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-rw-r--r--tests/glsl/compute-shader-layout-id.slang19
-rw-r--r--tests/spirv/spec-constant-numthreads.slang35
2 files changed, 54 insertions, 0 deletions
diff --git a/tests/glsl/compute-shader-layout-id.slang b/tests/glsl/compute-shader-layout-id.slang
new file mode 100644
index 000000000..bee8137d8
--- /dev/null
+++ b/tests/glsl/compute-shader-layout-id.slang
@@ -0,0 +1,19 @@
+//TEST:SIMPLE(filecheck=CHECK): -target spirv -stage compute -entry main -allow-glsl
+#version 450
+
+[vk::constant_id(1)]
+const int constValue1 = 0;
+
+[vk::constant_id(2)]
+const int constValue3 = 5;
+
+// CHECK-DAG: OpExecutionModeId %main LocalSizeId %[[C0:[0-9A-Za-z_]+]] %[[C1:[0-9A-Za-z_]+]] %[[C2:[0-9A-Za-z_]+]]
+// CHECK-DAG: OpDecorate %[[C0]] SpecId 1
+// CHECK-DAG: OpDecorate %[[C1]] SpecId 0
+// CHECK-DAG: OpDecorate %[[C2]] SpecId 2
+
+layout(local_size_x_id = 1, local_size_y_id = 0, local_size_z = constValue3) in;
+void main()
+{
+}
+
diff --git a/tests/spirv/spec-constant-numthreads.slang b/tests/spirv/spec-constant-numthreads.slang
new file mode 100644
index 000000000..5c133219c
--- /dev/null
+++ b/tests/spirv/spec-constant-numthreads.slang
@@ -0,0 +1,35 @@
+//TEST:SIMPLE(filecheck=GLSL): -target glsl -allow-glsl
+//TEST:SIMPLE(filecheck=GLSL): -target glsl
+//TEST:SIMPLE(filecheck=CHECK): -target spirv -allow-glsl
+//TEST:SIMPLE(filecheck=CHECK): -target spirv
+
+// CHECK-DAG: OpExecutionModeId %computeMain1 LocalSizeId %[[C0:[0-9A-Za-z_]+]] %[[C1:[0-9A-Za-z_]+]] %[[C2:[0-9A-Za-z_]+]]
+// CHECK-DAG: OpDecorate %[[C0]] SpecId 1
+// CHECK-DAG: OpDecorate %[[C1]] SpecId 0
+// CHECK-DAG: %[[C2]] = OpConstant %int 4
+// CHECK-DAG: OpStore %{{.*}} %[[C0]]
+// CHECK-DAG: OpStore %{{.*}} %[[C1]]
+// CHECK-DAG: OpStore %{{.*}} %[[C2]]
+
+// GLSL-DAG: layout(constant_id = 1)
+// GLSL-DAG: int constValue0_0 = 0;
+// GLSL-DAG: layout(constant_id = 0)
+// GLSL-DAG: int constValue1_0 = 0;
+// GLSL-DAG: layout(local_size_x_id = 1, local_size_y_id = 0, local_size_z = 4) in;
+
+[vk::specialization_constant]
+const int constValue0 = 0;
+
+[vk::constant_id(0)]
+const int constValue1 = 0;
+
+RWStructuredBuffer<int> outputBuffer;
+
+[numthreads(constValue0, constValue1, 4)]
+void computeMain1()
+{
+ int3 size = WorkgroupSize();
+ outputBuffer[0] = size.x;
+ outputBuffer[1] = size.y;
+ outputBuffer[2] = size.z;
+}