summaryrefslogtreecommitdiffstats
path: root/tools/gfx-unit-test/nested-parameter-block.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'tools/gfx-unit-test/nested-parameter-block.cpp')
-rw-r--r--tools/gfx-unit-test/nested-parameter-block.cpp156
1 files changed, 156 insertions, 0 deletions
diff --git a/tools/gfx-unit-test/nested-parameter-block.cpp b/tools/gfx-unit-test/nested-parameter-block.cpp
new file mode 100644
index 000000000..2917218f1
--- /dev/null
+++ b/tools/gfx-unit-test/nested-parameter-block.cpp
@@ -0,0 +1,156 @@
+#include "tools/unit-test/slang-unit-test.h"
+
+#include "slang-gfx.h"
+#include "gfx-test-util.h"
+#include "tools/gfx-util/shader-cursor.h"
+#include "source/core/slang-basic.h"
+using namespace gfx;
+
+namespace gfx_test
+{
+ Slang::ComPtr<IBufferResource> createBuffer(
+ IDevice* device, uint32_t data, ResourceState defaultState)
+ {
+ uint32_t initialData[] = {data, data, data, data};
+ const int numberCount = SLANG_COUNT_OF(initialData);
+ IBufferResource::Desc bufferDesc = {};
+ bufferDesc.sizeInBytes = sizeof(initialData);
+ bufferDesc.format = gfx::Format::Unknown;
+ bufferDesc.elementSize = sizeof(uint32_t) * 4;
+ bufferDesc.allowedStates = ResourceStateSet(
+ ResourceState::ShaderResource,
+ ResourceState::UnorderedAccess,
+ ResourceState::CopyDestination,
+ ResourceState::CopySource);
+ bufferDesc.defaultState = defaultState;
+ bufferDesc.memoryType = MemoryType::DeviceLocal;
+
+ ComPtr<IBufferResource> numbersBuffer;
+ GFX_CHECK_CALL_ABORT(
+ device->createBufferResource(bufferDesc, (void*)initialData, numbersBuffer.writeRef()));
+ return numbersBuffer;
+ }
+
+ struct uint4
+ {
+ uint32_t x, y, z, w;
+ };
+
+ void nestedParameterBlockTestImpl(IDevice* device, UnitTestContext* context)
+ {
+ Slang::ComPtr<ITransientResourceHeap> transientHeap;
+ ITransientResourceHeap::Desc transientHeapDesc = {};
+ transientHeapDesc.constantBufferSize = 4096;
+ GFX_CHECK_CALL_ABORT(
+ device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
+
+ ComPtr<IShaderProgram> shaderProgram;
+ slang::ProgramLayout* slangReflection;
+ GFX_CHECK_CALL_ABORT(loadComputeProgram(device, shaderProgram, "nested-parameter-block", "computeMain", slangReflection));
+
+ ComputePipelineStateDesc pipelineDesc = {};
+ pipelineDesc.program = shaderProgram.get();
+ ComPtr<gfx::IPipelineState> pipelineState;
+ GFX_CHECK_CALL_ABORT(
+ device->createComputePipelineState(pipelineDesc, pipelineState.writeRef()));
+
+ ComPtr<IShaderObject> shaderObject;
+ SLANG_CHECK(SLANG_SUCCEEDED(
+ device->createMutableRootShaderObject(shaderProgram, shaderObject.writeRef())));
+
+ Slang::List<Slang::ComPtr<IBufferResource>> srvBuffers;
+ Slang::List<Slang::ComPtr<IResourceView>> srvs;
+
+ for (uint32_t i = 0; i < 6; i++)
+ {
+ srvBuffers.add(createBuffer(device, i, gfx::ResourceState::ShaderResource));
+ IResourceView::Desc srvDesc = {};
+ srvDesc.type = IResourceView::Type::ShaderResource;
+ srvDesc.format = Format::Unknown;
+ srvDesc.bufferElementSize = sizeof(uint32_t) * 4;
+ srvDesc.bufferRange.elementCount = 4;
+ srvDesc.bufferRange.firstElement = 0;
+ srvs.add(device->createBufferView(srvBuffers[i], srvDesc));
+ }
+ Slang::ComPtr<IBufferResource> resultBuffer =
+ createBuffer(device, 0, gfx::ResourceState::UnorderedAccess);
+ IResourceView::Desc resultBufferViewDesc = {};
+ resultBufferViewDesc.type = IResourceView::Type::UnorderedAccess;
+ resultBufferViewDesc.format = Format::Unknown;
+ resultBufferViewDesc.bufferElementSize = sizeof(uint32_t) * 4;
+ resultBufferViewDesc.bufferRange.elementCount = 4;
+ resultBufferViewDesc.bufferRange.firstElement = 0;
+ Slang::ComPtr<IResourceView> resultBufferView;
+ SLANG_CHECK(SLANG_SUCCEEDED(device->createBufferView(
+ resultBuffer, resultBufferViewDesc, resultBufferView.writeRef())));
+
+ Slang::ComPtr<IShaderObject> materialObject;
+ SLANG_CHECK(SLANG_SUCCEEDED(device->createMutableShaderObject(
+ slangReflection->findTypeByName("MaterialSystem"),
+ ShaderObjectContainerType::None,
+ materialObject.writeRef())));
+
+ Slang::ComPtr<IShaderObject> sceneObject;
+ SLANG_CHECK(SLANG_SUCCEEDED(device->createMutableShaderObject(
+ slangReflection->findTypeByName("Scene"),
+ ShaderObjectContainerType::None,
+ sceneObject.writeRef())));
+
+ ShaderCursor cursor(shaderObject);
+ cursor["resultBuffer"].setResource(resultBufferView);
+ cursor["scene"].setObject(sceneObject);
+
+ Slang::ComPtr<IShaderObject> globalCB;
+ SLANG_CHECK(SLANG_SUCCEEDED(device->createShaderObject(
+ cursor[0].getTypeLayout()->getType(),
+ ShaderObjectContainerType::None,
+ globalCB.writeRef())));
+
+ cursor[0].setObject(globalCB);
+ auto initialData = uint4{20, 20, 20, 20};
+ globalCB->setData(ShaderOffset(), &initialData, sizeof(initialData));
+
+ ShaderCursor sceneCursor(sceneObject);
+ sceneCursor["sceneCb"].setData(uint4{100, 100, 100, 100});
+ sceneCursor["data"].setResource(srvs[1]);
+ sceneCursor["material"].setObject(materialObject);
+
+ ShaderCursor materialCursor(materialObject);
+ materialCursor["cb"].setData(uint4{1000, 1000, 1000, 1000});
+ materialCursor["data"].setResource(srvs[2]);
+
+ // We have done all the set up work, now it is time to start recording a command buffer for
+ // GPU execution.
+ {
+ ICommandQueue::Desc queueDesc = {ICommandQueue::QueueType::Graphics};
+ auto queue = device->createCommandQueue(queueDesc);
+
+ auto commandBuffer = transientHeap->createCommandBuffer();
+ auto encoder = commandBuffer->encodeComputeCommands();
+
+ auto rootObject = encoder->bindPipeline(pipelineState);
+ rootObject->copyFrom(shaderObject, transientHeap);
+
+ encoder->dispatchCompute(1, 1, 1);
+ encoder->endEncoding();
+ commandBuffer->close();
+ queue->executeCommandBuffer(commandBuffer);
+ queue->waitOnHost();
+ }
+
+ compareComputeResult(device, resultBuffer, Slang::makeArray<uint32_t>(1123u, 1123u, 1123u, 1123u));
+ }
+
+ SLANG_UNIT_TEST(nestedParameterBlockTestD3D12)
+ {
+ runTestImpl(nestedParameterBlockTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
+ }
+
+ // TODO: Vulkan's PipelineLayout creation logic is still wrong.
+#if 0
+ SLANG_UNIT_TEST(nestedParameterBlockTestVulkan)
+ {
+ runTestImpl(nestedParameterBlockTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
+ }
+#endif
+}