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-rw-r--r--tools/gfx-unit-test/link-time-default.cpp105
1 files changed, 43 insertions, 62 deletions
diff --git a/tools/gfx-unit-test/link-time-default.cpp b/tools/gfx-unit-test/link-time-default.cpp
index 244991148..2ff669c5e 100644
--- a/tools/gfx-unit-test/link-time-default.cpp
+++ b/tools/gfx-unit-test/link-time-default.cpp
@@ -1,17 +1,17 @@
#include "core/slang-basic.h"
#include "core/slang-blob.h"
#include "gfx-test-util.h"
-#include "gfx-util/shader-cursor.h"
-#include "slang-gfx.h"
+#include "slang-rhi.h"
+#include "slang-rhi/shader-cursor.h"
#include "unit-test/slang-unit-test.h"
-using namespace gfx;
+using namespace rhi;
namespace gfx_test
{
static Slang::Result loadProgram(
- gfx::IDevice* device,
- Slang::ComPtr<gfx::IShaderProgram>& outShaderProgram,
+ rhi::IDevice* device,
+ Slang::ComPtr<rhi::IShaderProgram>& outShaderProgram,
slang::ProgramLayout*& slangReflection,
bool linkSpecialization = false)
{
@@ -102,10 +102,10 @@ static Slang::Result loadProgram(
composedProgram = linkedProgram;
slangReflection = composedProgram->getLayout();
- gfx::IShaderProgram::Desc programDesc = {};
+ ShaderProgramDesc programDesc = {};
programDesc.slangGlobalScope = composedProgram.get();
- auto shaderProgram = device->createProgram(programDesc);
+ auto shaderProgram = device->createShaderProgram(programDesc);
outShaderProgram = shaderProgram;
return SLANG_OK;
@@ -113,115 +113,96 @@ static Slang::Result loadProgram(
void linkTimeDefaultTestImpl(IDevice* device, UnitTestContext* context)
{
- Slang::ComPtr<ITransientResourceHeap> transientHeap;
- ITransientResourceHeap::Desc transientHeapDesc = {};
- transientHeapDesc.constantBufferSize = 4096;
- GFX_CHECK_CALL_ABORT(
- device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
-
// Create pipeline without linking a specialization override module, so we should
// see the default value of `extern Foo`.
ComPtr<IShaderProgram> shaderProgram;
slang::ProgramLayout* slangReflection;
GFX_CHECK_CALL_ABORT(loadProgram(device, shaderProgram, slangReflection, false));
- ComputePipelineStateDesc pipelineDesc = {};
+ ComputePipelineDesc pipelineDesc = {};
pipelineDesc.program = shaderProgram.get();
- ComPtr<gfx::IPipelineState> pipelineState;
- GFX_CHECK_CALL_ABORT(
- device->createComputePipelineState(pipelineDesc, pipelineState.writeRef()));
+ ComPtr<IComputePipeline> pipelineState;
+ GFX_CHECK_CALL_ABORT(device->createComputePipeline(pipelineDesc, pipelineState.writeRef()));
// Create pipeline with a specialization override module linked in, so we should
// see the result of using `Bar` for `extern Foo`.
ComPtr<IShaderProgram> shaderProgram1;
GFX_CHECK_CALL_ABORT(loadProgram(device, shaderProgram1, slangReflection, true));
- ComputePipelineStateDesc pipelineDesc1 = {};
+ ComputePipelineDesc pipelineDesc1 = {};
pipelineDesc1.program = shaderProgram1.get();
- ComPtr<gfx::IPipelineState> pipelineState1;
- GFX_CHECK_CALL_ABORT(
- device->createComputePipelineState(pipelineDesc1, pipelineState1.writeRef()));
+ ComPtr<IComputePipeline> pipelineState1;
+ GFX_CHECK_CALL_ABORT(device->createComputePipeline(pipelineDesc1, pipelineState1.writeRef()));
const int numberCount = 4;
float initialData[] = {0.0f, 0.0f, 0.0f, 0.0f};
- IBufferResource::Desc bufferDesc = {};
- bufferDesc.sizeInBytes = numberCount * sizeof(float);
- bufferDesc.format = gfx::Format::Unknown;
+ BufferDesc bufferDesc = {};
+ bufferDesc.size = numberCount * sizeof(float);
+ bufferDesc.format = rhi::Format::Undefined;
bufferDesc.elementSize = sizeof(float);
- bufferDesc.allowedStates = ResourceStateSet(
- ResourceState::ShaderResource,
- ResourceState::UnorderedAccess,
- ResourceState::CopyDestination,
- ResourceState::CopySource);
+ bufferDesc.usage = BufferUsage::ShaderResource | BufferUsage::UnorderedAccess |
+ BufferUsage::CopyDestination | BufferUsage::CopySource;
bufferDesc.defaultState = ResourceState::UnorderedAccess;
bufferDesc.memoryType = MemoryType::DeviceLocal;
- ComPtr<IBufferResource> numbersBuffer;
- GFX_CHECK_CALL_ABORT(
- device->createBufferResource(bufferDesc, (void*)initialData, numbersBuffer.writeRef()));
-
- ComPtr<IResourceView> bufferView;
- IResourceView::Desc viewDesc = {};
- viewDesc.type = IResourceView::Type::UnorderedAccess;
- viewDesc.format = Format::Unknown;
+ ComPtr<IBuffer> numbersBuffer;
GFX_CHECK_CALL_ABORT(
- device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef()));
+ device->createBuffer(bufferDesc, (void*)initialData, numbersBuffer.writeRef()));
- ICommandQueue::Desc queueDesc = {ICommandQueue::QueueType::Graphics};
- auto queue = device->createCommandQueue(queueDesc);
+ auto queue = device->getQueue(QueueType::Graphics);
// We have done all the set up work, now it is time to start recording a command buffer for
// GPU execution.
{
- auto commandBuffer = transientHeap->createCommandBuffer();
- auto encoder = commandBuffer->encodeComputeCommands();
+ auto commandEncoder = queue->createCommandEncoder();
+ auto computePassEncoder = commandEncoder->beginComputePass();
- auto rootObject = encoder->bindPipeline(pipelineState);
+ auto rootObject = computePassEncoder->bindPipeline(pipelineState);
ShaderCursor entryPointCursor(
rootObject->getEntryPoint(0)); // get a cursor the the first entry-point.
- // Bind buffer view to the entry point.
- entryPointCursor.getPath("buffer").setResource(bufferView);
+ // Bind buffer to the entry point.
+ entryPointCursor.getPath("buffer").setBinding(Binding(numbersBuffer));
- encoder->dispatchCompute(1, 1, 1);
- encoder->endEncoding();
- commandBuffer->close();
- queue->executeCommandBuffer(commandBuffer);
+ computePassEncoder->dispatchCompute(1, 1, 1);
+ computePassEncoder->end();
+ auto commandBuffer = commandEncoder->finish();
+ queue->submit(commandBuffer);
queue->waitOnHost();
}
- compareComputeResult(device, numbersBuffer, Slang::makeArray<float>(8.0));
+ compareComputeResult(device, numbersBuffer, std::array{8.0f});
// Now run again with the overrided program.
{
- auto commandBuffer = transientHeap->createCommandBuffer();
- auto encoder = commandBuffer->encodeComputeCommands();
+ auto commandEncoder = queue->createCommandEncoder();
+ auto computePassEncoder = commandEncoder->beginComputePass();
- auto rootObject = encoder->bindPipeline(pipelineState1);
+ auto rootObject = computePassEncoder->bindPipeline(pipelineState1);
ShaderCursor entryPointCursor(
rootObject->getEntryPoint(0)); // get a cursor the the first entry-point.
- // Bind buffer view to the entry point.
- entryPointCursor.getPath("buffer").setResource(bufferView);
+ // Bind buffer to the entry point.
+ entryPointCursor.getPath("buffer").setBinding(Binding(numbersBuffer));
- encoder->dispatchCompute(1, 1, 1);
- encoder->endEncoding();
- commandBuffer->close();
- queue->executeCommandBuffer(commandBuffer);
+ computePassEncoder->dispatchCompute(1, 1, 1);
+ computePassEncoder->end();
+ auto commandBuffer = commandEncoder->finish();
+ queue->submit(commandBuffer);
queue->waitOnHost();
}
- compareComputeResult(device, numbersBuffer, Slang::makeArray<float>(10.0));
+ compareComputeResult(device, numbersBuffer, std::array{10.0f});
}
SLANG_UNIT_TEST(linkTimeDefaultD3D12)
{
- runTestImpl(linkTimeDefaultTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
+ runTestImpl(linkTimeDefaultTestImpl, unitTestContext, DeviceType::D3D12);
}
SLANG_UNIT_TEST(linkTimeDefaultVulkan)
{
- runTestImpl(linkTimeDefaultTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
+ runTestImpl(linkTimeDefaultTestImpl, unitTestContext, DeviceType::Vulkan);
}
} // namespace gfx_test