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Diffstat (limited to 'tools/gfx-unit-test/get-buffer-resource-handle-test.cpp')
-rw-r--r--tools/gfx-unit-test/get-buffer-resource-handle-test.cpp51
1 files changed, 24 insertions, 27 deletions
diff --git a/tools/gfx-unit-test/get-buffer-resource-handle-test.cpp b/tools/gfx-unit-test/get-buffer-resource-handle-test.cpp
index 102986616..67b355376 100644
--- a/tools/gfx-unit-test/get-buffer-resource-handle-test.cpp
+++ b/tools/gfx-unit-test/get-buffer-resource-handle-test.cpp
@@ -1,47 +1,43 @@
#include "core/slang-basic.h"
#include "gfx-test-util.h"
-#include "gfx-util/shader-cursor.h"
-#include "slang-gfx.h"
+#include "slang-rhi/shader-cursor.h"
#include "unit-test/slang-unit-test.h"
+#include <slang-rhi.h>
+
#if SLANG_WINDOWS_FAMILY
#include <d3d12.h>
#endif
-using namespace gfx;
+using namespace rhi;
namespace gfx_test
{
void getBufferResourceHandleTestImpl(IDevice* device, UnitTestContext* context)
{
const int numberCount = 1;
- IBufferResource::Desc bufferDesc = {};
- bufferDesc.sizeInBytes = numberCount * sizeof(float);
- bufferDesc.format = gfx::Format::Unknown;
+ BufferDesc bufferDesc = {};
+ bufferDesc.size = numberCount * sizeof(float);
+ bufferDesc.format = rhi::Format::Undefined;
bufferDesc.elementSize = sizeof(float);
- bufferDesc.allowedStates = ResourceStateSet(
- ResourceState::ShaderResource,
- ResourceState::UnorderedAccess,
- ResourceState::CopyDestination,
- ResourceState::CopySource);
bufferDesc.defaultState = ResourceState::UnorderedAccess;
bufferDesc.memoryType = MemoryType::DeviceLocal;
+ bufferDesc.usage = BufferUsage::UnorderedAccess | BufferUsage::ShaderResource |
+ BufferUsage::CopySource | BufferUsage::CopyDestination;
- ComPtr<IBufferResource> buffer;
- GFX_CHECK_CALL_ABORT(device->createBufferResource(bufferDesc, nullptr, buffer.writeRef()));
+ ComPtr<IBuffer> buffer;
+ GFX_CHECK_CALL_ABORT(device->createBuffer(bufferDesc, nullptr, buffer.writeRef()));
- InteropHandle handle;
- GFX_CHECK_CALL_ABORT(buffer->getNativeResourceHandle(&handle));
- if (device->getDeviceInfo().deviceType == gfx::DeviceType::Vulkan)
+ NativeHandle handle;
+ GFX_CHECK_CALL_ABORT(buffer->getNativeHandle(&handle));
+ if (device->getInfo().deviceType == rhi::DeviceType::Vulkan)
{
- SLANG_CHECK(handle.handleValue != 0);
- SLANG_CHECK(handle.api == InteropHandleAPI::Vulkan);
+ SLANG_CHECK(handle.value != 0);
}
#if SLANG_WINDOWS_FAMILY
else
{
- SLANG_CHECK(handle.api == InteropHandleAPI::D3D12);
- auto d3d12Handle = (ID3D12Resource*)handle.handleValue;
+ auto d3d12Handle = (ID3D12Resource*)handle.value;
Slang::ComPtr<IUnknown> testHandle1;
GFX_CHECK_CALL_ABORT(d3d12Handle->QueryInterface<IUnknown>(testHandle1.writeRef()));
Slang::ComPtr<ID3D12Resource> testHandle2;
@@ -53,23 +49,24 @@ void getBufferResourceHandleTestImpl(IDevice* device, UnitTestContext* context)
void getBufferResourceHandleTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum api)
{
- gfxEnableDebugLayer(context->enableDebugLayers);
+ if (context->enableDebugLayers)
+ getRHI()->enableDebugLayers();
if ((api & context->enabledApis) == 0)
{
SLANG_IGNORE_TEST;
}
Slang::ComPtr<IDevice> device;
- IDevice::Desc deviceDesc = {};
+ DeviceDesc deviceDesc = {};
switch (api)
{
case Slang::RenderApiFlag::D3D11:
- deviceDesc.deviceType = gfx::DeviceType::DirectX11;
+ deviceDesc.deviceType = rhi::DeviceType::D3D11;
break;
case Slang::RenderApiFlag::D3D12:
- deviceDesc.deviceType = gfx::DeviceType::DirectX12;
+ deviceDesc.deviceType = rhi::DeviceType::D3D12;
break;
case Slang::RenderApiFlag::Vulkan:
- deviceDesc.deviceType = gfx::DeviceType::Vulkan;
+ deviceDesc.deviceType = rhi::DeviceType::Vulkan;
break;
default:
SLANG_IGNORE_TEST;
@@ -78,14 +75,14 @@ void getBufferResourceHandleTestAPI(UnitTestContext* context, Slang::RenderApiFl
const char* searchPaths[] = {"", "../../tools/gfx-unit-test", "tools/gfx-unit-test"};
deviceDesc.slang.searchPathCount = (SlangInt)SLANG_COUNT_OF(searchPaths);
deviceDesc.slang.searchPaths = searchPaths;
- auto createDeviceResult = gfxCreateDevice(&deviceDesc, device.writeRef());
+ auto createDeviceResult = getRHI()->createDevice(deviceDesc, device.writeRef());
if (SLANG_FAILED(createDeviceResult))
{
SLANG_IGNORE_TEST;
}
// Ignore this test on swiftshader. Swiftshader seems to have a bug that causes the test
// to crash.
- if (Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
+ if (Slang::String(device->getInfo().adapterName).toLower().contains("swiftshader"))
{
SLANG_IGNORE_TEST;
}