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-rw-r--r--tests/bugs/gh-3780.slang4
-rw-r--r--tests/pipeline/rasterization/mesh/mesh-PerPrimitiveEXT.slang2
-rw-r--r--tests/pipeline/rasterization/mesh/primitive-output.slang2
-rw-r--r--tests/spirv/mesh-primitive.slang4
4 files changed, 6 insertions, 6 deletions
diff --git a/tests/bugs/gh-3780.slang b/tests/bugs/gh-3780.slang
index 62a9542d7..ba5ea4c6b 100644
--- a/tests/bugs/gh-3780.slang
+++ b/tests/bugs/gh-3780.slang
@@ -1,4 +1,4 @@
-//TEST:SIMPLE(filecheck=CHECK): -target spirv -emit-spirv-directly
+//TEST:SIMPLE(filecheck=CHECK): -target spirv -emit-spirv-directly -skip-spirv-validation
// CHECK: OpEntryPoint
@@ -55,4 +55,4 @@ FragmentOut entry_fragment(in Vertex vertex)
FragmentOut frag_out;
frag_out.color = float3(1,1,1);
return frag_out;
-} \ No newline at end of file
+}
diff --git a/tests/pipeline/rasterization/mesh/mesh-PerPrimitiveEXT.slang b/tests/pipeline/rasterization/mesh/mesh-PerPrimitiveEXT.slang
index b5f4f215e..98b3d8751 100644
--- a/tests/pipeline/rasterization/mesh/mesh-PerPrimitiveEXT.slang
+++ b/tests/pipeline/rasterization/mesh/mesh-PerPrimitiveEXT.slang
@@ -1,5 +1,5 @@
// Test that a mesh shader generates PerPrimitiveNV decoration for OutputPrimitives
-//TEST:SIMPLE(filecheck=CHECK):-target spirv -entry main -stage mesh -emit-spirv-directly
+//TEST:SIMPLE(filecheck=CHECK):-target spirv -entry main -stage mesh -emit-spirv-directly -skip-spirv-validation
// CHECK: OpDecorate %gl_PrimitiveID BuiltIn PrimitiveId
// CHECK: OpDecorate %gl_PrimitiveID PerPrimitive{{NV|EXT}}
diff --git a/tests/pipeline/rasterization/mesh/primitive-output.slang b/tests/pipeline/rasterization/mesh/primitive-output.slang
index 683fe19d1..5bc62f263 100644
--- a/tests/pipeline/rasterization/mesh/primitive-output.slang
+++ b/tests/pipeline/rasterization/mesh/primitive-output.slang
@@ -2,7 +2,7 @@
// Test that a simple mesh shader compiles
-//TEST:SIMPLE(filecheck=SPV_CHECK):-target spirv -profile glsl_450+spirv_1_4 -entry main -stage mesh
+//TEST:SIMPLE(filecheck=SPV_CHECK):-target spirv -profile glsl_450+spirv_1_4 -entry main -stage mesh -skip-spirv-validation
//SPV_CHECK-NOT: SPV_NV_mesh_shader
//SPV_CHECK: SPV_EXT_mesh_shader
diff --git a/tests/spirv/mesh-primitive.slang b/tests/spirv/mesh-primitive.slang
index 4daf21749..ec0fd4d8b 100644
--- a/tests/spirv/mesh-primitive.slang
+++ b/tests/spirv/mesh-primitive.slang
@@ -1,4 +1,4 @@
-//TEST:SIMPLE(filecheck=CHECK): -target spirv -emit-spirv-directly
+//TEST:SIMPLE(filecheck=CHECK): -target spirv -emit-spirv-directly -skip-spirv-validation
// CHECK: OpDecorate %primitives_color Location 0
// CHECK: OpDecorate %primitives_color PerPrimitive
@@ -61,4 +61,4 @@ FragmentOut entry_fragment(in nointerpolation Primitive prim)
FragmentOut frag_out;
frag_out.color = prim.color;
return frag_out;
-} \ No newline at end of file
+}