diff options
Diffstat (limited to 'tests')
| -rw-r--r-- | tests/compute/nonuniformres-as-function-parameter.slang | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/tests/compute/nonuniformres-as-function-parameter.slang b/tests/compute/nonuniformres-as-function-parameter.slang new file mode 100644 index 000000000..daffc848e --- /dev/null +++ b/tests/compute/nonuniformres-as-function-parameter.slang @@ -0,0 +1,141 @@ +//TEST:SIMPLE(filecheck=CHECK_SPV):-target spirv -entry main -stage compute +//TEST:SIMPLE(filecheck=CHECK_GLSL_SPV):-target spirv -entry main -stage compute -emit-spirv-via-glsl +//TEST:SIMPLE(filecheck=CHECK_GLSL):-target glsl -entry main -stage compute +//TEST:SIMPLE(filecheck=CHECK_HLSL):-target hlsl -entry main -stage compute +RWStructuredBuffer<uint> globalBuffer[] : register(t0, space0); +RWStructuredBuffer<uint3> outputBuffer; + +struct MyStruct +{ + uint a; + uint b; + uint c; +}; + + +MyStruct func(RWStructuredBuffer<uint> buffer) +{ + MyStruct a; + + // CHECK_GLSL: globalBuffer_0[nonuniformEXT({{.*}})] + // CHECK_GLSL: globalBuffer_0[nonuniformEXT({{.*}})] + + // For the last test case 3 that the callee passes globalBuffer[bufferIdx3] to the function, + // we should not see nonuniformEXT here. + + // CHECK_GLSL: globalBuffer_0[_{{.*}})] + // CHECK_GLSL: globalBuffer_0[_{{.*}})] + a.a = buffer[0]; + a.b = a.a + 1; + a.c = a.a + a.b + 1; + + return a; +} + +[shader("compute")] +[numthreads(1, 1, 1)] +void main(uint2 pixelIndex : SV_DispatchThreadID) +{ + + // CHECK_SPV: OpDecorate %[[VAR1:[a-zA-Z0-9_]+]] NonUniform + // CHECK_SPV: OpDecorate %[[VAR2:[a-zA-Z0-9_]+]] NonUniform + // CHECK_SPV: OpDecorate %[[VAR3:[a-zA-Z0-9_]+]] NonUniform + + + // CHECK_GLSL_SPV: OpDecorate %[[VAR1:[a-zA-Z0-9_]+]] NonUniform + // CHECK_GLSL_SPV: OpDecorate %[[VAR2:[a-zA-Z0-9_]+]] NonUniform + // CHECK_GLSL_SPV: OpDecorate %[[VAR3:[a-zA-Z0-9_]+]] NonUniform + // CHECK_GLSL_SPV: OpDecorate %[[VAR4:[a-zA-Z0-9_]+]] NonUniform + // CHECK_GLSL_SPV: OpDecorate %[[VAR5:[a-zA-Z0-9_]+]] NonUniform + // CHECK_GLSL_SPV: OpDecorate %[[VAR6:[a-zA-Z0-9_]+]] NonUniform + // CHECK_GLSL_SPV: OpDecorate %[[VAR7:[a-zA-Z0-9_]+]] NonUniform + // CHECK_GLSL_SPV: OpDecorate %[[VAR8:[a-zA-Z0-9_]+]] NonUniform + // CHECK_GLSL_SPV: OpDecorate %[[VAR9:[a-zA-Z0-9_]+]] NonUniform + // CHECK_GLSL_SPV: OpDecorate %[[VAR10:[a-zA-Z0-9_]+]] NonUniform + // CHECK_GLSL_SPV: OpDecorate %[[VAR11:[a-zA-Z0-9_]+]] NonUniform + // CHECK_GLSL_SPV: OpDecorate %[[VAR12:[a-zA-Z0-9_]+]] NonUniform + // CHECK_GLSL_SPV: OpDecorate %[[VAR13:[a-zA-Z0-9_]+]] NonUniform + // CHECK_GLSL_SPV: OpDecorate %[[VAR14:[a-zA-Z0-9_]+]] NonUniform + // CHECK_GLSL_SPV: OpDecorate %[[VAR15:[a-zA-Z0-9_]+]] NonUniform + // CHECK_GLSL_SPV: OpDecorate %[[VAR16:[a-zA-Z0-9_]+]] NonUniform + // CHECK_GLSL_SPV: OpDecorate %[[VAR17:[a-zA-Z0-9_]+]] NonUniform + // CHECK_GLSL_SPV: OpDecorate %[[VAR18:[a-zA-Z0-9_]+]] NonUniform + + + // Test case 1: slang will specialize the func call to 'MyStruct func(uint)' + uint bufferIdx = pixelIndex.x; + uint nonUniformIdx = NonUniformResourceIndex(bufferIdx); + RWStructuredBuffer<uint> buffer = globalBuffer[nonUniformIdx]; + + // CHECK_SPV: %[[VAR1]] = OpAccessChain %_ptr_StorageBuffer_RWStructuredBuffer{{.*}} %{{.*}} %bufferIdx + + // CHECK_GLSL_SPV: %[[VAR1]] = OpCopyObject %uint %{{.*}} + + // CHECK_GLSL_SPV: %[[VAR4]] = OpCopyObject %uint %[[VAR1]] + // CHECK_GLSL_SPV: %[[VAR5]] = OpAccessChain %_ptr_Uniform_uint %globalBuffer_0 %[[VAR4]] %int_0 %int_0 + // CHECK_GLSL_SPV: %[[VAR6]] = OpLoad %uint %[[VAR5]] + + // CHECK_GLSL_SPV: %[[VAR7]] = OpCopyObject %uint %[[VAR1]] + // CHECK_GLSL_SPV: %[[VAR8]] = OpAccessChain %_ptr_Uniform_uint %globalBuffer_0 %[[VAR7]] %int_0 %int_0 + // CHECK_GLSL_SPV: %[[VAR9]] = OpLoad %uint %[[VAR8]] + + // CHECK_GLSL: func_0({{.*}}nonuniformEXT({{.*}})) + // CHECK_HLSL: func_0(globalBuffer_0[NonUniformResourceIndex({{.*}})]) + MyStruct myStruct = func(buffer); + + int bufferIdx2 = pixelIndex.y; + + // Test case 2: Make sure we cover the case for the different data type of the index. + // In this case, slang will specialize the function to 'MyStruct func(int)' + // CHECK_SPV: %[[VAR2]] = OpAccessChain %_ptr_StorageBuffer_RWStructuredBuffer{{.*}} %{{.*}} %bufferIdx2 + + + // CHECK_GLSL_SPV: %[[VAR2]] = OpCopyObject %int %{{.*}} + + // CHECK_GLSL-SPV: %[[VAR10]] = OpCopyObject %int %[[VAR2]] + // CHECK_GLSL-SPV: %[[VAR11]] = OpAccessChain %_ptr_Uniform_uint %globalBuffer_0 %[[VAR10]] %int_0 %int_0 + // CHECK_GLSL-SPV: %[[VAR12]] = OpLoad %uint %[[VAR11]] + + // CHECK_GLSL-SPV: %[[VAR13]] = OpCopyObject %int %[[VAR2]] + // CHECK_GLSL-SPV: %[[VAR14]] = OpAccessChain %_ptr_Uniform_uint %globalBuffer_0 %[[VAR13]] %int_0 %int_0 + // CHECK_GLSL-SPV: %[[VAR15]] = OpLoad %uint %[[VAR14]] + RWStructuredBuffer<uint> buffer2 = globalBuffer[NonUniformResourceIndex(bufferIdx2)]; + + // CHECK_GLSL: func_1({{.*}}nonuniformEXT({{.*}})) + // CHECK_HLSL: func_0(globalBuffer_0[NonUniformResourceIndex({{.*}})]) + MyStruct myStruct2 = func(buffer2); + + // Test case 3: Test the case that we handle the uniformity correctly, the NonUniformResourceIndex will not propagate + // to the function, so there should no NonUniform decoration appeared. + int bufferIdx3 = pixelIndex.y; + RWStructuredBuffer<uint> buffer3 = globalBuffer[bufferIdx3]; + + // CHECK_SPV: %[[VAR4:[a-zA-Z0-9_]+]] = OpAccessChain %_ptr_StorageBuffer_RWStructuredBuffer{{.*}} %{{.*}} %bufferIdx2 + + // Test to make sure this command is not decorated with NonUniform: + // CHECK_SPV-NOT: OpDecorate %[[VAR4]] NonUniform + MyStruct myStruct3 = func(buffer3); + + + // Test case 4: Test to make sure we correctly cover the case that intCast or uintCast of a NonUniformResourceIndex + // is still a NonUniformResourceIndex. + + // CHECK_SPV: %[[VAR5:[a-zA-Z0-9_]+]] = OpBitcast %uint %{{.*}} + // CHECK_SPV: %[[VAR3]] = OpAccessChain %_ptr_StorageBuffer_RWStructuredBuffer{{.*}} %{{.*}} %[[VAR5]] + + // CHECK_GLSL-SPV: %[[VAR19:[a-zA-Z0-9_]+]] = OpBitcast %int %[[VAR3]] + // CHECK_GLSL-SPV: %[[VAR16]] = OpCopyObject %int %[[VAR19]] + // CHECK_GLSL-SPV: %[[VAR17]] = OpAccessChain %_ptr_Uniform_uint %globalBuffer_0 %[[VAR16]] %int_0 %int_0 + // CHECK_GLSL-SPV: %[[VAR18]] = OpLoad %uint %[[VAR17]] + // + // Since after the nested cast, the index data type is 'uint' now, make sure it calls the same function as the test case 1. + // CHECK_GLSL: func_0({{.*}}nonuniformEXT({{.*}})) + RWStructuredBuffer<uint> buffer4 = globalBuffer[(uint)((int)NonUniformResourceIndex(bufferIdx))]; + MyStruct myStruct4 = func(buffer4); + + outputBuffer[0] = uint3(myStruct.a, myStruct.b, myStruct.c); + outputBuffer[1] = uint3(myStruct2.a, myStruct2.b, myStruct2.c); + outputBuffer[2] = uint3(myStruct3.a, myStruct3.b, myStruct3.c); + outputBuffer[3] = uint3(myStruct4.a, myStruct4.b, myStruct4.c); +} + |
