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-rw-r--r--tests/compute/half-texture-simple.slang53
-rw-r--r--tests/compute/half-texture-simple.slang.expected.txt4
2 files changed, 57 insertions, 0 deletions
diff --git a/tests/compute/half-texture-simple.slang b/tests/compute/half-texture-simple.slang
new file mode 100644
index 000000000..1f775ec59
--- /dev/null
+++ b/tests/compute/half-texture-simple.slang
@@ -0,0 +1,53 @@
+//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -shaderobj
+//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj
+//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -shaderobj
+//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -use-dxil -shaderobj
+// TODO(JS): Doesn't work on vk currently, because createTextureView not implemented on vk renderer
+//DISABLE_TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj
+//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj
+
+// Doesn't work on CUDA, not clear why yet
+//DISABLE_TEST_INPUT: Texture1D(format=R_Float16, size=4, content = one, mipMaps=1):name tLoad1D
+//Texture1D<float> tLoad1D;
+
+//TEST_INPUT: Texture1D(format=R_Float16, size=4, content = one):name t1D
+Texture1D<float> t1D;
+//TEST_INPUT: Texture2D(format=R_Float16, size=4, content = one):name t2D
+Texture2D<float> t2D;
+//TEST_INPUT: Texture3D(format=R_Float16, size=4, content = one):name t3D
+Texture3D<float> t3D;
+//TEST_INPUT: TextureCube(format=R_Float16, size=4, content = one):name tCube
+TextureCube<float> tCube;
+
+//TEST_INPUT: Texture1D(format=R_Float16, size=4, content = one, arrayLength=2):name t1DArray
+Texture1DArray<float> t1DArray;
+//TEST_INPUT: Texture2D(format=R_Float16, size=4, content = one, arrayLength=2):name t2DArray
+Texture2DArray<float> t2DArray;
+//TEST_INPUT: TextureCube(format=R_Float16, size=4, content = one, arrayLength=2):name tCubeArray
+TextureCubeArray<float> tCubeArray;
+
+//TEST_INPUT: Sampler:name samplerState
+SamplerState samplerState;
+
+//TEST_INPUT: ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer
+RWStructuredBuffer<float> outputBuffer;
+
+[numthreads(4, 1, 1)]
+void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
+{
+ int idx = dispatchThreadID.x;
+ float u = idx * (1.0f / 4);
+
+ float val = 0.0f;
+
+ val += t1D.SampleLevel(samplerState, u, 0);
+ val += t2D.SampleLevel(samplerState, float2(u, u), 0);
+ val += t3D.SampleLevel(samplerState, float3(u, u, u), 0);
+ val += tCube.SampleLevel(samplerState, normalize(float3(u, 1 - u, u)), 0);
+
+ val += t1DArray.SampleLevel(samplerState, float2(u, 0), 0);
+ val += t2DArray.SampleLevel(samplerState, float3(u, u, 0), 0);
+ val += tCubeArray.SampleLevel(samplerState, float4(u, u, u, 0), 0);
+
+ outputBuffer[idx] = val;
+}
diff --git a/tests/compute/half-texture-simple.slang.expected.txt b/tests/compute/half-texture-simple.slang.expected.txt
new file mode 100644
index 000000000..cf6e7405a
--- /dev/null
+++ b/tests/compute/half-texture-simple.slang.expected.txt
@@ -0,0 +1,4 @@
+40E00000
+40E00000
+40E00000
+40E00000