diff options
Diffstat (limited to 'tools/gfx-unit-test/get-cmd-queue-handle-test.cpp')
| -rw-r--r-- | tools/gfx-unit-test/get-cmd-queue-handle-test.cpp | 125 |
1 files changed, 59 insertions, 66 deletions
diff --git a/tools/gfx-unit-test/get-cmd-queue-handle-test.cpp b/tools/gfx-unit-test/get-cmd-queue-handle-test.cpp index e14729718..8e589a899 100644 --- a/tools/gfx-unit-test/get-cmd-queue-handle-test.cpp +++ b/tools/gfx-unit-test/get-cmd-queue-handle-test.cpp @@ -1,9 +1,8 @@ -#include "tools/unit-test/slang-unit-test.h" - -#include "slang-gfx.h" #include "gfx-test-util.h" -#include "tools/gfx-util/shader-cursor.h" +#include "slang-gfx.h" #include "source/core/slang-basic.h" +#include "tools/gfx-util/shader-cursor.h" +#include "tools/unit-test/slang-unit-test.h" #if SLANG_WINDOWS_FAMILY #include <d3d12.h> @@ -13,77 +12,71 @@ using namespace gfx; namespace gfx_test { - void getQueueHandleTestImpl(IDevice* device, UnitTestContext* context) +void getQueueHandleTestImpl(IDevice* device, UnitTestContext* context) +{ + ICommandQueue::Desc queueDesc = {ICommandQueue::QueueType::Graphics}; + auto queue = device->createCommandQueue(queueDesc); + InteropHandle handle; + GFX_CHECK_CALL_ABORT(queue->getNativeHandle(&handle)); + if (device->getDeviceInfo().deviceType == gfx::DeviceType::Vulkan) { - ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics }; - auto queue = device->createCommandQueue(queueDesc); - InteropHandle handle; - GFX_CHECK_CALL_ABORT(queue->getNativeHandle(&handle)); - if (device->getDeviceInfo().deviceType == gfx::DeviceType::Vulkan) - { - SLANG_CHECK(handle.handleValue != 0); - } + SLANG_CHECK(handle.handleValue != 0); + } #if SLANG_WINDOWS_FAMILY - else - { - auto d3d12Queue = (ID3D12CommandQueue*)handle.handleValue; - Slang::ComPtr<IUnknown> testHandle1; - GFX_CHECK_CALL_ABORT(d3d12Queue->QueryInterface<IUnknown>(testHandle1.writeRef())); - Slang::ComPtr<ID3D12CommandQueue> testHandle2; - GFX_CHECK_CALL_ABORT(testHandle1->QueryInterface<ID3D12CommandQueue>(testHandle2.writeRef())); - SLANG_CHECK(d3d12Queue == testHandle2.get()); - } -#endif + else + { + auto d3d12Queue = (ID3D12CommandQueue*)handle.handleValue; + Slang::ComPtr<IUnknown> testHandle1; + GFX_CHECK_CALL_ABORT(d3d12Queue->QueryInterface<IUnknown>(testHandle1.writeRef())); + Slang::ComPtr<ID3D12CommandQueue> testHandle2; + GFX_CHECK_CALL_ABORT( + testHandle1->QueryInterface<ID3D12CommandQueue>(testHandle2.writeRef())); + SLANG_CHECK(d3d12Queue == testHandle2.get()); } +#endif +} - void getQueueHandleTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum api) +void getQueueHandleTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum api) +{ + if ((api & context->enabledApis) == 0) { - if ((api & context->enabledApis) == 0) - { - SLANG_IGNORE_TEST; - } - Slang::ComPtr<IDevice> device; - IDevice::Desc deviceDesc = {}; - switch (api) - { - case Slang::RenderApiFlag::D3D11: - deviceDesc.deviceType = gfx::DeviceType::DirectX11; - break; - case Slang::RenderApiFlag::D3D12: - deviceDesc.deviceType = gfx::DeviceType::DirectX12; - break; - case Slang::RenderApiFlag::Vulkan: - deviceDesc.deviceType = gfx::DeviceType::Vulkan; - break; - default: - SLANG_IGNORE_TEST; - } - deviceDesc.slang.slangGlobalSession = context->slangGlobalSession; - const char* searchPaths[] = { "", "../../tools/gfx-unit-test", "tools/gfx-unit-test" }; - deviceDesc.slang.searchPathCount = (SlangInt)SLANG_COUNT_OF(searchPaths); - deviceDesc.slang.searchPaths = searchPaths; - auto createDeviceResult = gfxCreateDevice(&deviceDesc, device.writeRef()); - if (SLANG_FAILED(createDeviceResult)) - { - SLANG_IGNORE_TEST; - } - // Ignore this test on swiftshader. Swiftshader seems to have a bug that causes the test - // to crash. - if (Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader")) - { - SLANG_IGNORE_TEST; - } - getQueueHandleTestImpl(device, context); + SLANG_IGNORE_TEST; } - - SLANG_UNIT_TEST(getCmdQueueHandleD3D12) + Slang::ComPtr<IDevice> device; + IDevice::Desc deviceDesc = {}; + switch (api) { - return getQueueHandleTestAPI(unitTestContext, Slang::RenderApiFlag::D3D12); + case Slang::RenderApiFlag::D3D11: deviceDesc.deviceType = gfx::DeviceType::DirectX11; break; + case Slang::RenderApiFlag::D3D12: deviceDesc.deviceType = gfx::DeviceType::DirectX12; break; + case Slang::RenderApiFlag::Vulkan: deviceDesc.deviceType = gfx::DeviceType::Vulkan; break; + default: SLANG_IGNORE_TEST; } - - SLANG_UNIT_TEST(getCmdQueueHandleVulkan) + deviceDesc.slang.slangGlobalSession = context->slangGlobalSession; + const char* searchPaths[] = {"", "../../tools/gfx-unit-test", "tools/gfx-unit-test"}; + deviceDesc.slang.searchPathCount = (SlangInt)SLANG_COUNT_OF(searchPaths); + deviceDesc.slang.searchPaths = searchPaths; + auto createDeviceResult = gfxCreateDevice(&deviceDesc, device.writeRef()); + if (SLANG_FAILED(createDeviceResult)) + { + SLANG_IGNORE_TEST; + } + // Ignore this test on swiftshader. Swiftshader seems to have a bug that causes the test + // to crash. + if (Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader")) { - return getQueueHandleTestAPI(unitTestContext, Slang::RenderApiFlag::Vulkan); + SLANG_IGNORE_TEST; } + getQueueHandleTestImpl(device, context); +} + +SLANG_UNIT_TEST(getCmdQueueHandleD3D12) +{ + return getQueueHandleTestAPI(unitTestContext, Slang::RenderApiFlag::D3D12); +} +SLANG_UNIT_TEST(getCmdQueueHandleVulkan) +{ + return getQueueHandleTestAPI(unitTestContext, Slang::RenderApiFlag::Vulkan); } + +} // namespace gfx_test |
