diff options
Diffstat (limited to 'tools/gfx-unit-test/instanced-draw-tests.cpp')
| -rw-r--r-- | tools/gfx-unit-test/instanced-draw-tests.cpp | 581 |
1 files changed, 581 insertions, 0 deletions
diff --git a/tools/gfx-unit-test/instanced-draw-tests.cpp b/tools/gfx-unit-test/instanced-draw-tests.cpp new file mode 100644 index 000000000..3e6f123ee --- /dev/null +++ b/tools/gfx-unit-test/instanced-draw-tests.cpp @@ -0,0 +1,581 @@ +#include "tools/unit-test/slang-unit-test.h" + +#include "slang-gfx.h" +#include "gfx-test-util.h" +#include "tools/gfx-util/shader-cursor.h" +#include "source/core/slang-basic.h" + +#include <stdlib.h> +#include <stdio.h> + +#define STB_IMAGE_WRITE_IMPLEMENTATION +#include "external/stb/stb_image_write.h" + +using namespace gfx; + +namespace gfx_test +{ + // Testing only code used to dump images to visually confirm correctness. + // Will be removed once all draw tests are complete. +// Slang::Result writeImage( +// const char* filename, +// ISlangBlob* pixels, +// uint32_t width, +// uint32_t height) +// { +// int stbResult = +// stbi_write_hdr(filename, width, height, 4, (float*)pixels->getBufferPointer()); +// +// return stbResult ? SLANG_OK : SLANG_FAIL; +// } + + struct Vertex + { + float position[3]; + }; + + struct Instance + { + float position[3]; + float color[3]; + }; + + static const int kVertexCount = 6; + static const Vertex kVertexData[kVertexCount] = + { + // Triangle 1 + { 0, 0, 0.5 }, + { 1, 0, 0.5 }, + { 0, 1, 0.5 }, + + // Triangle 2 + { -1, 0, 0.5 }, + { 0, 0, 0.5 }, + { -1, 1, 0.5 }, + }; + + static const int kInstanceCount = 2; + static const Instance kInstanceData[kInstanceCount] = + { + { { 0, 0, 0 }, { 1, 0, 0 } }, + { { 0, -1, 0 }, { 0, 0, 1 } }, + }; + + static const int kIndexCount = 6; + static const uint32_t kIndexData[kIndexCount] = + { + 0, 2, 5, + 0, 1, 2, + }; + + const int kWidth = 256; + const int kHeight = 256; + const Format format = Format::R32G32B32A32_FLOAT; + + ComPtr<IBufferResource> createVertexBuffer(IDevice* device) + { + IBufferResource::Desc vertexBufferDesc; + vertexBufferDesc.type = IResource::Type::Buffer; + vertexBufferDesc.sizeInBytes = kVertexCount * sizeof(Vertex); + vertexBufferDesc.defaultState = ResourceState::VertexBuffer; + vertexBufferDesc.allowedStates = ResourceState::VertexBuffer; + ComPtr<IBufferResource> vertexBuffer = device->createBufferResource(vertexBufferDesc, &kVertexData[0]); + SLANG_CHECK_ABORT(vertexBuffer != nullptr); + return vertexBuffer; + } + + ComPtr<IBufferResource> createInstanceBuffer(IDevice* device) + { + IBufferResource::Desc instanceBufferDesc; + instanceBufferDesc.type = IResource::Type::Buffer; + instanceBufferDesc.sizeInBytes = kInstanceCount * sizeof(Instance); + instanceBufferDesc.defaultState = ResourceState::VertexBuffer; + instanceBufferDesc.allowedStates = ResourceState::VertexBuffer; + ComPtr<IBufferResource> instanceBuffer = device->createBufferResource(instanceBufferDesc, &kInstanceData[0]); + SLANG_CHECK_ABORT(instanceBuffer != nullptr); + return instanceBuffer; + } + + ComPtr<IBufferResource> createIndexBuffer(IDevice* device) + { + IBufferResource::Desc indexBufferDesc; + indexBufferDesc.type = IResource::Type::Buffer; + indexBufferDesc.sizeInBytes = kIndexCount * sizeof(uint32_t); + indexBufferDesc.defaultState = ResourceState::IndexBuffer; + indexBufferDesc.allowedStates = ResourceState::IndexBuffer; + ComPtr<IBufferResource> indexBuffer = device->createBufferResource(indexBufferDesc, &kIndexData[0]); + SLANG_CHECK_ABORT(indexBuffer != nullptr); + return indexBuffer; + } + + ComPtr<ITextureResource> createColorBuffer(IDevice* device) + { + gfx::ITextureResource::Desc colorBufferDesc; + colorBufferDesc.type = IResource::Type::Texture2D; + colorBufferDesc.size.width = kWidth; + colorBufferDesc.size.height = kHeight; + colorBufferDesc.size.depth = 1; + colorBufferDesc.numMipLevels = 1; + colorBufferDesc.format = format; + colorBufferDesc.defaultState = ResourceState::RenderTarget; + colorBufferDesc.allowedStates = { ResourceState::RenderTarget, ResourceState::CopySource }; + ComPtr<ITextureResource> colorBuffer = device->createTextureResource(colorBufferDesc, nullptr); + SLANG_CHECK_ABORT(colorBuffer != nullptr); + return colorBuffer; + } + + class BaseDrawTest + { + public: + ComPtr<IDevice> device; + UnitTestContext* context; + + ComPtr<ITransientResourceHeap> transientHeap; + ComPtr<IPipelineState> pipelineState; + ComPtr<IRenderPassLayout> renderPass; + ComPtr<IFramebuffer> framebuffer; + + ComPtr<IBufferResource> vertexBuffer; + ComPtr<IBufferResource> instanceBuffer; + ComPtr<ITextureResource> colorBuffer; + + void init(IDevice* device, UnitTestContext* context) + { + this->device = device; + this->context = context; + } + + void createRequiredResources() + { + InputElementDesc inputElements[] = { + // Vertex buffer data + { "POSITIONA", 0, Format::R32G32B32_FLOAT, offsetof(Vertex, position), InputSlotClass::PerVertex, 0 }, + + // Instance buffer data + { "POSITIONB", 0, Format::R32G32B32_FLOAT, offsetof(Instance, position), InputSlotClass::PerInstance, 1, 1 }, + { "COLOR", 0, Format::R32G32B32_FLOAT, offsetof(Instance, color), InputSlotClass::PerInstance, 1, 1 }, + }; + auto inputLayout = device->createInputLayout(inputElements, SLANG_COUNT_OF(inputElements)); + SLANG_CHECK_ABORT(inputLayout != nullptr); + + vertexBuffer = createVertexBuffer(device); + instanceBuffer = createInstanceBuffer(device); + colorBuffer = createColorBuffer(device); + + ITransientResourceHeap::Desc transientHeapDesc = {}; + transientHeapDesc.constantBufferSize = 4096; + GFX_CHECK_CALL_ABORT( + device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); + + ComPtr<IShaderProgram> shaderProgram; + slang::ProgramLayout* slangReflection; + GFX_CHECK_CALL_ABORT(loadGraphicsProgram(device, shaderProgram, "graphics-smoke", "vertexMain", "fragmentMain", slangReflection)); + + IFramebufferLayout::AttachmentLayout attachmentLayout; + attachmentLayout.format = format; + attachmentLayout.sampleCount = 1; + + IFramebufferLayout::Desc framebufferLayoutDesc; + framebufferLayoutDesc.renderTargetCount = 1; + framebufferLayoutDesc.renderTargets = &attachmentLayout; + ComPtr<gfx::IFramebufferLayout> framebufferLayout = device->createFramebufferLayout(framebufferLayoutDesc); + SLANG_CHECK_ABORT(framebufferLayout != nullptr); + + GraphicsPipelineStateDesc pipelineDesc = {}; + pipelineDesc.program = shaderProgram.get(); + pipelineDesc.inputLayout = inputLayout; + pipelineDesc.framebufferLayout = framebufferLayout; + pipelineDesc.depthStencil.depthTestEnable = false; + pipelineDesc.depthStencil.depthWriteEnable = false; + GFX_CHECK_CALL_ABORT( + device->createGraphicsPipelineState(pipelineDesc, pipelineState.writeRef())); + + IRenderPassLayout::Desc renderPassDesc = {}; + renderPassDesc.framebufferLayout = framebufferLayout; + renderPassDesc.renderTargetCount = 1; + IRenderPassLayout::AttachmentAccessDesc renderTargetAccess = {}; + renderTargetAccess.loadOp = IRenderPassLayout::AttachmentLoadOp::Clear; + renderTargetAccess.storeOp = IRenderPassLayout::AttachmentStoreOp::Store; + renderTargetAccess.initialState = ResourceState::Undefined; + renderTargetAccess.finalState = ResourceState::CopySource; + renderPassDesc.renderTargetAccess = &renderTargetAccess; + GFX_CHECK_CALL_ABORT(device->createRenderPassLayout(renderPassDesc, renderPass.writeRef())); + + gfx::IResourceView::Desc colorBufferViewDesc; + memset(&colorBufferViewDesc, 0, sizeof(colorBufferViewDesc)); + colorBufferViewDesc.format = format; + colorBufferViewDesc.renderTarget.shape = gfx::IResource::Type::Texture2D; + colorBufferViewDesc.type = gfx::IResourceView::Type::RenderTarget; + auto rtv = device->createTextureView(colorBuffer, colorBufferViewDesc); + + gfx::IFramebuffer::Desc framebufferDesc; + framebufferDesc.renderTargetCount = 1; + framebufferDesc.depthStencilView = nullptr; + framebufferDesc.renderTargetViews = rtv.readRef(); + framebufferDesc.layout = framebufferLayout; + GFX_CHECK_CALL_ABORT(device->createFramebuffer(framebufferDesc, framebuffer.writeRef())); + } + + void checkTestResults(int pixelCount, int channelCount, const int* testXCoords, const int* testYCoords, float* testResults) + { + // Read texture values back from four specific pixels located within the triangles + // and compare against expected values (because testing every single pixel will be too long and tedious + // and requires maintaining reference images). + ComPtr<ISlangBlob> resultBlob; + size_t rowPitch = 0; + size_t pixelSize = 0; + GFX_CHECK_CALL_ABORT(device->readTextureResource( + colorBuffer, ResourceState::CopySource, resultBlob.writeRef(), &rowPitch, &pixelSize)); + auto result = (float*)resultBlob->getBufferPointer(); + + // Dump image to disk so we can visually confirm the output + //writeImage("C:/Users/lucchen/Documents/dump.hdr", resultBlob, kWidth, kHeight); + + int cursor = 0; + for (int i = 0; i < pixelCount; ++i) + { + auto x = testXCoords[i]; + auto y = testYCoords[i]; + auto pixelPtr = result + x * channelCount + y * rowPitch / sizeof(float); + for (int j = 0; j < channelCount; ++j) + { + testResults[cursor] = pixelPtr[j]; + cursor++; + } + } + + float expectedResult[] = { 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, + 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f }; + compareComputeResultFuzzy(testResults, expectedResult, sizeof(expectedResult)); + } + }; + + struct DrawInstancedTest : BaseDrawTest + { + void setUpAndDraw() + { + createRequiredResources(); + + ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics }; + auto queue = device->createCommandQueue(queueDesc); + auto commandBuffer = transientHeap->createCommandBuffer(); + + auto encoder = commandBuffer->encodeRenderCommands(renderPass, framebuffer); + auto rootObject = encoder->bindPipeline(pipelineState); + + gfx::Viewport viewport = {}; + viewport.maxZ = 1.0f; + viewport.extentX = kWidth; + viewport.extentY = kHeight; + encoder->setViewportAndScissor(viewport); + + uint32_t startVertex = 0; + uint32_t startInstanceLocation = 0; + + encoder->setVertexBuffer(0, vertexBuffer, sizeof(Vertex)); + encoder->setVertexBuffer(1, instanceBuffer, sizeof(Instance)); + encoder->setPrimitiveTopology(PrimitiveTopology::TriangleList); + + encoder->drawInstanced(kVertexCount, kInstanceCount, startVertex, startInstanceLocation); + encoder->endEncoding(); + commandBuffer->close(); + queue->executeCommandBuffer(commandBuffer); + queue->waitOnHost(); + } + + void run() + { + setUpAndDraw(); + + const int kPixelCount = 4; + const int kChannelCount = 4; + int testXCoords[kPixelCount] = { 64, 192, 64, 192 }; + int testYCoords[kPixelCount] = { 100, 100, 250, 250 }; + float testResults[kPixelCount * kChannelCount]; + + checkTestResults(kPixelCount, kChannelCount, testXCoords, testYCoords, testResults); + } + }; + + struct DrawIndexedInstancedTest : BaseDrawTest + { + ComPtr<IBufferResource> indexBuffer; + + void setUpAndDraw() + { + createRequiredResources(); + + ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics }; + auto queue = device->createCommandQueue(queueDesc); + auto commandBuffer = transientHeap->createCommandBuffer(); + + auto encoder = commandBuffer->encodeRenderCommands(renderPass, framebuffer); + auto rootObject = encoder->bindPipeline(pipelineState); + + gfx::Viewport viewport = {}; + viewport.maxZ = 1.0f; + viewport.extentX = kWidth; + viewport.extentY = kHeight; + encoder->setViewportAndScissor(viewport); + + uint32_t startIndex = 0; + int32_t startVertex = 0; + uint32_t startInstanceLocation = 0; + + encoder->setVertexBuffer(0, vertexBuffer, sizeof(Vertex)); + encoder->setVertexBuffer(1, instanceBuffer, sizeof(Instance)); + encoder->setIndexBuffer(indexBuffer, Format::R32_UINT); + encoder->setPrimitiveTopology(PrimitiveTopology::TriangleList); + + encoder->drawIndexedInstanced(kIndexCount, kInstanceCount, startIndex, startVertex, startInstanceLocation); + encoder->endEncoding(); + commandBuffer->close(); + queue->executeCommandBuffer(commandBuffer); + queue->waitOnHost(); + } + + void run() + { + indexBuffer = createIndexBuffer(device); + + setUpAndDraw(); + + const int kPixelCount = 4; + const int kChannelCount = 4; + int testXCoords[kPixelCount] = { 64, 192, 64, 192 }; + int testYCoords[kPixelCount] = { 32, 100, 150, 250 }; + float testResults[kPixelCount * kChannelCount]; + + checkTestResults(kPixelCount, kChannelCount, testXCoords, testYCoords, testResults); + } + }; + + struct DrawIndirectTest : BaseDrawTest + { + ComPtr<IBufferResource> indirectBuffer; + + struct IndirectArgData + { + float padding; // Ensure args and count don't start at 0 offset for testing purposes + IndirectDrawArguments args; + uint32_t count; + }; + + ComPtr<IBufferResource> createIndirectBuffer(IDevice* device) + { + static const IndirectArgData kIndirectData = + { + 42.0f, // padding + {6, 2, 0, 0}, // args + 1, // count + }; + + IBufferResource::Desc indirectBufferDesc; + indirectBufferDesc.type = IResource::Type::Buffer; + indirectBufferDesc.sizeInBytes = sizeof(IndirectArgData); + indirectBufferDesc.defaultState = ResourceState::IndirectArgument; + indirectBufferDesc.allowedStates = ResourceState::IndirectArgument; + ComPtr<IBufferResource> indexBuffer = device->createBufferResource(indirectBufferDesc, &kIndirectData); + SLANG_CHECK_ABORT(indexBuffer != nullptr); + return indexBuffer; + } + + void setUpAndDraw() + { + createRequiredResources(); + + ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics }; + auto queue = device->createCommandQueue(queueDesc); + auto commandBuffer = transientHeap->createCommandBuffer(); + + auto encoder = commandBuffer->encodeRenderCommands(renderPass, framebuffer); + auto rootObject = encoder->bindPipeline(pipelineState); + + gfx::Viewport viewport = {}; + viewport.maxZ = 1.0f; + viewport.extentX = kWidth; + viewport.extentY = kHeight; + encoder->setViewportAndScissor(viewport); + + encoder->setVertexBuffer(0, vertexBuffer, sizeof(Vertex)); + encoder->setVertexBuffer(1, instanceBuffer, sizeof(Instance)); + encoder->setPrimitiveTopology(PrimitiveTopology::TriangleList); + + uint32_t maxDrawCount = 1; + uint64_t argOffset = offsetof(IndirectArgData, args); + uint64_t countOffset = offsetof(IndirectArgData, count); + + encoder->drawIndirect(maxDrawCount, indirectBuffer, argOffset, indirectBuffer, countOffset); + encoder->endEncoding(); + commandBuffer->close(); + queue->executeCommandBuffer(commandBuffer); + queue->waitOnHost(); + } + + void run() + { + indirectBuffer = createIndirectBuffer(device); + + setUpAndDraw(); + + const int kPixelCount = 4; + const int kChannelCount = 4; + int testXCoords[kPixelCount] = { 64, 192, 64, 192 }; + int testYCoords[kPixelCount] = { 100, 100, 250, 250 }; + float testResults[kPixelCount * kChannelCount]; + + checkTestResults(kPixelCount, kChannelCount, testXCoords, testYCoords, testResults); + } + }; + + struct DrawIndexedIndirectTest : BaseDrawTest + { + ComPtr<IBufferResource> indexBuffer; + ComPtr<IBufferResource> indirectBuffer; + + struct IndexedIndirectArgData + { + float padding; // Ensure args and count don't start at 0 offset for testing purposes + IndirectDrawIndexedArguments args; + uint32_t count; + }; + + ComPtr<IBufferResource> createIndirectBuffer(IDevice* device) + { + static const IndexedIndirectArgData kIndexedIndirectData = + { + 42.0f, // padding + {6, 2, 0, 0, 0}, // args + 1, // count + }; + + IBufferResource::Desc indirectBufferDesc; + indirectBufferDesc.type = IResource::Type::Buffer; + indirectBufferDesc.sizeInBytes = sizeof(IndexedIndirectArgData); + indirectBufferDesc.defaultState = ResourceState::IndirectArgument; + indirectBufferDesc.allowedStates = ResourceState::IndirectArgument; + ComPtr<IBufferResource> indexBuffer = device->createBufferResource(indirectBufferDesc, &kIndexedIndirectData); + SLANG_CHECK_ABORT(indexBuffer != nullptr); + return indexBuffer; + } + + void setUpAndDraw() + { + createRequiredResources(); + + ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics }; + auto queue = device->createCommandQueue(queueDesc); + auto commandBuffer = transientHeap->createCommandBuffer(); + + auto encoder = commandBuffer->encodeRenderCommands(renderPass, framebuffer); + auto rootObject = encoder->bindPipeline(pipelineState); + + gfx::Viewport viewport = {}; + viewport.maxZ = 1.0f; + viewport.extentX = kWidth; + viewport.extentY = kHeight; + encoder->setViewportAndScissor(viewport); + + encoder->setVertexBuffer(0, vertexBuffer, sizeof(Vertex)); + encoder->setVertexBuffer(1, instanceBuffer, sizeof(Instance)); + encoder->setIndexBuffer(indexBuffer, Format::R32_UINT); + encoder->setPrimitiveTopology(PrimitiveTopology::TriangleList); + + uint32_t maxDrawCount = 1; + uint64_t argOffset = offsetof(IndexedIndirectArgData, args); + uint64_t countOffset = offsetof(IndexedIndirectArgData, count); + + encoder->drawIndexedIndirect(maxDrawCount, indirectBuffer, argOffset, indirectBuffer, countOffset); + encoder->endEncoding(); + commandBuffer->close(); + queue->executeCommandBuffer(commandBuffer); + queue->waitOnHost(); + } + + void run() + { + indexBuffer = createIndexBuffer(device); + indirectBuffer = createIndirectBuffer(device); + + setUpAndDraw(); + + const int kPixelCount = 4; + const int kChannelCount = 4; + int testXCoords[kPixelCount] = { 64, 192, 64, 192 }; + int testYCoords[kPixelCount] = { 32, 100, 150, 250 }; + float testResults[kPixelCount * kChannelCount]; + + checkTestResults(kPixelCount, kChannelCount, testXCoords, testYCoords, testResults); + } + }; + + void drawInstancedTestImpl(IDevice* device, UnitTestContext* context) + { + DrawInstancedTest test; + test.init(device, context); + test.run(); + } + + void drawIndexedInstancedTestImpl(IDevice* device, UnitTestContext* context) + { + DrawIndexedInstancedTest test; + test.init(device, context); + test.run(); + } + + void drawIndirectTestImpl(IDevice* device, UnitTestContext* context) + { + DrawIndirectTest test; + test.init(device, context); + test.run(); + } + + void drawIndexedIndirectTestImpl(IDevice* device, UnitTestContext* context) + { + DrawIndexedIndirectTest test; + test.init(device, context); + test.run(); + } + + SLANG_UNIT_TEST(drawInstancedD3D12) + { + runTestImpl(drawInstancedTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12); + } + + SLANG_UNIT_TEST(drawIndexedInstancedD3D12) + { + runTestImpl(drawIndexedInstancedTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12); + } + + SLANG_UNIT_TEST(drawIndirectD3D12) + { + runTestImpl(drawIndirectTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12); + } + + SLANG_UNIT_TEST(drawIndexedIndirectD3D12) + { + runTestImpl(drawIndexedIndirectTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12); + } + +#if 0 + SLANG_UNIT_TEST(drawInstancedVulkan) + { + runTestImpl(drawInstancedTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan); + } + + SLANG_UNIT_TEST(drawIndexedInstancedVulkan) + { + runTestImpl(drawIndexedInstancedTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan); + } + + SLANG_UNIT_TEST(drawIndirectVulkan) + { + runTestImpl(drawIndirectTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan); + } + + SLANG_UNIT_TEST(drawIndexedIndirectVulkan) + { + runTestImpl(drawIndexedIndirectTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan); + } +#endif + } |
