diff options
Diffstat (limited to 'tools/gfx-unit-test/compute-smoke.cpp')
| -rw-r--r-- | tools/gfx-unit-test/compute-smoke.cpp | 202 |
1 files changed, 101 insertions, 101 deletions
diff --git a/tools/gfx-unit-test/compute-smoke.cpp b/tools/gfx-unit-test/compute-smoke.cpp index 5e14a2e00..da8357591 100644 --- a/tools/gfx-unit-test/compute-smoke.cpp +++ b/tools/gfx-unit-test/compute-smoke.cpp @@ -1,115 +1,115 @@ -#include "tools/unit-test/slang-unit-test.h" - -#include "slang-gfx.h" #include "gfx-test-util.h" -#include "tools/gfx-util/shader-cursor.h" +#include "slang-gfx.h" #include "source/core/slang-basic.h" +#include "tools/gfx-util/shader-cursor.h" +#include "tools/unit-test/slang-unit-test.h" using namespace gfx; namespace gfx_test { - void computeSmokeTestImpl(IDevice* device, UnitTestContext* context) +void computeSmokeTestImpl(IDevice* device, UnitTestContext* context) +{ + Slang::ComPtr<ITransientResourceHeap> transientHeap; + ITransientResourceHeap::Desc transientHeapDesc = {}; + transientHeapDesc.constantBufferSize = 4096; + GFX_CHECK_CALL_ABORT( + device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); + + ComPtr<IShaderProgram> shaderProgram; + slang::ProgramLayout* slangReflection; + GFX_CHECK_CALL_ABORT( + loadComputeProgram(device, shaderProgram, "compute-smoke", "computeMain", slangReflection)); + + ComputePipelineStateDesc pipelineDesc = {}; + pipelineDesc.program = shaderProgram.get(); + ComPtr<gfx::IPipelineState> pipelineState; + GFX_CHECK_CALL_ABORT( + device->createComputePipelineState(pipelineDesc, pipelineState.writeRef())); + + const int numberCount = 4; + float initialData[] = {0.0f, 1.0f, 2.0f, 3.0f}; + IBufferResource::Desc bufferDesc = {}; + bufferDesc.sizeInBytes = numberCount * sizeof(float); + bufferDesc.format = gfx::Format::Unknown; + bufferDesc.elementSize = sizeof(float); + bufferDesc.allowedStates = ResourceStateSet( + ResourceState::ShaderResource, + ResourceState::UnorderedAccess, + ResourceState::CopyDestination, + ResourceState::CopySource); + bufferDesc.defaultState = ResourceState::UnorderedAccess; + bufferDesc.memoryType = MemoryType::DeviceLocal; + + ComPtr<IBufferResource> numbersBuffer; + GFX_CHECK_CALL_ABORT( + device->createBufferResource(bufferDesc, (void*)initialData, numbersBuffer.writeRef())); + + ComPtr<IResourceView> bufferView; + IResourceView::Desc viewDesc = {}; + viewDesc.type = IResourceView::Type::UnorderedAccess; + viewDesc.format = Format::Unknown; + GFX_CHECK_CALL_ABORT( + device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef())); + + // We have done all the set up work, now it is time to start recording a command buffer for + // GPU execution. { - Slang::ComPtr<ITransientResourceHeap> transientHeap; - ITransientResourceHeap::Desc transientHeapDesc = {}; - transientHeapDesc.constantBufferSize = 4096; - GFX_CHECK_CALL_ABORT( - device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); - - ComPtr<IShaderProgram> shaderProgram; - slang::ProgramLayout* slangReflection; - GFX_CHECK_CALL_ABORT(loadComputeProgram(device, shaderProgram, "compute-smoke", "computeMain", slangReflection)); - - ComputePipelineStateDesc pipelineDesc = {}; - pipelineDesc.program = shaderProgram.get(); - ComPtr<gfx::IPipelineState> pipelineState; - GFX_CHECK_CALL_ABORT( - device->createComputePipelineState(pipelineDesc, pipelineState.writeRef())); - - const int numberCount = 4; - float initialData[] = { 0.0f, 1.0f, 2.0f, 3.0f }; - IBufferResource::Desc bufferDesc = {}; - bufferDesc.sizeInBytes = numberCount * sizeof(float); - bufferDesc.format = gfx::Format::Unknown; - bufferDesc.elementSize = sizeof(float); - bufferDesc.allowedStates = ResourceStateSet( - ResourceState::ShaderResource, - ResourceState::UnorderedAccess, - ResourceState::CopyDestination, - ResourceState::CopySource); - bufferDesc.defaultState = ResourceState::UnorderedAccess; - bufferDesc.memoryType = MemoryType::DeviceLocal; - - ComPtr<IBufferResource> numbersBuffer; - GFX_CHECK_CALL_ABORT(device->createBufferResource( - bufferDesc, - (void*)initialData, - numbersBuffer.writeRef())); - - ComPtr<IResourceView> bufferView; - IResourceView::Desc viewDesc = {}; - viewDesc.type = IResourceView::Type::UnorderedAccess; - viewDesc.format = Format::Unknown; - GFX_CHECK_CALL_ABORT( - device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef())); - - // We have done all the set up work, now it is time to start recording a command buffer for - // GPU execution. - { - ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics }; - auto queue = device->createCommandQueue(queueDesc); - - auto commandBuffer = transientHeap->createCommandBuffer(); - auto encoder = commandBuffer->encodeComputeCommands(); - - auto rootObject = encoder->bindPipeline(pipelineState); - - slang::TypeReflection* addTransformerType = - slangReflection->findTypeByName("AddTransformer"); - - // Now we can use this type to create a shader object that can be bound to the root object. - ComPtr<IShaderObject> transformer; - GFX_CHECK_CALL_ABORT(device->createShaderObject( - addTransformerType, ShaderObjectContainerType::None, transformer.writeRef())); - // Set the `c` field of the `AddTransformer`. - float c = 1.0f; - ShaderCursor(transformer).getPath("c").setData(&c, sizeof(float)); - - ShaderCursor entryPointCursor( - rootObject->getEntryPoint(0)); // get a cursor the the first entry-point. - // Bind buffer view to the entry point. - entryPointCursor.getPath("buffer").setResource(bufferView); - - // Bind the previously created transformer object to root object. - entryPointCursor.getPath("transformer").setObject(transformer); - - encoder->dispatchCompute(1, 1, 1); - encoder->endEncoding(); - commandBuffer->close(); - queue->executeCommandBuffer(commandBuffer); - queue->waitOnHost(); - } - - compareComputeResult( - device, - numbersBuffer, - Slang::makeArray<float>(11.0f, 12.0f, 13.0f, 14.0f)); + ICommandQueue::Desc queueDesc = {ICommandQueue::QueueType::Graphics}; + auto queue = device->createCommandQueue(queueDesc); + + auto commandBuffer = transientHeap->createCommandBuffer(); + auto encoder = commandBuffer->encodeComputeCommands(); + + auto rootObject = encoder->bindPipeline(pipelineState); + + slang::TypeReflection* addTransformerType = + slangReflection->findTypeByName("AddTransformer"); + + // Now we can use this type to create a shader object that can be bound to the root object. + ComPtr<IShaderObject> transformer; + GFX_CHECK_CALL_ABORT(device->createShaderObject( + addTransformerType, + ShaderObjectContainerType::None, + transformer.writeRef())); + // Set the `c` field of the `AddTransformer`. + float c = 1.0f; + ShaderCursor(transformer).getPath("c").setData(&c, sizeof(float)); + + ShaderCursor entryPointCursor( + rootObject->getEntryPoint(0)); // get a cursor the the first entry-point. + // Bind buffer view to the entry point. + entryPointCursor.getPath("buffer").setResource(bufferView); + + // Bind the previously created transformer object to root object. + entryPointCursor.getPath("transformer").setObject(transformer); + + encoder->dispatchCompute(1, 1, 1); + encoder->endEncoding(); + commandBuffer->close(); + queue->executeCommandBuffer(commandBuffer); + queue->waitOnHost(); } - SLANG_UNIT_TEST(computeSmokeD3D12) - { - runTestImpl(computeSmokeTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12); - } + compareComputeResult( + device, + numbersBuffer, + Slang::makeArray<float>(11.0f, 12.0f, 13.0f, 14.0f)); +} - SLANG_UNIT_TEST(computeSmokeD3D11) - { - runTestImpl(computeSmokeTestImpl, unitTestContext, Slang::RenderApiFlag::D3D11); - } +SLANG_UNIT_TEST(computeSmokeD3D12) +{ + runTestImpl(computeSmokeTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12); +} - SLANG_UNIT_TEST(computeSmokeVulkan) - { - runTestImpl(computeSmokeTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan); - } +SLANG_UNIT_TEST(computeSmokeD3D11) +{ + runTestImpl(computeSmokeTestImpl, unitTestContext, Slang::RenderApiFlag::D3D11); +} +SLANG_UNIT_TEST(computeSmokeVulkan) +{ + runTestImpl(computeSmokeTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan); } + +} // namespace gfx_test |
