diff options
Diffstat (limited to 'tools/gfx-unit-test/get-cmd-buffer-handle-test.cpp')
| -rw-r--r-- | tools/gfx-unit-test/get-cmd-buffer-handle-test.cpp | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/tools/gfx-unit-test/get-cmd-buffer-handle-test.cpp b/tools/gfx-unit-test/get-cmd-buffer-handle-test.cpp new file mode 100644 index 000000000..62a00c3c2 --- /dev/null +++ b/tools/gfx-unit-test/get-cmd-buffer-handle-test.cpp @@ -0,0 +1,100 @@ +#include "tools/unit-test/slang-unit-test.h" + +#include "slang-gfx.h" +#include "gfx-test-util.h" +#include "tools/gfx-util/shader-cursor.h" +#include "source/core/slang-basic.h" + +#if SLANG_WINDOWS_FAMILY +#include <d3d12.h> +#endif + +using namespace gfx; + +namespace gfx_test +{ + void getBufferHandleTestImpl(IDevice* device, UnitTestContext* context) + { + // We need to create a transient heap in order to create a command buffer. + Slang::ComPtr<ITransientResourceHeap> transientHeap; + ITransientResourceHeap::Desc transientHeapDesc = {}; + transientHeapDesc.constantBufferSize = 4096; + GFX_CHECK_CALL_ABORT( + device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); + + auto commandBuffer = transientHeap->createCommandBuffer(); + struct CloseComandBufferRAII + { + ICommandBuffer* m_commandBuffer; + ~CloseComandBufferRAII() + { + m_commandBuffer->close(); + } + } closeCommandBufferRAII{ commandBuffer }; + ICommandBuffer::NativeHandle handle = 0; + GFX_CHECK_CALL_ABORT(commandBuffer->getNativeHandle(&handle)); + if (device->getDeviceInfo().deviceType == gfx::DeviceType::Vulkan) + { + SLANG_CHECK(handle != NULL); + } +#if SLANG_WINDOWS_FAMILY + else + { + auto d3d12Handle = (ID3D12GraphicsCommandList*)handle; + Slang::ComPtr<IUnknown> testHandle1; + GFX_CHECK_CALL_ABORT(d3d12Handle->QueryInterface<IUnknown>(testHandle1.writeRef())); + Slang::ComPtr<ID3D12GraphicsCommandList> testHandle2; + GFX_CHECK_CALL_ABORT(d3d12Handle->QueryInterface<ID3D12GraphicsCommandList>(testHandle2.writeRef())); + SLANG_CHECK(d3d12Handle == testHandle2.get()); + } +#endif + } + + void getBufferHandleTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum api) + { + if ((api & context->enabledApis) == 0) + { + SLANG_IGNORE_TEST; + } + Slang::ComPtr<IDevice> device; + IDevice::Desc deviceDesc = {}; + switch (api) + { + case Slang::RenderApiFlag::D3D11: + deviceDesc.deviceType = gfx::DeviceType::DirectX11; + break; + case Slang::RenderApiFlag::D3D12: + deviceDesc.deviceType = gfx::DeviceType::DirectX12; + break; + case Slang::RenderApiFlag::Vulkan: + deviceDesc.deviceType = gfx::DeviceType::Vulkan; + break; + default: + SLANG_IGNORE_TEST; + } + deviceDesc.slang.slangGlobalSession = context->slangGlobalSession; + const char* searchPaths[] = { "", "../../tools/gfx-unit-test", "tools/gfx-unit-test" }; + deviceDesc.slang.searchPathCount = (SlangInt)SLANG_COUNT_OF(searchPaths); + deviceDesc.slang.searchPaths = searchPaths; + auto createDeviceResult = gfxCreateDevice(&deviceDesc, device.writeRef()); + if (SLANG_FAILED(createDeviceResult)) + { + SLANG_IGNORE_TEST; + } + + getBufferHandleTestImpl(device, context); + } + +#if SLANG_WINDOWS_FAMILY + SLANG_UNIT_TEST(getCmdBufferHandleD3D12) + { + return getBufferHandleTestAPI(unitTestContext, Slang::RenderApiFlag::D3D12); + } +#endif + + SLANG_UNIT_TEST(getCmdBufferHandleVulkan) + { + return getBufferHandleTestAPI(unitTestContext, Slang::RenderApiFlag::Vulkan); + } + +} |
