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-rw-r--r--tools/gfx-unit-test/get-buffer-handle-test.cpp98
1 files changed, 98 insertions, 0 deletions
diff --git a/tools/gfx-unit-test/get-buffer-handle-test.cpp b/tools/gfx-unit-test/get-buffer-handle-test.cpp
new file mode 100644
index 000000000..c8bd9bca5
--- /dev/null
+++ b/tools/gfx-unit-test/get-buffer-handle-test.cpp
@@ -0,0 +1,98 @@
+#include "tools/unit-test/slang-unit-test.h"
+
+#include "slang-gfx.h"
+#include "gfx-test-util.h"
+#include "tools/gfx-util/shader-cursor.h"
+#include "source/core/slang-basic.h"
+
+#if SLANG_WINDOWS_FAMILY
+#include <d3d12.h>
+#endif
+
+using namespace gfx;
+
+namespace gfx_test
+{
+ void getBufferHandleTestImpl(IDevice* device, UnitTestContext* context)
+ {
+ // We need to create a transient heap in order to create a command buffer.
+ Slang::ComPtr<ITransientResourceHeap> transientHeap;
+ ITransientResourceHeap::Desc transientHeapDesc = {};
+ transientHeapDesc.constantBufferSize = 4096;
+ GFX_CHECK_CALL_ABORT(
+ device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
+
+ auto commandBuffer = transientHeap->createCommandBuffer();
+ struct CloseComandBufferRAII
+ {
+ ICommandBuffer* m_commandBuffer;
+ ~CloseComandBufferRAII()
+ {
+ m_commandBuffer->close();
+ }
+ } closeCommandBufferRAII{ commandBuffer };
+ ICommandBuffer::NativeHandle handle = 0;
+ GFX_CHECK_CALL_ABORT(commandBuffer->getNativeHandle(&handle));
+ if (device->getDeviceInfo().deviceType == gfx::DeviceType::Vulkan)
+ {
+ // Check that the handle is not null, which is defined as 0.
+ SLANG_CHECK(handle != 0);
+ }
+#if SLANG_WINDOWS_FAMILY
+ else
+ {
+ auto d3d12Handle = (ID3D12GraphicsCommandList*)handle;
+ Slang::ComPtr<ID3D12CommandList> testHandle;
+ GFX_CHECK_CALL_ABORT(d3d12Handle->QueryInterface<ID3D12CommandList>(testHandle.writeRef()));
+ }
+#endif
+ }
+
+ void getBufferHandleTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum api)
+ {
+ if ((api & context->enabledApis) == 0)
+ {
+ SLANG_IGNORE_TEST;
+ }
+ Slang::ComPtr<IDevice> device;
+ IDevice::Desc deviceDesc = {};
+ switch (api)
+ {
+ case Slang::RenderApiFlag::D3D11:
+ deviceDesc.deviceType = gfx::DeviceType::DirectX11;
+ break;
+ case Slang::RenderApiFlag::D3D12:
+ deviceDesc.deviceType = gfx::DeviceType::DirectX12;
+ break;
+ case Slang::RenderApiFlag::Vulkan:
+ deviceDesc.deviceType = gfx::DeviceType::Vulkan;
+ break;
+ default:
+ SLANG_IGNORE_TEST;
+ }
+ deviceDesc.slang.slangGlobalSession = context->slangGlobalSession;
+ const char* searchPaths[] = { "", "../../tools/gfx-unit-test", "tools/gfx-unit-test" };
+ deviceDesc.slang.searchPathCount = (SlangInt)SLANG_COUNT_OF(searchPaths);
+ deviceDesc.slang.searchPaths = searchPaths;
+ auto createDeviceResult = gfxCreateDevice(&deviceDesc, device.writeRef());
+ if (SLANG_FAILED(createDeviceResult))
+ {
+ SLANG_IGNORE_TEST;
+ }
+
+ getBufferHandleTestImpl(device, context);
+ }
+
+#if SLANG_WINDOWS_FAMILY
+ SLANG_UNIT_TEST(getBufferHandleD3D12)
+ {
+ return getBufferHandleTestAPI(unitTestContext, Slang::RenderApiFlag::D3D12);
+ }
+#endif
+
+ SLANG_UNIT_TEST(getBufferHandleVulkan)
+ {
+ return getBufferHandleTestAPI(unitTestContext, Slang::RenderApiFlag::Vulkan);
+ }
+
+}