diff options
Diffstat (limited to 'tests')
| -rw-r--r-- | tests/wgsl/texture-sampler-less.slang | 8 | ||||
| -rw-r--r-- | tests/wgsl/texture.slang | 8 |
2 files changed, 12 insertions, 4 deletions
diff --git a/tests/wgsl/texture-sampler-less.slang b/tests/wgsl/texture-sampler-less.slang index 1a6cb5341..893e867b7 100644 --- a/tests/wgsl/texture-sampler-less.slang +++ b/tests/wgsl/texture-sampler-less.slang @@ -311,23 +311,27 @@ bool TEST_texture( // https://www.w3.org/TR/WGSL/#texturegather // ================================== -#if 0 + // WGSL: textureGather({{.*}}t2D && all(Tv4(T(0)) == t2D.Gather(float2(u, u))) + // WGSL: textureGather({{.*}}tCube && all(Tv4(T(0)) == tCube.Gather(normalize(float3(u, 1 - u, u)))) + // WGSL: textureGather({{.*}}t2DArray && all(Tv4(T(0)) == t2DArray.Gather(float3(u, u, 0))) + // WGSL: textureGather({{.*}}tCubeArray && all(Tv4(T(0)) == tCubeArray.Gather(float4(normalize(float3(u, 1 - u, u)), 0))) #if TEST_WHEN_CONSTEXPR_WORKS_FOR_OFFSET // Offset variant + // W-GSL: textureGather({{.*}}t2D && all(Tv4(T(0)) == t2D.Gather(float2(u2, u), int2(0, 0))) + // W-GSL: textureGather({{.*}}t2DArray && all(Tv4(T(0)) == t2DArray.Gather(float3(u2, u, 0), int2(0, 0))) #endif // #if TEST_WHEN_CONSTEXPR_WORKS_FOR_OFFSET -#endif // ===================================== // T SampleGrad() diff --git a/tests/wgsl/texture.slang b/tests/wgsl/texture.slang index 999555a55..af39cf52a 100644 --- a/tests/wgsl/texture.slang +++ b/tests/wgsl/texture.slang @@ -346,21 +346,25 @@ bool TEST_texture( // https://www.w3.org/TR/WGSL/#texturegather // ================================== -#if 0 + // WGSL: textureGather({{.*}}t2D && all(Tv4(T(0)) == t2D.Gather(samplerState, float2(u, u))) + // WGSL: textureGather({{.*}}tCube && all(Tv4(T(0)) == tCube.Gather(samplerState, normalize(float3(u, 1 - u, u)))) + // WGSL: textureGather({{.*}}t2DArray && all(Tv4(T(0)) == t2DArray.Gather(samplerState, float3(u, u, 0))) + // WGSL: textureGather({{.*}}tCubeArray && all(Tv4(T(0)) == tCubeArray.Gather(samplerState, float4(normalize(float3(u, 1 - u, u)), 0))) // Offset variant + // WGSL: textureGather({{.*}}t2D && all(Tv4(T(0)) == t2D.Gather(samplerState, float2(u2, u), int2(0, 0))) + // WGSL: textureGather({{.*}}t2DArray && all(Tv4(T(0)) == t2DArray.Gather(samplerState, float3(u2, u, 0), int2(0, 0))) -#endif // ===================================== // T SampleGrad() |
