summaryrefslogtreecommitdiffstats
path: root/tools/gfx-unit-test/get-cmd-queue-handle-test.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'tools/gfx-unit-test/get-cmd-queue-handle-test.cpp')
-rw-r--r--tools/gfx-unit-test/get-cmd-queue-handle-test.cpp125
1 files changed, 59 insertions, 66 deletions
diff --git a/tools/gfx-unit-test/get-cmd-queue-handle-test.cpp b/tools/gfx-unit-test/get-cmd-queue-handle-test.cpp
index e14729718..8e589a899 100644
--- a/tools/gfx-unit-test/get-cmd-queue-handle-test.cpp
+++ b/tools/gfx-unit-test/get-cmd-queue-handle-test.cpp
@@ -1,9 +1,8 @@
-#include "tools/unit-test/slang-unit-test.h"
-
-#include "slang-gfx.h"
#include "gfx-test-util.h"
-#include "tools/gfx-util/shader-cursor.h"
+#include "slang-gfx.h"
#include "source/core/slang-basic.h"
+#include "tools/gfx-util/shader-cursor.h"
+#include "tools/unit-test/slang-unit-test.h"
#if SLANG_WINDOWS_FAMILY
#include <d3d12.h>
@@ -13,77 +12,71 @@ using namespace gfx;
namespace gfx_test
{
- void getQueueHandleTestImpl(IDevice* device, UnitTestContext* context)
+void getQueueHandleTestImpl(IDevice* device, UnitTestContext* context)
+{
+ ICommandQueue::Desc queueDesc = {ICommandQueue::QueueType::Graphics};
+ auto queue = device->createCommandQueue(queueDesc);
+ InteropHandle handle;
+ GFX_CHECK_CALL_ABORT(queue->getNativeHandle(&handle));
+ if (device->getDeviceInfo().deviceType == gfx::DeviceType::Vulkan)
{
- ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics };
- auto queue = device->createCommandQueue(queueDesc);
- InteropHandle handle;
- GFX_CHECK_CALL_ABORT(queue->getNativeHandle(&handle));
- if (device->getDeviceInfo().deviceType == gfx::DeviceType::Vulkan)
- {
- SLANG_CHECK(handle.handleValue != 0);
- }
+ SLANG_CHECK(handle.handleValue != 0);
+ }
#if SLANG_WINDOWS_FAMILY
- else
- {
- auto d3d12Queue = (ID3D12CommandQueue*)handle.handleValue;
- Slang::ComPtr<IUnknown> testHandle1;
- GFX_CHECK_CALL_ABORT(d3d12Queue->QueryInterface<IUnknown>(testHandle1.writeRef()));
- Slang::ComPtr<ID3D12CommandQueue> testHandle2;
- GFX_CHECK_CALL_ABORT(testHandle1->QueryInterface<ID3D12CommandQueue>(testHandle2.writeRef()));
- SLANG_CHECK(d3d12Queue == testHandle2.get());
- }
-#endif
+ else
+ {
+ auto d3d12Queue = (ID3D12CommandQueue*)handle.handleValue;
+ Slang::ComPtr<IUnknown> testHandle1;
+ GFX_CHECK_CALL_ABORT(d3d12Queue->QueryInterface<IUnknown>(testHandle1.writeRef()));
+ Slang::ComPtr<ID3D12CommandQueue> testHandle2;
+ GFX_CHECK_CALL_ABORT(
+ testHandle1->QueryInterface<ID3D12CommandQueue>(testHandle2.writeRef()));
+ SLANG_CHECK(d3d12Queue == testHandle2.get());
}
+#endif
+}
- void getQueueHandleTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum api)
+void getQueueHandleTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum api)
+{
+ if ((api & context->enabledApis) == 0)
{
- if ((api & context->enabledApis) == 0)
- {
- SLANG_IGNORE_TEST;
- }
- Slang::ComPtr<IDevice> device;
- IDevice::Desc deviceDesc = {};
- switch (api)
- {
- case Slang::RenderApiFlag::D3D11:
- deviceDesc.deviceType = gfx::DeviceType::DirectX11;
- break;
- case Slang::RenderApiFlag::D3D12:
- deviceDesc.deviceType = gfx::DeviceType::DirectX12;
- break;
- case Slang::RenderApiFlag::Vulkan:
- deviceDesc.deviceType = gfx::DeviceType::Vulkan;
- break;
- default:
- SLANG_IGNORE_TEST;
- }
- deviceDesc.slang.slangGlobalSession = context->slangGlobalSession;
- const char* searchPaths[] = { "", "../../tools/gfx-unit-test", "tools/gfx-unit-test" };
- deviceDesc.slang.searchPathCount = (SlangInt)SLANG_COUNT_OF(searchPaths);
- deviceDesc.slang.searchPaths = searchPaths;
- auto createDeviceResult = gfxCreateDevice(&deviceDesc, device.writeRef());
- if (SLANG_FAILED(createDeviceResult))
- {
- SLANG_IGNORE_TEST;
- }
- // Ignore this test on swiftshader. Swiftshader seems to have a bug that causes the test
- // to crash.
- if (Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
- {
- SLANG_IGNORE_TEST;
- }
- getQueueHandleTestImpl(device, context);
+ SLANG_IGNORE_TEST;
}
-
- SLANG_UNIT_TEST(getCmdQueueHandleD3D12)
+ Slang::ComPtr<IDevice> device;
+ IDevice::Desc deviceDesc = {};
+ switch (api)
{
- return getQueueHandleTestAPI(unitTestContext, Slang::RenderApiFlag::D3D12);
+ case Slang::RenderApiFlag::D3D11: deviceDesc.deviceType = gfx::DeviceType::DirectX11; break;
+ case Slang::RenderApiFlag::D3D12: deviceDesc.deviceType = gfx::DeviceType::DirectX12; break;
+ case Slang::RenderApiFlag::Vulkan: deviceDesc.deviceType = gfx::DeviceType::Vulkan; break;
+ default: SLANG_IGNORE_TEST;
}
-
- SLANG_UNIT_TEST(getCmdQueueHandleVulkan)
+ deviceDesc.slang.slangGlobalSession = context->slangGlobalSession;
+ const char* searchPaths[] = {"", "../../tools/gfx-unit-test", "tools/gfx-unit-test"};
+ deviceDesc.slang.searchPathCount = (SlangInt)SLANG_COUNT_OF(searchPaths);
+ deviceDesc.slang.searchPaths = searchPaths;
+ auto createDeviceResult = gfxCreateDevice(&deviceDesc, device.writeRef());
+ if (SLANG_FAILED(createDeviceResult))
+ {
+ SLANG_IGNORE_TEST;
+ }
+ // Ignore this test on swiftshader. Swiftshader seems to have a bug that causes the test
+ // to crash.
+ if (Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
{
- return getQueueHandleTestAPI(unitTestContext, Slang::RenderApiFlag::Vulkan);
+ SLANG_IGNORE_TEST;
}
+ getQueueHandleTestImpl(device, context);
+}
+
+SLANG_UNIT_TEST(getCmdQueueHandleD3D12)
+{
+ return getQueueHandleTestAPI(unitTestContext, Slang::RenderApiFlag::D3D12);
+}
+SLANG_UNIT_TEST(getCmdQueueHandleVulkan)
+{
+ return getQueueHandleTestAPI(unitTestContext, Slang::RenderApiFlag::Vulkan);
}
+
+} // namespace gfx_test