summaryrefslogtreecommitdiffstats
path: root/tools/gfx-unit-test/precompiled-module-2.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'tools/gfx-unit-test/precompiled-module-2.cpp')
-rw-r--r--tools/gfx-unit-test/precompiled-module-2.cpp181
1 files changed, 181 insertions, 0 deletions
diff --git a/tools/gfx-unit-test/precompiled-module-2.cpp b/tools/gfx-unit-test/precompiled-module-2.cpp
new file mode 100644
index 000000000..3da77e05c
--- /dev/null
+++ b/tools/gfx-unit-test/precompiled-module-2.cpp
@@ -0,0 +1,181 @@
+#include "tools/unit-test/slang-unit-test.h"
+
+#include "slang-gfx.h"
+#include "gfx-test-util.h"
+#include "tools/gfx-util/shader-cursor.h"
+#include "source/core/slang-basic.h"
+#include "source/core/slang-blob.h"
+#include "source/core/slang-memory-file-system.h"
+#include "source/core/slang-io.h"
+
+using namespace gfx;
+
+namespace gfx_test
+{
+ // Test that mixing precompiled and non-precompiled modules is working.
+
+ static Slang::Result precompileProgram(
+ gfx::IDevice* device,
+ ISlangMutableFileSystem* fileSys,
+ const char* shaderModuleName)
+ {
+ Slang::ComPtr<slang::ISession> slangSession;
+ SLANG_RETURN_ON_FAIL(device->getSlangSession(slangSession.writeRef()));
+ slang::SessionDesc sessionDesc = {};
+ auto searchPaths = getSlangSearchPaths();
+ sessionDesc.searchPathCount = searchPaths.getCount();
+ sessionDesc.searchPaths = searchPaths.getBuffer();
+ auto globalSession = slangSession->getGlobalSession();
+ globalSession->createSession(sessionDesc, slangSession.writeRef());
+
+ Slang::ComPtr<slang::IBlob> diagnosticsBlob;
+ slang::IModule* module = slangSession->loadModule(shaderModuleName, diagnosticsBlob.writeRef());
+ diagnoseIfNeeded(diagnosticsBlob);
+ if (!module)
+ return SLANG_FAIL;
+
+ // Write loaded modules to memory file system.
+ for (SlangInt i = 0; i < slangSession->getLoadedModuleCount(); i++)
+ {
+ auto module = slangSession->getLoadedModule(i);
+ auto path = module->getFilePath();
+ if (path)
+ {
+ auto name = module->getName();
+ ComPtr<ISlangBlob> outBlob;
+ module->serialize(outBlob.writeRef());
+ fileSys->saveFileBlob((Slang::String(name) + ".slang-module").getBuffer(), outBlob);
+ }
+ }
+ return SLANG_OK;
+ }
+
+ void precompiledModule2TestImpl(IDevice* device, UnitTestContext* context)
+ {
+ Slang::ComPtr<ITransientResourceHeap> transientHeap;
+ ITransientResourceHeap::Desc transientHeapDesc = {};
+ transientHeapDesc.constantBufferSize = 4096;
+ GFX_CHECK_CALL_ABORT(
+ device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
+
+ // First, load and compile the slang source.
+ ComPtr<ISlangMutableFileSystem> memoryFileSystem = ComPtr<ISlangMutableFileSystem>(new Slang::MemoryFileSystem());
+
+ ComPtr<IShaderProgram> shaderProgram;
+ slang::ProgramLayout* slangReflection;
+ GFX_CHECK_CALL_ABORT(precompileProgram(device, memoryFileSystem.get(), "precompiled-module-imported"));
+
+ // Next, load the precompiled slang program.
+ Slang::ComPtr<slang::ISession> slangSession;
+ device->getSlangSession(slangSession.writeRef());
+ slang::SessionDesc sessionDesc = {};
+ sessionDesc.targetCount = 1;
+ slang::TargetDesc targetDesc = {};
+ switch (device->getDeviceInfo().deviceType)
+ {
+ case gfx::DeviceType::DirectX12:
+ targetDesc.format = SLANG_DXIL;
+ targetDesc.profile = device->getSlangSession()->getGlobalSession()->findProfile("sm_6_1");
+ break;
+ case gfx::DeviceType::Vulkan:
+ targetDesc.format = SLANG_SPIRV;
+ targetDesc.profile = device->getSlangSession()->getGlobalSession()->findProfile("GLSL_460");
+ break;
+ }
+ sessionDesc.targets = &targetDesc;
+ sessionDesc.fileSystem = memoryFileSystem.get();
+ auto globalSession = slangSession->getGlobalSession();
+ globalSession->createSession(sessionDesc, slangSession.writeRef());
+
+ const char* moduleSrc = R"(
+ import "precompiled-module-imported";
+
+ // Main entry-point.
+
+ using namespace ns;
+
+ [shader("compute")]
+ [numthreads(4, 1, 1)]
+ void computeMain(
+ uint3 sv_dispatchThreadID : SV_DispatchThreadID,
+ uniform RWStructuredBuffer <float> buffer)
+ {
+ buffer[sv_dispatchThreadID.x] = helperFunc() + helperFunc1();
+ }
+ )";
+ memoryFileSystem->saveFile("precompiled-module.slang", moduleSrc, strlen(moduleSrc));
+ GFX_CHECK_CALL_ABORT(loadComputeProgram(device, slangSession, shaderProgram, "precompiled-module", "computeMain", slangReflection));
+
+ ComputePipelineStateDesc pipelineDesc = {};
+ pipelineDesc.program = shaderProgram.get();
+ ComPtr<gfx::IPipelineState> pipelineState;
+ GFX_CHECK_CALL_ABORT(
+ device->createComputePipelineState(pipelineDesc, pipelineState.writeRef()));
+
+ const int numberCount = 4;
+ float initialData[] = { 0.0f, 0.0f, 0.0f, 0.0f };
+ IBufferResource::Desc bufferDesc = {};
+ bufferDesc.sizeInBytes = numberCount * sizeof(float);
+ bufferDesc.format = gfx::Format::Unknown;
+ bufferDesc.elementSize = sizeof(float);
+ bufferDesc.allowedStates = ResourceStateSet(
+ ResourceState::ShaderResource,
+ ResourceState::UnorderedAccess,
+ ResourceState::CopyDestination,
+ ResourceState::CopySource);
+ bufferDesc.defaultState = ResourceState::UnorderedAccess;
+ bufferDesc.memoryType = MemoryType::DeviceLocal;
+
+ ComPtr<IBufferResource> numbersBuffer;
+ GFX_CHECK_CALL_ABORT(device->createBufferResource(
+ bufferDesc,
+ (void*)initialData,
+ numbersBuffer.writeRef()));
+
+ ComPtr<IResourceView> bufferView;
+ IResourceView::Desc viewDesc = {};
+ viewDesc.type = IResourceView::Type::UnorderedAccess;
+ viewDesc.format = Format::Unknown;
+ GFX_CHECK_CALL_ABORT(
+ device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef()));
+
+ // We have done all the set up work, now it is time to start recording a command buffer for
+ // GPU execution.
+ {
+ ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics };
+ auto queue = device->createCommandQueue(queueDesc);
+
+ auto commandBuffer = transientHeap->createCommandBuffer();
+ auto encoder = commandBuffer->encodeComputeCommands();
+
+ auto rootObject = encoder->bindPipeline(pipelineState);
+
+ ShaderCursor entryPointCursor(
+ rootObject->getEntryPoint(0)); // get a cursor the the first entry-point.
+ // Bind buffer view to the entry point.
+ entryPointCursor.getPath("buffer").setResource(bufferView);
+
+ encoder->dispatchCompute(1, 1, 1);
+ encoder->endEncoding();
+ commandBuffer->close();
+ queue->executeCommandBuffer(commandBuffer);
+ queue->waitOnHost();
+ }
+
+ compareComputeResult(
+ device,
+ numbersBuffer,
+ Slang::makeArray<float>(3.0f, 3.0f, 3.0f, 3.0f));
+ }
+
+ SLANG_UNIT_TEST(precompiledModule2D3D12)
+ {
+ runTestImpl(precompiledModule2TestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
+ }
+
+ SLANG_UNIT_TEST(precompiledModule2Vulkan)
+ {
+ runTestImpl(precompiledModule2TestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
+ }
+
+}