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-rw-r--r--tools/gfx-unit-test/get-buffer-resource-handle-test.cpp102
1 files changed, 102 insertions, 0 deletions
diff --git a/tools/gfx-unit-test/get-buffer-resource-handle-test.cpp b/tools/gfx-unit-test/get-buffer-resource-handle-test.cpp
new file mode 100644
index 000000000..35ad167f2
--- /dev/null
+++ b/tools/gfx-unit-test/get-buffer-resource-handle-test.cpp
@@ -0,0 +1,102 @@
+#include "tools/unit-test/slang-unit-test.h"
+
+#include "slang-gfx.h"
+#include "gfx-test-util.h"
+#include "tools/gfx-util/shader-cursor.h"
+#include "source/core/slang-basic.h"
+
+#if SLANG_WINDOWS_FAMILY
+#include <d3d12.h>
+#endif
+
+using namespace gfx;
+
+namespace gfx_test
+{
+ void getBufferResourceHandleTestImpl(IDevice* device, UnitTestContext* context)
+ {
+ const int numberCount = 1;
+ float initialData[] = { 0.0f };
+ IBufferResource::Desc bufferDesc = {};
+ bufferDesc.sizeInBytes = numberCount * sizeof(float);
+ bufferDesc.format = gfx::Format::Unknown;
+ bufferDesc.elementSize = sizeof(float);
+ bufferDesc.allowedStates = ResourceStateSet(
+ ResourceState::ShaderResource,
+ ResourceState::UnorderedAccess,
+ ResourceState::CopyDestination,
+ ResourceState::CopySource);
+ bufferDesc.defaultState = ResourceState::UnorderedAccess;
+ bufferDesc.cpuAccessFlags = AccessFlag::Write | AccessFlag::Read;
+
+ ComPtr<IBufferResource> buffer;
+ GFX_CHECK_CALL_ABORT(device->createBufferResource(
+ bufferDesc,
+ (void*)initialData,
+ buffer.writeRef()));
+
+ IBufferResource::NativeHandle handle;
+ GFX_CHECK_CALL_ABORT(buffer->getNativeHandle(&handle));
+ if (device->getDeviceInfo().deviceType == gfx::DeviceType::Vulkan)
+ {
+ SLANG_CHECK(handle != NULL);
+ }
+#if SLANG_WINDOWS_FAMILY
+ else
+ {
+ auto d3d12Handle = (ID3D12Resource*)handle;
+ Slang::ComPtr<IUnknown> testHandle1;
+ GFX_CHECK_CALL_ABORT(d3d12Handle->QueryInterface<IUnknown>(testHandle1.writeRef()));
+ Slang::ComPtr<ID3D12Resource> testHandle2;
+ GFX_CHECK_CALL_ABORT(testHandle1->QueryInterface<ID3D12Resource>(testHandle2.writeRef()));
+ SLANG_CHECK(d3d12Handle == testHandle2.get());
+ }
+#endif
+ }
+
+ void getBufferResourceHandleTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum api)
+ {
+ if ((api & context->enabledApis) == 0)
+ {
+ SLANG_IGNORE_TEST;
+ }
+ Slang::ComPtr<IDevice> device;
+ IDevice::Desc deviceDesc = {};
+ switch (api)
+ {
+ case Slang::RenderApiFlag::D3D11:
+ deviceDesc.deviceType = gfx::DeviceType::DirectX11;
+ break;
+ case Slang::RenderApiFlag::D3D12:
+ deviceDesc.deviceType = gfx::DeviceType::DirectX12;
+ break;
+ case Slang::RenderApiFlag::Vulkan:
+ deviceDesc.deviceType = gfx::DeviceType::Vulkan;
+ break;
+ default:
+ SLANG_IGNORE_TEST;
+ }
+ deviceDesc.slang.slangGlobalSession = context->slangGlobalSession;
+ const char* searchPaths[] = { "", "../../tools/gfx-unit-test", "tools/gfx-unit-test" };
+ deviceDesc.slang.searchPathCount = (SlangInt)SLANG_COUNT_OF(searchPaths);
+ deviceDesc.slang.searchPaths = searchPaths;
+ auto createDeviceResult = gfxCreateDevice(&deviceDesc, device.writeRef());
+ if (SLANG_FAILED(createDeviceResult))
+ {
+ SLANG_IGNORE_TEST;
+ }
+
+ getBufferResourceHandleTestImpl(device, context);
+ }
+
+ SLANG_UNIT_TEST(getBufferResourceHandleD3D12)
+ {
+ return getBufferResourceHandleTestAPI(unitTestContext, Slang::RenderApiFlag::D3D12);
+ }
+
+ SLANG_UNIT_TEST(getBufferResourceHandleVulkan)
+ {
+ return getBufferResourceHandleTestAPI(unitTestContext, Slang::RenderApiFlag::Vulkan);
+ }
+
+}