diff options
Diffstat (limited to 'tools/gfx-unit-test/get-texture-resource-handle-test.cpp')
| -rw-r--r-- | tools/gfx-unit-test/get-texture-resource-handle-test.cpp | 47 |
1 files changed, 24 insertions, 23 deletions
diff --git a/tools/gfx-unit-test/get-texture-resource-handle-test.cpp b/tools/gfx-unit-test/get-texture-resource-handle-test.cpp index 1900b482e..8fd971065 100644 --- a/tools/gfx-unit-test/get-texture-resource-handle-test.cpp +++ b/tools/gfx-unit-test/get-texture-resource-handle-test.cpp @@ -1,44 +1,44 @@ #include "core/slang-basic.h" #include "gfx-test-util.h" -#include "gfx-util/shader-cursor.h" -#include "slang-gfx.h" +#include "slang-rhi/shader-cursor.h" #include "unit-test/slang-unit-test.h" +#include <slang-rhi.h> + #if SLANG_WINDOWS_FAMILY #include <d3d12.h> #endif -using namespace gfx; +using namespace rhi; namespace gfx_test { void getTextureResourceHandleTestImpl(IDevice* device, UnitTestContext* context) { - ITextureResource::Desc desc = {}; - desc.type = IResource::Type::Texture2D; - desc.numMipLevels = 1; + TextureDesc desc = {}; + desc.type = TextureType::Texture2D; + desc.mipCount = 1; desc.size.width = 1; desc.size.height = 1; desc.size.depth = 1; desc.defaultState = ResourceState::UnorderedAccess; - desc.format = Format::R16G16B16A16_FLOAT; + desc.format = Format::RGBA16Float; + desc.usage = TextureUsage::UnorderedAccess; - Slang::ComPtr<ITextureResource> buffer; - buffer = device->createTextureResource(desc); + Slang::ComPtr<ITexture> texture; + GFX_CHECK_CALL_ABORT(device->createTexture(desc, nullptr, texture.writeRef())); - InteropHandle handle; - GFX_CHECK_CALL_ABORT(buffer->getNativeResourceHandle(&handle)); - if (device->getDeviceInfo().deviceType == gfx::DeviceType::Vulkan) + NativeHandle handle; + GFX_CHECK_CALL_ABORT(texture->getNativeHandle(&handle)); + if (device->getInfo().deviceType == rhi::DeviceType::Vulkan) { - SLANG_CHECK(handle.handleValue != 0); - SLANG_CHECK(handle.api == InteropHandleAPI::Vulkan); + SLANG_CHECK(handle.value != 0); } #if SLANG_WINDOWS_FAMILY else { - SLANG_CHECK(handle.api == InteropHandleAPI::D3D12); - auto d3d12Handle = (ID3D12Resource*)handle.handleValue; + auto d3d12Handle = (ID3D12Resource*)handle.value; Slang::ComPtr<IUnknown> testHandle1; GFX_CHECK_CALL_ABORT(d3d12Handle->QueryInterface<IUnknown>(testHandle1.writeRef())); Slang::ComPtr<ID3D12Resource> testHandle2; @@ -50,23 +50,24 @@ void getTextureResourceHandleTestImpl(IDevice* device, UnitTestContext* context) void getTextureResourceHandleTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum api) { - gfxEnableDebugLayer(context->enableDebugLayers); + if (context->enableDebugLayers) + getRHI()->enableDebugLayers(); if ((api & context->enabledApis) == 0) { SLANG_IGNORE_TEST; } Slang::ComPtr<IDevice> device; - IDevice::Desc deviceDesc = {}; + DeviceDesc deviceDesc = {}; switch (api) { case Slang::RenderApiFlag::D3D11: - deviceDesc.deviceType = gfx::DeviceType::DirectX11; + deviceDesc.deviceType = rhi::DeviceType::D3D11; break; case Slang::RenderApiFlag::D3D12: - deviceDesc.deviceType = gfx::DeviceType::DirectX12; + deviceDesc.deviceType = rhi::DeviceType::D3D12; break; case Slang::RenderApiFlag::Vulkan: - deviceDesc.deviceType = gfx::DeviceType::Vulkan; + deviceDesc.deviceType = rhi::DeviceType::Vulkan; break; default: SLANG_IGNORE_TEST; @@ -75,14 +76,14 @@ void getTextureResourceHandleTestAPI(UnitTestContext* context, Slang::RenderApiF const char* searchPaths[] = {"", "../../tools/gfx-unit-test", "tools/gfx-unit-test"}; deviceDesc.slang.searchPathCount = (SlangInt)SLANG_COUNT_OF(searchPaths); deviceDesc.slang.searchPaths = searchPaths; - auto createDeviceResult = gfxCreateDevice(&deviceDesc, device.writeRef()); + auto createDeviceResult = getRHI()->createDevice(deviceDesc, device.writeRef()); if (SLANG_FAILED(createDeviceResult)) { SLANG_IGNORE_TEST; } // Ignore this test on swiftshader. Swiftshader seems to have a bug that causes the test // to crash. - if (Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader")) + if (Slang::String(device->getInfo().adapterName).toLower().contains("swiftshader")) { SLANG_IGNORE_TEST; } |
