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-rw-r--r--tools/gfx-unit-test/precompiled-module-2.cpp93
1 files changed, 38 insertions, 55 deletions
diff --git a/tools/gfx-unit-test/precompiled-module-2.cpp b/tools/gfx-unit-test/precompiled-module-2.cpp
index 87420aa6e..9d0f3071c 100644
--- a/tools/gfx-unit-test/precompiled-module-2.cpp
+++ b/tools/gfx-unit-test/precompiled-module-2.cpp
@@ -1,20 +1,24 @@
+#if 0
+// Duplicated: This test is identical to slang-rhi\tests\test-precompiled-module-cache.cpp
+// TODO_TESTING port
+
#include "core/slang-basic.h"
#include "core/slang-blob.h"
#include "core/slang-io.h"
#include "core/slang-memory-file-system.h"
#include "gfx-test-util.h"
-#include "gfx-util/shader-cursor.h"
-#include "slang-gfx.h"
+#include "slang-rhi.h"
+#include "slang-rhi/shader-cursor.h"
#include "unit-test/slang-unit-test.h"
-using namespace gfx;
+using namespace rhi;
namespace gfx_test
{
// Test that mixing precompiled and non-precompiled modules is working.
static Slang::Result precompileProgram(
- gfx::IDevice* device,
+ rhi::IDevice* device,
ISlangMutableFileSystem* fileSys,
const char* shaderModuleName,
PrecompilationMode precompilationMode)
@@ -41,12 +45,12 @@ static Slang::Result precompileProgram(
precompilationMode == PrecompilationMode::ExternalLink)
{
SlangCompileTarget target;
- switch (device->getDeviceInfo().deviceType)
+ switch (device->getInfo().deviceType)
{
- case gfx::DeviceType::DirectX12:
+ case rhi::DeviceType::D3D12:
target = SLANG_DXIL;
break;
- case gfx::DeviceType::Vulkan:
+ case rhi::DeviceType::Vulkan:
target = SLANG_SPIRV;
break;
default:
@@ -71,7 +75,7 @@ static Slang::Result precompileProgram(
}
}
- // Write loaded modules to memory file system.
+ // Write loaded modules to file system.
for (SlangInt i = 0; i < slangSession->getLoadedModuleCount(); i++)
{
auto module = slangSession->getLoadedModule(i);
@@ -92,12 +96,6 @@ void precompiledModule2TestImplCommon(
UnitTestContext* context,
PrecompilationMode precompilationMode)
{
- Slang::ComPtr<ITransientResourceHeap> transientHeap;
- ITransientResourceHeap::Desc transientHeapDesc = {};
- transientHeapDesc.constantBufferSize = 4096;
- GFX_CHECK_CALL_ABORT(
- device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
-
// First, load and compile the slang source.
ComPtr<ISlangMutableFileSystem> memoryFileSystem =
ComPtr<ISlangMutableFileSystem>(new Slang::MemoryFileSystem());
@@ -116,13 +114,13 @@ void precompiledModule2TestImplCommon(
slang::SessionDesc sessionDesc = {};
sessionDesc.targetCount = 1;
slang::TargetDesc targetDesc = {};
- switch (device->getDeviceInfo().deviceType)
+ switch (device->getInfo().deviceType)
{
- case gfx::DeviceType::DirectX12:
+ case rhi::DeviceType::D3D12:
targetDesc.format = SLANG_DXIL;
targetDesc.profile = device->getSlangSession()->getGlobalSession()->findProfile("sm_6_6");
break;
- case gfx::DeviceType::Vulkan:
+ case rhi::DeviceType::Vulkan:
targetDesc.format = SLANG_SPIRV;
targetDesc.profile = device->getSlangSession()->getGlobalSession()->findProfile("GLSL_460");
break;
@@ -169,61 +167,44 @@ void precompiledModule2TestImplCommon(
slangReflection,
precompilationMode));
- ComputePipelineStateDesc pipelineDesc = {};
+ ComputePipelineDesc pipelineDesc = {};
pipelineDesc.program = shaderProgram.get();
- ComPtr<gfx::IPipelineState> pipelineState;
- GFX_CHECK_CALL_ABORT(
- device->createComputePipelineState(pipelineDesc, pipelineState.writeRef()));
-
+ ComPtr<rhi::IComputePipeline> pipeline = device->createComputePipeline(pipelineDesc);
const int numberCount = 4;
float initialData[] = {0.0f, 0.0f, 0.0f, 0.0f};
- IBufferResource::Desc bufferDesc = {};
- bufferDesc.sizeInBytes = numberCount * sizeof(float);
- bufferDesc.format = gfx::Format::Unknown;
+ BufferDesc bufferDesc = {};
+ bufferDesc.size = numberCount * sizeof(float);
+ bufferDesc.format = rhi::Format::Undefined;
bufferDesc.elementSize = sizeof(float);
- bufferDesc.allowedStates = ResourceStateSet(
- ResourceState::ShaderResource,
- ResourceState::UnorderedAccess,
- ResourceState::CopyDestination,
- ResourceState::CopySource);
bufferDesc.defaultState = ResourceState::UnorderedAccess;
bufferDesc.memoryType = MemoryType::DeviceLocal;
- ComPtr<IBufferResource> numbersBuffer;
- GFX_CHECK_CALL_ABORT(
- device->createBufferResource(bufferDesc, (void*)initialData, numbersBuffer.writeRef()));
-
- ComPtr<IResourceView> bufferView;
- IResourceView::Desc viewDesc = {};
- viewDesc.type = IResourceView::Type::UnorderedAccess;
- viewDesc.format = Format::Unknown;
+ ComPtr<IBuffer> numbersBuffer;
GFX_CHECK_CALL_ABORT(
- device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef()));
+ device->createBuffer(bufferDesc, (void*)initialData, numbersBuffer.writeRef()));
// We have done all the set up work, now it is time to start recording a command buffer for
// GPU execution.
{
- ICommandQueue::Desc queueDesc = {ICommandQueue::QueueType::Graphics};
- auto queue = device->createCommandQueue(queueDesc);
+ auto queue = device->getQueue(QueueType::Graphics);
- auto commandBuffer = transientHeap->createCommandBuffer();
- auto encoder = commandBuffer->encodeComputeCommands();
+ auto commandBuffer = queue->createCommandEncoder();
+ auto encoder = commandBuffer->beginComputePass();
- auto rootObject = encoder->bindPipeline(pipelineState);
+ auto rootObject = encoder->bindPipeline(pipeline);
ShaderCursor entryPointCursor(
rootObject->getEntryPoint(0)); // get a cursor the the first entry-point.
// Bind buffer view to the entry point.
- entryPointCursor.getPath("buffer").setResource(bufferView);
+ entryPointCursor.getPath("buffer").setBinding(numbersBuffer);
encoder->dispatchCompute(1, 1, 1);
- encoder->endEncoding();
- commandBuffer->close();
- queue->executeCommandBuffer(commandBuffer);
+ encoder->end();
+ queue->submit(commandBuffer->finish());
queue->waitOnHost();
}
- compareComputeResult(device, numbersBuffer, Slang::makeArray<float>(3.0f, 3.0f, 3.0f, 3.0f));
+ compareComputeResult(device, numbersBuffer, std::array{3.0f, 3.0f, 3.0f, 3.0f});
}
void precompiledModule2TestImpl(IDevice* device, UnitTestContext* context)
@@ -243,7 +224,7 @@ void precompiledTargetModule2ExternalLinkTestImpl(IDevice* device, UnitTestConte
SLANG_UNIT_TEST(precompiledModule2D3D12)
{
- runTestImpl(precompiledModule2TestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
+ runTestImpl(precompiledModule2TestImpl, unitTestContext, DeviceType::D3D12);
}
SLANG_UNIT_TEST(precompiledTargetModuleInternalLink2D3D12)
@@ -251,7 +232,7 @@ SLANG_UNIT_TEST(precompiledTargetModuleInternalLink2D3D12)
runTestImpl(
precompiledTargetModule2InternalLinkTestImpl,
unitTestContext,
- Slang::RenderApiFlag::D3D12);
+ DeviceType::D3D12);
}
/*
@@ -259,13 +240,13 @@ SLANG_UNIT_TEST(precompiledTargetModuleInternalLink2D3D12)
SLANG_UNIT_TEST(precompiledTargetModuleExternalLink2D3D12)
{
runTestImpl(precompiledTargetModule2ExternalLinkTestImpl, unitTestContext,
-Slang::RenderApiFlag::D3D12);
+DeviceType::D3D12);
}
*/
SLANG_UNIT_TEST(precompiledModule2Vulkan)
{
- runTestImpl(precompiledModule2TestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
+ runTestImpl(precompiledModule2TestImpl, unitTestContext, DeviceType::Vulkan);
}
SLANG_UNIT_TEST(precompiledTargetModule2InternalLinkVulkan)
@@ -273,7 +254,7 @@ SLANG_UNIT_TEST(precompiledTargetModule2InternalLinkVulkan)
runTestImpl(
precompiledTargetModule2InternalLinkTestImpl,
unitTestContext,
- Slang::RenderApiFlag::Vulkan);
+ DeviceType::Vulkan);
}
SLANG_UNIT_TEST(precompiledTargetModule2ExternalLinkVulkan)
@@ -281,7 +262,9 @@ SLANG_UNIT_TEST(precompiledTargetModule2ExternalLinkVulkan)
runTestImpl(
precompiledTargetModule2ExternalLinkTestImpl,
unitTestContext,
- Slang::RenderApiFlag::Vulkan);
+ DeviceType::Vulkan);
}
} // namespace gfx_test
+
+#endif