module-cache.cpp336
1 files changed, 172 insertions, 164 deletions
diff --git a/tools/gfx-unit-test/precompiled-module-cache.cpp b/tools/gfx-unit-test/precompiled-module-cache.cpp
index 97d6e1c34..1c10f759b 100644
--- a/tools/gfx-unit-test/precompiled-module-cache.cpp
+++ b/tools/gfx-unit-test/precompiled-module-cache.cpp
@@ -1,95 +1,97 @@
-#include "tools/unit-test/slang-unit-test.h"
-
-#include "slang-gfx.h"
#include "gfx-test-util.h"
-#include "tools/gfx-util/shader-cursor.h"
+#include "slang-gfx.h"
#include "source/core/slang-basic.h"
#include "source/core/slang-blob.h"
-#include "source/core/slang-memory-file-system.h"
#include "source/core/slang-io.h"
+#include "source/core/slang-memory-file-system.h"
+#include "tools/gfx-util/shader-cursor.h"
+#include "tools/unit-test/slang-unit-test.h"
using namespace gfx;
namespace gfx_test
{
- // Test that precompiled module cache is working.
+// Test that precompiled module cache is working.
- Slang::ComPtr<slang::ISession> createSession(gfx::IDevice* device, ISlangFileSystemExt* fileSys)
+Slang::ComPtr<slang::ISession> createSession(gfx::IDevice* device, ISlangFileSystemExt* fileSys)
+{
+ Slang::ComPtr<slang::ISession> slangSession;
+ device->getSlangSession(slangSession.writeRef());
+ slang::SessionDesc sessionDesc = {};
+ sessionDesc.searchPathCount = 1;
+ const char* searchPath = "cache/";
+ sessionDesc.searchPaths = &searchPath;
+ sessionDesc.targetCount = 1;
+ sessionDesc.compilerOptionEntryCount = 1;
+ slang::CompilerOptionEntry entry;
+ entry.name = slang::CompilerOptionName::UseUpToDateBinaryModule;
+ entry.value.kind = slang::CompilerOptionValueKind::Int;
+ entry.value.intValue0 = 1;
+ sessionDesc.compilerOptionEntries = &entry;
+ slang::TargetDesc targetDesc = {};
+ switch (device->getDeviceInfo().deviceType)
{
- Slang::ComPtr<slang::ISession> slangSession;
- device->getSlangSession(slangSession.writeRef());
- slang::SessionDesc sessionDesc = {};
- sessionDesc.searchPathCount = 1;
- const char* searchPath = "cache/";
- sessionDesc.searchPaths = &searchPath;
- sessionDesc.targetCount = 1;
- sessionDesc.compilerOptionEntryCount = 1;
- slang::CompilerOptionEntry entry;
- entry.name = slang::CompilerOptionName::UseUpToDateBinaryModule;
- entry.value.kind = slang::CompilerOptionValueKind::Int;
- entry.value.intValue0 = 1;
- sessionDesc.compilerOptionEntries = &entry;
- slang::TargetDesc targetDesc = {};
- switch (device->getDeviceInfo().deviceType)
- {
- case gfx::DeviceType::DirectX12:
- targetDesc.format = SLANG_DXIL;
- targetDesc.profile = device->getSlangSession()->getGlobalSession()->findProfile("sm_6_1");
- break;
- case gfx::DeviceType::Vulkan:
- targetDesc.format = SLANG_SPIRV;
- targetDesc.profile = device->getSlangSession()->getGlobalSession()->findProfile("GLSL_460");
- break;
- }
- sessionDesc.targets = &targetDesc;
- sessionDesc.fileSystem = fileSys;
- auto globalSession = slangSession->getGlobalSession();
- globalSession->createSession(sessionDesc, slangSession.writeRef());
- return slangSession;
+ case gfx::DeviceType::DirectX12:
+ targetDesc.format = SLANG_DXIL;
+ targetDesc.profile = device->getSlangSession()->getGlobalSession()->findProfile("sm_6_1");
+ break;
+ case gfx::DeviceType::Vulkan:
+ targetDesc.format = SLANG_SPIRV;
+ targetDesc.profile = device->getSlangSession()->getGlobalSession()->findProfile("GLSL_460");
+ break;
}
+ sessionDesc.targets = &targetDesc;
+ sessionDesc.fileSystem = fileSys;
+ auto globalSession = slangSession->getGlobalSession();
+ globalSession->createSession(sessionDesc, slangSession.writeRef());
+ return slangSession;
+}
- static Slang::Result precompileProgram(
- gfx::IDevice* device,
- ISlangMutableFileSystem* fileSys,
- const char* shaderModuleName)
- {
- Slang::ComPtr<slang::ISession> slangSession = createSession(device, fileSys);
+static Slang::Result precompileProgram(
+ gfx::IDevice* device,
+ ISlangMutableFileSystem* fileSys,
+ const char* shaderModuleName)
+{
+ Slang::ComPtr<slang::ISession> slangSession = createSession(device, fileSys);
- Slang::ComPtr<slang::IBlob> diagnosticsBlob;
- slang::IModule* module = slangSession->loadModule(shaderModuleName, diagnosticsBlob.writeRef());
- diagnoseIfNeeded(diagnosticsBlob);
- if (!module)
- return SLANG_FAIL;
+ Slang::ComPtr<slang::IBlob> diagnosticsBlob;
+ slang::IModule* module = slangSession->loadModule(shaderModuleName, diagnosticsBlob.writeRef());
+ diagnoseIfNeeded(diagnosticsBlob);
+ if (!module)
+ return SLANG_FAIL;
- // Write loaded modules to memory file system.
- for (SlangInt i = 0; i < slangSession->getLoadedModuleCount(); i++)
+ // Write loaded modules to memory file system.
+ for (SlangInt i = 0; i < slangSession->getLoadedModuleCount(); i++)
+ {
+ auto module = slangSession->getLoadedModule(i);
+ auto path = module->getFilePath();
+ if (path)
{
- auto module = slangSession->getLoadedModule(i);
- auto path = module->getFilePath();
- if (path)
- {
- auto name = module->getName();
- ComPtr<ISlangBlob> outBlob;
- module->serialize(outBlob.writeRef());
- fileSys->saveFileBlob((Slang::String("cache/") + Slang::String(name) + ".slang-module").getBuffer(), outBlob);
- }
+ auto name = module->getName();
+ ComPtr<ISlangBlob> outBlob;
+ module->serialize(outBlob.writeRef());
+ fileSys->saveFileBlob(
+ (Slang::String("cache/") + Slang::String(name) + ".slang-module").getBuffer(),
+ outBlob);
}
- return SLANG_OK;
}
+ return SLANG_OK;
+}
- void precompiledModuleCacheTestImpl(IDevice* device, UnitTestContext* context)
- {
- Slang::ComPtr<ITransientResourceHeap> transientHeap;
- ITransientResourceHeap::Desc transientHeapDesc = {};
- transientHeapDesc.constantBufferSize = 4096;
- GFX_CHECK_CALL_ABORT(
- device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
-
- // First, Initialize our file system.
- ComPtr<ISlangMutableFileSystem> memoryFileSystem = ComPtr<ISlangMutableFileSystem>(new Slang::MemoryFileSystem());
- memoryFileSystem->createDirectory("cache");
-
- const char* moduleSrc = R"(
+void precompiledModuleCacheTestImpl(IDevice* device, UnitTestContext* context)
+{
+ Slang::ComPtr<ITransientResourceHeap> transientHeap;
+ ITransientResourceHeap::Desc transientHeapDesc = {};
+ transientHeapDesc.constantBufferSize = 4096;
+ GFX_CHECK_CALL_ABORT(
+ device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
+
+ // First, Initialize our file system.
+ ComPtr<ISlangMutableFileSystem> memoryFileSystem =
+ ComPtr<ISlangMutableFileSystem>(new Slang::MemoryFileSystem());
+ memoryFileSystem->createDirectory("cache");
+
+ const char* moduleSrc = R"(
import "precompiled-module-imported";
// Main entry-point.
@@ -105,9 +107,9 @@ namespace gfx_test
buffer[sv_dispatchThreadID.x] = helperFunc() + helperFunc1();
}
)";
- memoryFileSystem->saveFile("precompiled-module.slang", moduleSrc, strlen(moduleSrc));
+ memoryFileSystem->saveFile("precompiled-module.slang", moduleSrc, strlen(moduleSrc));
- const char* moduleSrc2 = R"(
+ const char* moduleSrc2 = R"(
module "precompiled-module-imported";
__include "precompiled-module-included.slang";
@@ -120,8 +122,8 @@ namespace gfx_test
}
}
)";
- memoryFileSystem->saveFile("precompiled-module-imported.slang", moduleSrc2, strlen(moduleSrc2));
- const char* moduleSrc3 = R"(
+ memoryFileSystem->saveFile("precompiled-module-imported.slang", moduleSrc2, strlen(moduleSrc2));
+ const char* moduleSrc3 = R"(
implementing "precompiled-module-imported";
namespace ns
@@ -132,85 +134,90 @@ namespace gfx_test
}
}
)";
- memoryFileSystem->saveFile("precompiled-module-included.slang", moduleSrc3, strlen(moduleSrc3));
-
- // Precompile a module.
- ComPtr<IShaderProgram> shaderProgram;
- slang::ProgramLayout* slangReflection;
- GFX_CHECK_CALL_ABORT(precompileProgram(device, memoryFileSystem.get(), "precompiled-module-imported"));
-
- // Next, load the precompiled slang program.
- Slang::ComPtr<slang::ISession> slangSession = createSession(device, memoryFileSystem);
- ComPtr<ISlangBlob> binaryBlob;
- memoryFileSystem->loadFile("cache/precompiled-module-imported.slang-module", binaryBlob.writeRef());
- auto upToDate = slangSession->isBinaryModuleUpToDate("precompiled-module-imported.slang", binaryBlob);
- SLANG_CHECK(upToDate); // The module should be up-to-date.
-
- GFX_CHECK_CALL_ABORT(loadComputeProgram(device, slangSession, shaderProgram, "precompiled-module", "computeMain", slangReflection));
-
- ComputePipelineStateDesc pipelineDesc = {};
- pipelineDesc.program = shaderProgram.get();
- ComPtr<gfx::IPipelineState> pipelineState;
- GFX_CHECK_CALL_ABORT(
- device->createComputePipelineState(pipelineDesc, pipelineState.writeRef()));
-
- const int numberCount = 4;
- float initialData[] = { 0.0f, 0.0f, 0.0f, 0.0f };
- IBufferResource::Desc bufferDesc = {};
- bufferDesc.sizeInBytes = numberCount * sizeof(float);
- bufferDesc.format = gfx::Format::Unknown;
- bufferDesc.elementSize = sizeof(float);
- bufferDesc.allowedStates = ResourceStateSet(
- ResourceState::ShaderResource,
- ResourceState::UnorderedAccess,
- ResourceState::CopyDestination,
- ResourceState::CopySource);
- bufferDesc.defaultState = ResourceState::UnorderedAccess;
- bufferDesc.memoryType = MemoryType::DeviceLocal;
-
- ComPtr<IBufferResource> numbersBuffer;
- GFX_CHECK_CALL_ABORT(device->createBufferResource(
- bufferDesc,
- (void*)initialData,
- numbersBuffer.writeRef()));
-
- ComPtr<IResourceView> bufferView;
- IResourceView::Desc viewDesc = {};
- viewDesc.type = IResourceView::Type::UnorderedAccess;
- viewDesc.format = Format::Unknown;
- GFX_CHECK_CALL_ABORT(
- device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef()));
-
- // We have done all the set up work, now it is time to start recording a command buffer for
- // GPU execution.
- {
- ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics };
- auto queue = device->createCommandQueue(queueDesc);
+ memoryFileSystem->saveFile("precompiled-module-included.slang", moduleSrc3, strlen(moduleSrc3));
+
+ // Precompile a module.
+ ComPtr<IShaderProgram> shaderProgram;
+ slang::ProgramLayout* slangReflection;
+ GFX_CHECK_CALL_ABORT(
+ precompileProgram(device, memoryFileSystem.get(), "precompiled-module-imported"));
+
+ // Next, load the precompiled slang program.
+ Slang::ComPtr<slang::ISession> slangSession = createSession(device, memoryFileSystem);
+ ComPtr<ISlangBlob> binaryBlob;
+ memoryFileSystem->loadFile(
+ "cache/precompiled-module-imported.slang-module",
+ binaryBlob.writeRef());
+ auto upToDate =
+ slangSession->isBinaryModuleUpToDate("precompiled-module-imported.slang", binaryBlob);
+ SLANG_CHECK(upToDate); // The module should be up-to-date.
+
+ GFX_CHECK_CALL_ABORT(loadComputeProgram(
+ device,
+ slangSession,
+ shaderProgram,
+ "precompiled-module",
+ "computeMain",
+ slangReflection));
+
+ ComputePipelineStateDesc pipelineDesc = {};
+ pipelineDesc.program = shaderProgram.get();
+ ComPtr<gfx::IPipelineState> pipelineState;
+ GFX_CHECK_CALL_ABORT(
+ device->createComputePipelineState(pipelineDesc, pipelineState.writeRef()));
+
+ const int numberCount = 4;
+ float initialData[] = {0.0f, 0.0f, 0.0f, 0.0f};
+ IBufferResource::Desc bufferDesc = {};
+ bufferDesc.sizeInBytes = numberCount * sizeof(float);
+ bufferDesc.format = gfx::Format::Unknown;
+ bufferDesc.elementSize = sizeof(float);
+ bufferDesc.allowedStates = ResourceStateSet(
+ ResourceState::ShaderResource,
+ ResourceState::UnorderedAccess,
+ ResourceState::CopyDestination,
+ ResourceState::CopySource);
+ bufferDesc.defaultState = ResourceState::UnorderedAccess;
+ bufferDesc.memoryType = MemoryType::DeviceLocal;
+
+ ComPtr<IBufferResource> numbersBuffer;
+ GFX_CHECK_CALL_ABORT(
+ device->createBufferResource(bufferDesc, (void*)initialData, numbersBuffer.writeRef()));
+
+ ComPtr<IResourceView> bufferView;
+ IResourceView::Desc viewDesc = {};
+ viewDesc.type = IResourceView::Type::UnorderedAccess;
+ viewDesc.format = Format::Unknown;
+ GFX_CHECK_CALL_ABORT(
+ device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef()));
+
+ // We have done all the set up work, now it is time to start recording a command buffer for
+ // GPU execution.
+ {
+ ICommandQueue::Desc queueDesc = {ICommandQueue::QueueType::Graphics};
+ auto queue = device->createCommandQueue(queueDesc);
- auto commandBuffer = transientHeap->createCommandBuffer();
- auto encoder = commandBuffer->encodeComputeCommands();
+ auto commandBuffer = transientHeap->createCommandBuffer();
+ auto encoder = commandBuffer->encodeComputeCommands();
- auto rootObject = encoder->bindPipeline(pipelineState);
+ auto rootObject = encoder->bindPipeline(pipelineState);
- ShaderCursor entryPointCursor(
- rootObject->getEntryPoint(0)); // get a cursor the the first entry-point.
- // Bind buffer view to the entry point.
- entryPointCursor.getPath("buffer").setResource(bufferView);
+ ShaderCursor entryPointCursor(
+ rootObject->getEntryPoint(0)); // get a cursor the the first entry-point.
+ // Bind buffer view to the entry point.
+ entryPointCursor.getPath("buffer").setResource(bufferView);
- encoder->dispatchCompute(1, 1, 1);
- encoder->endEncoding();
- commandBuffer->close();
- queue->executeCommandBuffer(commandBuffer);
- queue->waitOnHost();
- }
+ encoder->dispatchCompute(1, 1, 1);
+ encoder->endEncoding();
+ commandBuffer->close();
+ queue->executeCommandBuffer(commandBuffer);
+ queue->waitOnHost();
+ }
- compareComputeResult(
- device,
- numbersBuffer,
- Slang::makeArray<float>(3.0f, 3.0f, 3.0f, 3.0f));
+ compareComputeResult(device, numbersBuffer, Slang::makeArray<float>(3.0f, 3.0f, 3.0f, 3.0f));
- // Now we change the source and check if the precompiled module is still up-to-date.
- const char* moduleSrc4 = R"(
+ // Now we change the source and check if the precompiled module is still up-to-date.
+ const char* moduleSrc4 = R"(
implementing "precompiled-module-imported";
namespace ns {
public int helperFunc1() {
@@ -218,21 +225,22 @@ namespace gfx_test
}
}
)";
- memoryFileSystem->saveFile("precompiled-module-included.slang", moduleSrc4, strlen(moduleSrc4));
-
- slangSession = createSession(device, memoryFileSystem);
- upToDate = slangSession->isBinaryModuleUpToDate("precompiled-module-imported.slang", binaryBlob);
- SLANG_CHECK(!upToDate); // The module should not be up-to-date because the source has changed.
- }
+ memoryFileSystem->saveFile("precompiled-module-included.slang", moduleSrc4, strlen(moduleSrc4));
- SLANG_UNIT_TEST(precompiledModuleCacheD3D12)
- {
- runTestImpl(precompiledModuleCacheTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
- }
+ slangSession = createSession(device, memoryFileSystem);
+ upToDate =
+ slangSession->isBinaryModuleUpToDate("precompiled-module-imported.slang", binaryBlob);
+ SLANG_CHECK(!upToDate); // The module should not be up-to-date because the source has changed.
+}
- SLANG_UNIT_TEST(precompiledModuleCacheVulkan)
- {
- runTestImpl(precompiledModuleCacheTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
- }
+SLANG_UNIT_TEST(precompiledModuleCacheD3D12)
+{
+ runTestImpl(precompiledModuleCacheTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
+}
+SLANG_UNIT_TEST(precompiledModuleCacheVulkan)
+{
+ runTestImpl(precompiledModuleCacheTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
}
+
+} // namespace gfx_test