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-rw-r--r--tools/gfx-unit-test/buffer-barrier-test.cpp187
1 files changed, 69 insertions, 118 deletions
diff --git a/tools/gfx-unit-test/buffer-barrier-test.cpp b/tools/gfx-unit-test/buffer-barrier-test.cpp
index b128448d2..1d965628a 100644
--- a/tools/gfx-unit-test/buffer-barrier-test.cpp
+++ b/tools/gfx-unit-test/buffer-barrier-test.cpp
@@ -1,10 +1,11 @@
#include "core/slang-basic.h"
#include "gfx-test-util.h"
-#include "gfx-util/shader-cursor.h"
-#include "slang-gfx.h"
+#include "slang-rhi.h"
#include "unit-test/slang-unit-test.h"
-using namespace gfx;
+#include <slang-rhi/shader-cursor.h>
+
+using namespace rhi;
namespace gfx_test
{
@@ -12,58 +13,40 @@ struct Shader
{
ComPtr<IShaderProgram> program;
slang::ProgramLayout* reflection = nullptr;
- ComputePipelineStateDesc pipelineDesc = {};
- ComPtr<gfx::IPipelineState> pipelineState;
+ ComputePipelineDesc pipelineDesc = {};
+ ComPtr<IComputePipeline> pipeline;
};
struct Buffer
{
- IBufferResource::Desc desc;
- ComPtr<IBufferResource> buffer;
- ComPtr<IResourceView> view;
+ BufferDesc desc;
+ ComPtr<IBuffer> buffer;
+ ComPtr<ITextureView> view;
};
-void createFloatBuffer(
+ComPtr<IBuffer> createFloatBuffer(
IDevice* device,
- Buffer& outBuffer,
bool unorderedAccess,
- float* initialData,
- size_t elementCount)
+ size_t elementCount,
+ float* initialData = nullptr)
{
- outBuffer = {};
- IBufferResource::Desc& bufferDesc = outBuffer.desc;
- bufferDesc.sizeInBytes = elementCount * sizeof(float);
- bufferDesc.format = gfx::Format::Unknown;
- bufferDesc.elementSize = sizeof(float);
- bufferDesc.defaultState =
- unorderedAccess ? ResourceState::UnorderedAccess : ResourceState::ShaderResource;
- bufferDesc.memoryType = MemoryType::DeviceLocal;
- bufferDesc.allowedStates = ResourceStateSet(
- ResourceState::ShaderResource,
- ResourceState::CopyDestination,
- ResourceState::CopySource);
+ BufferDesc desc = {};
+ desc.size = elementCount * sizeof(float);
+ desc.elementSize = sizeof(float);
+ desc.format = Format::Undefined;
+ desc.memoryType = MemoryType::DeviceLocal;
+ desc.usage =
+ BufferUsage::ShaderResource | BufferUsage::CopyDestination | BufferUsage::CopySource;
if (unorderedAccess)
- bufferDesc.allowedStates.add(ResourceState::UnorderedAccess);
-
- GFX_CHECK_CALL_ABORT(
- device->createBufferResource(bufferDesc, (void*)initialData, outBuffer.buffer.writeRef()));
+ desc.usage |= BufferUsage::UnorderedAccess;
- IResourceView::Desc viewDesc = {};
- viewDesc.type = unorderedAccess ? IResourceView::Type::UnorderedAccess
- : IResourceView::Type::ShaderResource;
- viewDesc.format = Format::Unknown;
- GFX_CHECK_CALL_ABORT(
- device->createBufferView(outBuffer.buffer, nullptr, viewDesc, outBuffer.view.writeRef()));
+ ComPtr<IBuffer> buffer;
+ GFX_CHECK_CALL_ABORT(device->createBuffer(desc, (void*)initialData, buffer.writeRef()));
+ return buffer;
}
void barrierTestImpl(IDevice* device, UnitTestContext* context)
{
- Slang::ComPtr<ITransientResourceHeap> transientHeap;
- ITransientResourceHeap::Desc transientHeapDesc = {};
- transientHeapDesc.constantBufferSize = 4096;
- GFX_CHECK_CALL_ABORT(
- device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
-
Shader programA;
Shader programB;
GFX_CHECK_CALL_ABORT(loadComputeProgram(
@@ -80,106 +63,74 @@ void barrierTestImpl(IDevice* device, UnitTestContext* context)
programB.reflection));
programA.pipelineDesc.program = programA.program.get();
programB.pipelineDesc.program = programB.program.get();
- GFX_CHECK_CALL_ABORT(device->createComputePipelineState(
- programA.pipelineDesc,
- programA.pipelineState.writeRef()));
- GFX_CHECK_CALL_ABORT(device->createComputePipelineState(
- programB.pipelineDesc,
- programB.pipelineState.writeRef()));
-
- float initialData[] = {1.0f, 2.0f, 3.0f, 4.0f};
- Buffer inputBuffer;
- createFloatBuffer(device, inputBuffer, false, initialData, 4);
+ GFX_CHECK_CALL_ABORT(
+ device->createComputePipeline(programA.pipelineDesc, programA.pipeline.writeRef()));
- Buffer intermediateBuffer;
- createFloatBuffer(device, intermediateBuffer, true, nullptr, 4);
+ GFX_CHECK_CALL_ABORT(
+ device->createComputePipeline(programB.pipelineDesc, programB.pipeline.writeRef()));
- Buffer outputBuffer;
- createFloatBuffer(device, outputBuffer, true, nullptr, 4);
+ float initialData[] = {1.0f, 2.0f, 3.0f, 4.0f};
+ ComPtr<IBuffer> inputBuffer = createFloatBuffer(device, false, 4, initialData);
+ ComPtr<IBuffer> intermediateBuffer = createFloatBuffer(device, true, 4, nullptr);
+ ComPtr<IBuffer> outputBuffer = createFloatBuffer(device, true, 4, nullptr);
// We have done all the set up work, now it is time to start recording a command buffer for
// GPU execution.
{
- ICommandQueue::Desc queueDesc = {ICommandQueue::QueueType::Graphics};
- auto queue = device->createCommandQueue(queueDesc);
-
- auto commandBuffer = transientHeap->createCommandBuffer();
- auto encoder = commandBuffer->encodeComputeCommands();
- auto resourceEncoder = commandBuffer->encodeResourceCommands();
+ auto queue = device->getQueue(QueueType::Graphics);
+ auto commandEncoder = queue->createCommandEncoder();
// Write inputBuffer data to intermediateBuffer
- auto rootObjectA = encoder->bindPipeline(programA.pipelineState);
- ShaderCursor entryPointCursorA(rootObjectA->getEntryPoint(0));
- entryPointCursorA.getPath("inBuffer").setResource(inputBuffer.view);
- entryPointCursorA.getPath("outBuffer").setResource(intermediateBuffer.view);
-
- encoder->dispatchCompute(1, 1, 1);
-
- // Insert barrier to ensure writes to intermediateBuffer are complete before the next shader
- // starts executing
- auto bufferPtr = intermediateBuffer.buffer.get();
- resourceEncoder->bufferBarrier(
- 1,
- &bufferPtr,
- ResourceState::UnorderedAccess,
- ResourceState::ShaderResource);
- resourceEncoder->endEncoding();
-
- // Write intermediateBuffer to outputBuffer
- auto rootObjectB = encoder->bindPipeline(programB.pipelineState);
- ShaderCursor entryPointCursorB(rootObjectB->getEntryPoint(0));
- entryPointCursorB.getPath("inBuffer").setResource(intermediateBuffer.view);
- entryPointCursorB.getPath("outBuffer").setResource(outputBuffer.view);
-
- encoder->dispatchCompute(1, 1, 1);
- encoder->endEncoding();
- commandBuffer->close();
- queue->executeCommandBuffer(commandBuffer);
+ {
+ auto passEncoder = commandEncoder->beginComputePass();
+ auto rootObject = passEncoder->bindPipeline(programA.pipeline);
+
+ ShaderCursor cursor(rootObject->getEntryPoint(0));
+ cursor["inBuffer"].setBinding(inputBuffer);
+ cursor["outBuffer"].setBinding(intermediateBuffer);
+ passEncoder->dispatchCompute(1, 1, 1);
+ passEncoder->end();
+ }
+
+ // Resource transition is automatically handled.
+
+ // Write intermediateBuffer data to outputBuffer
+
+ {
+ auto passEncoder = commandEncoder->beginComputePass();
+ auto rootObject = passEncoder->bindPipeline(programB.pipeline);
+ ShaderCursor cursor(rootObject->getEntryPoint(0));
+ cursor["inBuffer"].setBinding(intermediateBuffer);
+ cursor["outBuffer"].setBinding(outputBuffer);
+ passEncoder->dispatchCompute(1, 1, 1);
+ passEncoder->end();
+ }
+
+
+ queue->submit(commandEncoder->finish());
queue->waitOnHost();
}
- compareComputeResult(
- device,
- outputBuffer.buffer,
- Slang::makeArray<float>(11.0f, 12.0f, 13.0f, 14.0f));
+
+ compareComputeResult(device, outputBuffer, makeArray<float>(11.0f, 12.0f, 13.0f, 14.0f));
}
-void barrierTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum api)
+void barrierTestAPI(UnitTestContext* context, DeviceType deviceType)
{
- gfxEnableDebugLayer(context->enableDebugLayers);
- if ((api & context->enabledApis) == 0)
- {
- SLANG_IGNORE_TEST
- }
- Slang::ComPtr<IDevice> device;
- IDevice::Desc deviceDesc = {};
- switch (api)
- {
- case Slang::RenderApiFlag::D3D12:
- deviceDesc.deviceType = gfx::DeviceType::DirectX12;
- break;
- case Slang::RenderApiFlag::Vulkan:
- deviceDesc.deviceType = gfx::DeviceType::Vulkan;
- break;
- default:
- SLANG_IGNORE_TEST
- }
- deviceDesc.slang.slangGlobalSession = context->slangGlobalSession;
- const char* searchPaths[] = {"", "../../tools/gfx-unit-test", "tools/gfx-unit-test"};
- deviceDesc.slang.searchPathCount = (SlangInt)SLANG_COUNT_OF(searchPaths);
- deviceDesc.slang.searchPaths = searchPaths;
- auto createDeviceResult = gfxCreateDevice(&deviceDesc, device.writeRef());
- if (SLANG_FAILED(createDeviceResult))
+ Slang::List<const char*> searchPaths = {"", "../../tools/gfx-unit-test", "tools/gfx-unit-test"};
+ auto device = createTestingDevice(context, deviceType, searchPaths);
+
+ if (!device)
{
SLANG_IGNORE_TEST
}
- barrierTestImpl(device, context);
+ barrierTestImpl(device.get(), context);
}
SLANG_UNIT_TEST(bufferBarrierVulkan)
{
- barrierTestAPI(unitTestContext, Slang::RenderApiFlag::Vulkan);
+ barrierTestAPI(unitTestContext, DeviceType::Vulkan);
}
} // namespace gfx_test