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-rw-r--r--tools/gfx-unit-test/instanced-draw-tests.cpp581
1 files changed, 581 insertions, 0 deletions
diff --git a/tools/gfx-unit-test/instanced-draw-tests.cpp b/tools/gfx-unit-test/instanced-draw-tests.cpp
new file mode 100644
index 000000000..3e6f123ee
--- /dev/null
+++ b/tools/gfx-unit-test/instanced-draw-tests.cpp
@@ -0,0 +1,581 @@
+#include "tools/unit-test/slang-unit-test.h"
+
+#include "slang-gfx.h"
+#include "gfx-test-util.h"
+#include "tools/gfx-util/shader-cursor.h"
+#include "source/core/slang-basic.h"
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#define STB_IMAGE_WRITE_IMPLEMENTATION
+#include "external/stb/stb_image_write.h"
+
+using namespace gfx;
+
+namespace gfx_test
+{
+ // Testing only code used to dump images to visually confirm correctness.
+ // Will be removed once all draw tests are complete.
+// Slang::Result writeImage(
+// const char* filename,
+// ISlangBlob* pixels,
+// uint32_t width,
+// uint32_t height)
+// {
+// int stbResult =
+// stbi_write_hdr(filename, width, height, 4, (float*)pixels->getBufferPointer());
+//
+// return stbResult ? SLANG_OK : SLANG_FAIL;
+// }
+
+ struct Vertex
+ {
+ float position[3];
+ };
+
+ struct Instance
+ {
+ float position[3];
+ float color[3];
+ };
+
+ static const int kVertexCount = 6;
+ static const Vertex kVertexData[kVertexCount] =
+ {
+ // Triangle 1
+ { 0, 0, 0.5 },
+ { 1, 0, 0.5 },
+ { 0, 1, 0.5 },
+
+ // Triangle 2
+ { -1, 0, 0.5 },
+ { 0, 0, 0.5 },
+ { -1, 1, 0.5 },
+ };
+
+ static const int kInstanceCount = 2;
+ static const Instance kInstanceData[kInstanceCount] =
+ {
+ { { 0, 0, 0 }, { 1, 0, 0 } },
+ { { 0, -1, 0 }, { 0, 0, 1 } },
+ };
+
+ static const int kIndexCount = 6;
+ static const uint32_t kIndexData[kIndexCount] =
+ {
+ 0, 2, 5,
+ 0, 1, 2,
+ };
+
+ const int kWidth = 256;
+ const int kHeight = 256;
+ const Format format = Format::R32G32B32A32_FLOAT;
+
+ ComPtr<IBufferResource> createVertexBuffer(IDevice* device)
+ {
+ IBufferResource::Desc vertexBufferDesc;
+ vertexBufferDesc.type = IResource::Type::Buffer;
+ vertexBufferDesc.sizeInBytes = kVertexCount * sizeof(Vertex);
+ vertexBufferDesc.defaultState = ResourceState::VertexBuffer;
+ vertexBufferDesc.allowedStates = ResourceState::VertexBuffer;
+ ComPtr<IBufferResource> vertexBuffer = device->createBufferResource(vertexBufferDesc, &kVertexData[0]);
+ SLANG_CHECK_ABORT(vertexBuffer != nullptr);
+ return vertexBuffer;
+ }
+
+ ComPtr<IBufferResource> createInstanceBuffer(IDevice* device)
+ {
+ IBufferResource::Desc instanceBufferDesc;
+ instanceBufferDesc.type = IResource::Type::Buffer;
+ instanceBufferDesc.sizeInBytes = kInstanceCount * sizeof(Instance);
+ instanceBufferDesc.defaultState = ResourceState::VertexBuffer;
+ instanceBufferDesc.allowedStates = ResourceState::VertexBuffer;
+ ComPtr<IBufferResource> instanceBuffer = device->createBufferResource(instanceBufferDesc, &kInstanceData[0]);
+ SLANG_CHECK_ABORT(instanceBuffer != nullptr);
+ return instanceBuffer;
+ }
+
+ ComPtr<IBufferResource> createIndexBuffer(IDevice* device)
+ {
+ IBufferResource::Desc indexBufferDesc;
+ indexBufferDesc.type = IResource::Type::Buffer;
+ indexBufferDesc.sizeInBytes = kIndexCount * sizeof(uint32_t);
+ indexBufferDesc.defaultState = ResourceState::IndexBuffer;
+ indexBufferDesc.allowedStates = ResourceState::IndexBuffer;
+ ComPtr<IBufferResource> indexBuffer = device->createBufferResource(indexBufferDesc, &kIndexData[0]);
+ SLANG_CHECK_ABORT(indexBuffer != nullptr);
+ return indexBuffer;
+ }
+
+ ComPtr<ITextureResource> createColorBuffer(IDevice* device)
+ {
+ gfx::ITextureResource::Desc colorBufferDesc;
+ colorBufferDesc.type = IResource::Type::Texture2D;
+ colorBufferDesc.size.width = kWidth;
+ colorBufferDesc.size.height = kHeight;
+ colorBufferDesc.size.depth = 1;
+ colorBufferDesc.numMipLevels = 1;
+ colorBufferDesc.format = format;
+ colorBufferDesc.defaultState = ResourceState::RenderTarget;
+ colorBufferDesc.allowedStates = { ResourceState::RenderTarget, ResourceState::CopySource };
+ ComPtr<ITextureResource> colorBuffer = device->createTextureResource(colorBufferDesc, nullptr);
+ SLANG_CHECK_ABORT(colorBuffer != nullptr);
+ return colorBuffer;
+ }
+
+ class BaseDrawTest
+ {
+ public:
+ ComPtr<IDevice> device;
+ UnitTestContext* context;
+
+ ComPtr<ITransientResourceHeap> transientHeap;
+ ComPtr<IPipelineState> pipelineState;
+ ComPtr<IRenderPassLayout> renderPass;
+ ComPtr<IFramebuffer> framebuffer;
+
+ ComPtr<IBufferResource> vertexBuffer;
+ ComPtr<IBufferResource> instanceBuffer;
+ ComPtr<ITextureResource> colorBuffer;
+
+ void init(IDevice* device, UnitTestContext* context)
+ {
+ this->device = device;
+ this->context = context;
+ }
+
+ void createRequiredResources()
+ {
+ InputElementDesc inputElements[] = {
+ // Vertex buffer data
+ { "POSITIONA", 0, Format::R32G32B32_FLOAT, offsetof(Vertex, position), InputSlotClass::PerVertex, 0 },
+
+ // Instance buffer data
+ { "POSITIONB", 0, Format::R32G32B32_FLOAT, offsetof(Instance, position), InputSlotClass::PerInstance, 1, 1 },
+ { "COLOR", 0, Format::R32G32B32_FLOAT, offsetof(Instance, color), InputSlotClass::PerInstance, 1, 1 },
+ };
+ auto inputLayout = device->createInputLayout(inputElements, SLANG_COUNT_OF(inputElements));
+ SLANG_CHECK_ABORT(inputLayout != nullptr);
+
+ vertexBuffer = createVertexBuffer(device);
+ instanceBuffer = createInstanceBuffer(device);
+ colorBuffer = createColorBuffer(device);
+
+ ITransientResourceHeap::Desc transientHeapDesc = {};
+ transientHeapDesc.constantBufferSize = 4096;
+ GFX_CHECK_CALL_ABORT(
+ device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
+
+ ComPtr<IShaderProgram> shaderProgram;
+ slang::ProgramLayout* slangReflection;
+ GFX_CHECK_CALL_ABORT(loadGraphicsProgram(device, shaderProgram, "graphics-smoke", "vertexMain", "fragmentMain", slangReflection));
+
+ IFramebufferLayout::AttachmentLayout attachmentLayout;
+ attachmentLayout.format = format;
+ attachmentLayout.sampleCount = 1;
+
+ IFramebufferLayout::Desc framebufferLayoutDesc;
+ framebufferLayoutDesc.renderTargetCount = 1;
+ framebufferLayoutDesc.renderTargets = &attachmentLayout;
+ ComPtr<gfx::IFramebufferLayout> framebufferLayout = device->createFramebufferLayout(framebufferLayoutDesc);
+ SLANG_CHECK_ABORT(framebufferLayout != nullptr);
+
+ GraphicsPipelineStateDesc pipelineDesc = {};
+ pipelineDesc.program = shaderProgram.get();
+ pipelineDesc.inputLayout = inputLayout;
+ pipelineDesc.framebufferLayout = framebufferLayout;
+ pipelineDesc.depthStencil.depthTestEnable = false;
+ pipelineDesc.depthStencil.depthWriteEnable = false;
+ GFX_CHECK_CALL_ABORT(
+ device->createGraphicsPipelineState(pipelineDesc, pipelineState.writeRef()));
+
+ IRenderPassLayout::Desc renderPassDesc = {};
+ renderPassDesc.framebufferLayout = framebufferLayout;
+ renderPassDesc.renderTargetCount = 1;
+ IRenderPassLayout::AttachmentAccessDesc renderTargetAccess = {};
+ renderTargetAccess.loadOp = IRenderPassLayout::AttachmentLoadOp::Clear;
+ renderTargetAccess.storeOp = IRenderPassLayout::AttachmentStoreOp::Store;
+ renderTargetAccess.initialState = ResourceState::Undefined;
+ renderTargetAccess.finalState = ResourceState::CopySource;
+ renderPassDesc.renderTargetAccess = &renderTargetAccess;
+ GFX_CHECK_CALL_ABORT(device->createRenderPassLayout(renderPassDesc, renderPass.writeRef()));
+
+ gfx::IResourceView::Desc colorBufferViewDesc;
+ memset(&colorBufferViewDesc, 0, sizeof(colorBufferViewDesc));
+ colorBufferViewDesc.format = format;
+ colorBufferViewDesc.renderTarget.shape = gfx::IResource::Type::Texture2D;
+ colorBufferViewDesc.type = gfx::IResourceView::Type::RenderTarget;
+ auto rtv = device->createTextureView(colorBuffer, colorBufferViewDesc);
+
+ gfx::IFramebuffer::Desc framebufferDesc;
+ framebufferDesc.renderTargetCount = 1;
+ framebufferDesc.depthStencilView = nullptr;
+ framebufferDesc.renderTargetViews = rtv.readRef();
+ framebufferDesc.layout = framebufferLayout;
+ GFX_CHECK_CALL_ABORT(device->createFramebuffer(framebufferDesc, framebuffer.writeRef()));
+ }
+
+ void checkTestResults(int pixelCount, int channelCount, const int* testXCoords, const int* testYCoords, float* testResults)
+ {
+ // Read texture values back from four specific pixels located within the triangles
+ // and compare against expected values (because testing every single pixel will be too long and tedious
+ // and requires maintaining reference images).
+ ComPtr<ISlangBlob> resultBlob;
+ size_t rowPitch = 0;
+ size_t pixelSize = 0;
+ GFX_CHECK_CALL_ABORT(device->readTextureResource(
+ colorBuffer, ResourceState::CopySource, resultBlob.writeRef(), &rowPitch, &pixelSize));
+ auto result = (float*)resultBlob->getBufferPointer();
+
+ // Dump image to disk so we can visually confirm the output
+ //writeImage("C:/Users/lucchen/Documents/dump.hdr", resultBlob, kWidth, kHeight);
+
+ int cursor = 0;
+ for (int i = 0; i < pixelCount; ++i)
+ {
+ auto x = testXCoords[i];
+ auto y = testYCoords[i];
+ auto pixelPtr = result + x * channelCount + y * rowPitch / sizeof(float);
+ for (int j = 0; j < channelCount; ++j)
+ {
+ testResults[cursor] = pixelPtr[j];
+ cursor++;
+ }
+ }
+
+ float expectedResult[] = { 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f };
+ compareComputeResultFuzzy(testResults, expectedResult, sizeof(expectedResult));
+ }
+ };
+
+ struct DrawInstancedTest : BaseDrawTest
+ {
+ void setUpAndDraw()
+ {
+ createRequiredResources();
+
+ ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics };
+ auto queue = device->createCommandQueue(queueDesc);
+ auto commandBuffer = transientHeap->createCommandBuffer();
+
+ auto encoder = commandBuffer->encodeRenderCommands(renderPass, framebuffer);
+ auto rootObject = encoder->bindPipeline(pipelineState);
+
+ gfx::Viewport viewport = {};
+ viewport.maxZ = 1.0f;
+ viewport.extentX = kWidth;
+ viewport.extentY = kHeight;
+ encoder->setViewportAndScissor(viewport);
+
+ uint32_t startVertex = 0;
+ uint32_t startInstanceLocation = 0;
+
+ encoder->setVertexBuffer(0, vertexBuffer, sizeof(Vertex));
+ encoder->setVertexBuffer(1, instanceBuffer, sizeof(Instance));
+ encoder->setPrimitiveTopology(PrimitiveTopology::TriangleList);
+
+ encoder->drawInstanced(kVertexCount, kInstanceCount, startVertex, startInstanceLocation);
+ encoder->endEncoding();
+ commandBuffer->close();
+ queue->executeCommandBuffer(commandBuffer);
+ queue->waitOnHost();
+ }
+
+ void run()
+ {
+ setUpAndDraw();
+
+ const int kPixelCount = 4;
+ const int kChannelCount = 4;
+ int testXCoords[kPixelCount] = { 64, 192, 64, 192 };
+ int testYCoords[kPixelCount] = { 100, 100, 250, 250 };
+ float testResults[kPixelCount * kChannelCount];
+
+ checkTestResults(kPixelCount, kChannelCount, testXCoords, testYCoords, testResults);
+ }
+ };
+
+ struct DrawIndexedInstancedTest : BaseDrawTest
+ {
+ ComPtr<IBufferResource> indexBuffer;
+
+ void setUpAndDraw()
+ {
+ createRequiredResources();
+
+ ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics };
+ auto queue = device->createCommandQueue(queueDesc);
+ auto commandBuffer = transientHeap->createCommandBuffer();
+
+ auto encoder = commandBuffer->encodeRenderCommands(renderPass, framebuffer);
+ auto rootObject = encoder->bindPipeline(pipelineState);
+
+ gfx::Viewport viewport = {};
+ viewport.maxZ = 1.0f;
+ viewport.extentX = kWidth;
+ viewport.extentY = kHeight;
+ encoder->setViewportAndScissor(viewport);
+
+ uint32_t startIndex = 0;
+ int32_t startVertex = 0;
+ uint32_t startInstanceLocation = 0;
+
+ encoder->setVertexBuffer(0, vertexBuffer, sizeof(Vertex));
+ encoder->setVertexBuffer(1, instanceBuffer, sizeof(Instance));
+ encoder->setIndexBuffer(indexBuffer, Format::R32_UINT);
+ encoder->setPrimitiveTopology(PrimitiveTopology::TriangleList);
+
+ encoder->drawIndexedInstanced(kIndexCount, kInstanceCount, startIndex, startVertex, startInstanceLocation);
+ encoder->endEncoding();
+ commandBuffer->close();
+ queue->executeCommandBuffer(commandBuffer);
+ queue->waitOnHost();
+ }
+
+ void run()
+ {
+ indexBuffer = createIndexBuffer(device);
+
+ setUpAndDraw();
+
+ const int kPixelCount = 4;
+ const int kChannelCount = 4;
+ int testXCoords[kPixelCount] = { 64, 192, 64, 192 };
+ int testYCoords[kPixelCount] = { 32, 100, 150, 250 };
+ float testResults[kPixelCount * kChannelCount];
+
+ checkTestResults(kPixelCount, kChannelCount, testXCoords, testYCoords, testResults);
+ }
+ };
+
+ struct DrawIndirectTest : BaseDrawTest
+ {
+ ComPtr<IBufferResource> indirectBuffer;
+
+ struct IndirectArgData
+ {
+ float padding; // Ensure args and count don't start at 0 offset for testing purposes
+ IndirectDrawArguments args;
+ uint32_t count;
+ };
+
+ ComPtr<IBufferResource> createIndirectBuffer(IDevice* device)
+ {
+ static const IndirectArgData kIndirectData =
+ {
+ 42.0f, // padding
+ {6, 2, 0, 0}, // args
+ 1, // count
+ };
+
+ IBufferResource::Desc indirectBufferDesc;
+ indirectBufferDesc.type = IResource::Type::Buffer;
+ indirectBufferDesc.sizeInBytes = sizeof(IndirectArgData);
+ indirectBufferDesc.defaultState = ResourceState::IndirectArgument;
+ indirectBufferDesc.allowedStates = ResourceState::IndirectArgument;
+ ComPtr<IBufferResource> indexBuffer = device->createBufferResource(indirectBufferDesc, &kIndirectData);
+ SLANG_CHECK_ABORT(indexBuffer != nullptr);
+ return indexBuffer;
+ }
+
+ void setUpAndDraw()
+ {
+ createRequiredResources();
+
+ ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics };
+ auto queue = device->createCommandQueue(queueDesc);
+ auto commandBuffer = transientHeap->createCommandBuffer();
+
+ auto encoder = commandBuffer->encodeRenderCommands(renderPass, framebuffer);
+ auto rootObject = encoder->bindPipeline(pipelineState);
+
+ gfx::Viewport viewport = {};
+ viewport.maxZ = 1.0f;
+ viewport.extentX = kWidth;
+ viewport.extentY = kHeight;
+ encoder->setViewportAndScissor(viewport);
+
+ encoder->setVertexBuffer(0, vertexBuffer, sizeof(Vertex));
+ encoder->setVertexBuffer(1, instanceBuffer, sizeof(Instance));
+ encoder->setPrimitiveTopology(PrimitiveTopology::TriangleList);
+
+ uint32_t maxDrawCount = 1;
+ uint64_t argOffset = offsetof(IndirectArgData, args);
+ uint64_t countOffset = offsetof(IndirectArgData, count);
+
+ encoder->drawIndirect(maxDrawCount, indirectBuffer, argOffset, indirectBuffer, countOffset);
+ encoder->endEncoding();
+ commandBuffer->close();
+ queue->executeCommandBuffer(commandBuffer);
+ queue->waitOnHost();
+ }
+
+ void run()
+ {
+ indirectBuffer = createIndirectBuffer(device);
+
+ setUpAndDraw();
+
+ const int kPixelCount = 4;
+ const int kChannelCount = 4;
+ int testXCoords[kPixelCount] = { 64, 192, 64, 192 };
+ int testYCoords[kPixelCount] = { 100, 100, 250, 250 };
+ float testResults[kPixelCount * kChannelCount];
+
+ checkTestResults(kPixelCount, kChannelCount, testXCoords, testYCoords, testResults);
+ }
+ };
+
+ struct DrawIndexedIndirectTest : BaseDrawTest
+ {
+ ComPtr<IBufferResource> indexBuffer;
+ ComPtr<IBufferResource> indirectBuffer;
+
+ struct IndexedIndirectArgData
+ {
+ float padding; // Ensure args and count don't start at 0 offset for testing purposes
+ IndirectDrawIndexedArguments args;
+ uint32_t count;
+ };
+
+ ComPtr<IBufferResource> createIndirectBuffer(IDevice* device)
+ {
+ static const IndexedIndirectArgData kIndexedIndirectData =
+ {
+ 42.0f, // padding
+ {6, 2, 0, 0, 0}, // args
+ 1, // count
+ };
+
+ IBufferResource::Desc indirectBufferDesc;
+ indirectBufferDesc.type = IResource::Type::Buffer;
+ indirectBufferDesc.sizeInBytes = sizeof(IndexedIndirectArgData);
+ indirectBufferDesc.defaultState = ResourceState::IndirectArgument;
+ indirectBufferDesc.allowedStates = ResourceState::IndirectArgument;
+ ComPtr<IBufferResource> indexBuffer = device->createBufferResource(indirectBufferDesc, &kIndexedIndirectData);
+ SLANG_CHECK_ABORT(indexBuffer != nullptr);
+ return indexBuffer;
+ }
+
+ void setUpAndDraw()
+ {
+ createRequiredResources();
+
+ ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics };
+ auto queue = device->createCommandQueue(queueDesc);
+ auto commandBuffer = transientHeap->createCommandBuffer();
+
+ auto encoder = commandBuffer->encodeRenderCommands(renderPass, framebuffer);
+ auto rootObject = encoder->bindPipeline(pipelineState);
+
+ gfx::Viewport viewport = {};
+ viewport.maxZ = 1.0f;
+ viewport.extentX = kWidth;
+ viewport.extentY = kHeight;
+ encoder->setViewportAndScissor(viewport);
+
+ encoder->setVertexBuffer(0, vertexBuffer, sizeof(Vertex));
+ encoder->setVertexBuffer(1, instanceBuffer, sizeof(Instance));
+ encoder->setIndexBuffer(indexBuffer, Format::R32_UINT);
+ encoder->setPrimitiveTopology(PrimitiveTopology::TriangleList);
+
+ uint32_t maxDrawCount = 1;
+ uint64_t argOffset = offsetof(IndexedIndirectArgData, args);
+ uint64_t countOffset = offsetof(IndexedIndirectArgData, count);
+
+ encoder->drawIndexedIndirect(maxDrawCount, indirectBuffer, argOffset, indirectBuffer, countOffset);
+ encoder->endEncoding();
+ commandBuffer->close();
+ queue->executeCommandBuffer(commandBuffer);
+ queue->waitOnHost();
+ }
+
+ void run()
+ {
+ indexBuffer = createIndexBuffer(device);
+ indirectBuffer = createIndirectBuffer(device);
+
+ setUpAndDraw();
+
+ const int kPixelCount = 4;
+ const int kChannelCount = 4;
+ int testXCoords[kPixelCount] = { 64, 192, 64, 192 };
+ int testYCoords[kPixelCount] = { 32, 100, 150, 250 };
+ float testResults[kPixelCount * kChannelCount];
+
+ checkTestResults(kPixelCount, kChannelCount, testXCoords, testYCoords, testResults);
+ }
+ };
+
+ void drawInstancedTestImpl(IDevice* device, UnitTestContext* context)
+ {
+ DrawInstancedTest test;
+ test.init(device, context);
+ test.run();
+ }
+
+ void drawIndexedInstancedTestImpl(IDevice* device, UnitTestContext* context)
+ {
+ DrawIndexedInstancedTest test;
+ test.init(device, context);
+ test.run();
+ }
+
+ void drawIndirectTestImpl(IDevice* device, UnitTestContext* context)
+ {
+ DrawIndirectTest test;
+ test.init(device, context);
+ test.run();
+ }
+
+ void drawIndexedIndirectTestImpl(IDevice* device, UnitTestContext* context)
+ {
+ DrawIndexedIndirectTest test;
+ test.init(device, context);
+ test.run();
+ }
+
+ SLANG_UNIT_TEST(drawInstancedD3D12)
+ {
+ runTestImpl(drawInstancedTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
+ }
+
+ SLANG_UNIT_TEST(drawIndexedInstancedD3D12)
+ {
+ runTestImpl(drawIndexedInstancedTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
+ }
+
+ SLANG_UNIT_TEST(drawIndirectD3D12)
+ {
+ runTestImpl(drawIndirectTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
+ }
+
+ SLANG_UNIT_TEST(drawIndexedIndirectD3D12)
+ {
+ runTestImpl(drawIndexedIndirectTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
+ }
+
+#if 0
+ SLANG_UNIT_TEST(drawInstancedVulkan)
+ {
+ runTestImpl(drawInstancedTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
+ }
+
+ SLANG_UNIT_TEST(drawIndexedInstancedVulkan)
+ {
+ runTestImpl(drawIndexedInstancedTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
+ }
+
+ SLANG_UNIT_TEST(drawIndirectVulkan)
+ {
+ runTestImpl(drawIndirectTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
+ }
+
+ SLANG_UNIT_TEST(drawIndexedIndirectVulkan)
+ {
+ runTestImpl(drawIndexedIndirectTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
+ }
+#endif
+ }