diff options
Diffstat (limited to 'tools/gfx-unit-test/link-time-type.cpp')
| -rw-r--r-- | tools/gfx-unit-test/link-time-type.cpp | 79 |
1 files changed, 30 insertions, 49 deletions
diff --git a/tools/gfx-unit-test/link-time-type.cpp b/tools/gfx-unit-test/link-time-type.cpp index 8f4bcca01..d2dd54c46 100644 --- a/tools/gfx-unit-test/link-time-type.cpp +++ b/tools/gfx-unit-test/link-time-type.cpp @@ -1,17 +1,17 @@ #include "core/slang-basic.h" #include "core/slang-blob.h" #include "gfx-test-util.h" -#include "gfx-util/shader-cursor.h" -#include "slang-gfx.h" +#include "slang-rhi.h" +#include "slang-rhi/shader-cursor.h" #include "unit-test/slang-unit-test.h" -using namespace gfx; +using namespace rhi; namespace gfx_test { static Slang::Result loadProgram( - gfx::IDevice* device, - Slang::ComPtr<gfx::IShaderProgram>& outShaderProgram, + rhi::IDevice* device, + Slang::ComPtr<rhi::IShaderProgram>& outShaderProgram, slang::ProgramLayout*& slangReflection) { const char* moduleInterfaceSrc = R"( @@ -102,10 +102,10 @@ static Slang::Result loadProgram( composedProgram = linkedProgram; slangReflection = composedProgram->getLayout(); - gfx::IShaderProgram::Desc programDesc = {}; + ShaderProgramDesc programDesc = {}; programDesc.slangGlobalScope = composedProgram.get(); - auto shaderProgram = device->createProgram(programDesc); + auto shaderProgram = device->createShaderProgram(programDesc); outShaderProgram = shaderProgram; return SLANG_OK; @@ -113,81 +113,62 @@ static Slang::Result loadProgram( void linkTimeTypeTestImpl(IDevice* device, UnitTestContext* context) { - Slang::ComPtr<ITransientResourceHeap> transientHeap; - ITransientResourceHeap::Desc transientHeapDesc = {}; - transientHeapDesc.constantBufferSize = 4096; - GFX_CHECK_CALL_ABORT( - device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); - ComPtr<IShaderProgram> shaderProgram; slang::ProgramLayout* slangReflection; GFX_CHECK_CALL_ABORT(loadProgram(device, shaderProgram, slangReflection)); - ComputePipelineStateDesc pipelineDesc = {}; + ComputePipelineDesc pipelineDesc = {}; pipelineDesc.program = shaderProgram.get(); - ComPtr<gfx::IPipelineState> pipelineState; - GFX_CHECK_CALL_ABORT( - device->createComputePipelineState(pipelineDesc, pipelineState.writeRef())); + ComPtr<IComputePipeline> pipelineState; + GFX_CHECK_CALL_ABORT(device->createComputePipeline(pipelineDesc, pipelineState.writeRef())); const int numberCount = 4; float initialData[] = {0.0f, 0.0f, 0.0f, 0.0f}; - IBufferResource::Desc bufferDesc = {}; - bufferDesc.sizeInBytes = numberCount * sizeof(float); - bufferDesc.format = gfx::Format::Unknown; + BufferDesc bufferDesc = {}; + bufferDesc.size = numberCount * sizeof(float); + bufferDesc.format = rhi::Format::Undefined; bufferDesc.elementSize = sizeof(float); - bufferDesc.allowedStates = ResourceStateSet( - ResourceState::ShaderResource, - ResourceState::UnorderedAccess, - ResourceState::CopyDestination, - ResourceState::CopySource); + bufferDesc.usage = BufferUsage::ShaderResource | BufferUsage::UnorderedAccess | + BufferUsage::CopyDestination | BufferUsage::CopySource; bufferDesc.defaultState = ResourceState::UnorderedAccess; bufferDesc.memoryType = MemoryType::DeviceLocal; - ComPtr<IBufferResource> numbersBuffer; + ComPtr<IBuffer> numbersBuffer; GFX_CHECK_CALL_ABORT( - device->createBufferResource(bufferDesc, (void*)initialData, numbersBuffer.writeRef())); - - ComPtr<IResourceView> bufferView; - IResourceView::Desc viewDesc = {}; - viewDesc.type = IResourceView::Type::UnorderedAccess; - viewDesc.format = Format::Unknown; - GFX_CHECK_CALL_ABORT( - device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef())); + device->createBuffer(bufferDesc, (void*)initialData, numbersBuffer.writeRef())); // We have done all the set up work, now it is time to start recording a command buffer for // GPU execution. { - ICommandQueue::Desc queueDesc = {ICommandQueue::QueueType::Graphics}; - auto queue = device->createCommandQueue(queueDesc); - - auto commandBuffer = transientHeap->createCommandBuffer(); - auto encoder = commandBuffer->encodeComputeCommands(); + auto queue = device->getQueue(QueueType::Graphics); + auto commandEncoder = queue->createCommandEncoder(); + auto computePassEncoder = commandEncoder->beginComputePass(); - auto rootObject = encoder->bindPipeline(pipelineState); + auto rootObject = computePassEncoder->bindPipeline(pipelineState); ShaderCursor entryPointCursor( rootObject->getEntryPoint(0)); // get a cursor the the first entry-point. - // Bind buffer view to the entry point. - entryPointCursor.getPath("buffer").setResource(bufferView); + // Bind buffer to the entry point. + entryPointCursor.getPath("buffer").setBinding(Binding(numbersBuffer)); - encoder->dispatchCompute(1, 1, 1); - encoder->endEncoding(); - commandBuffer->close(); - queue->executeCommandBuffer(commandBuffer); + computePassEncoder->dispatchCompute(1, 1, 1); + computePassEncoder->end(); + auto commandBuffer = commandEncoder->finish(); + queue->submit(commandBuffer); queue->waitOnHost(); } - compareComputeResult(device, numbersBuffer, Slang::makeArray<float>(11.0)); + compareComputeResult(device, numbersBuffer, std::array{11.0f}); } SLANG_UNIT_TEST(linkTimeTypeD3D12) { - runTestImpl(linkTimeTypeTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12); + runTestImpl(linkTimeTypeTestImpl, unitTestContext, DeviceType::D3D12); } SLANG_UNIT_TEST(linkTimeTypeVulkan) { - runTestImpl(linkTimeTypeTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan); + runTestImpl(linkTimeTypeTestImpl, unitTestContext, DeviceType::Vulkan); } } // namespace gfx_test |
