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-rw-r--r--tests/cross-compile/glsl-bool-ops.slang43
-rw-r--r--tests/cross-compile/glsl-bool-ops.slang.expected.txt4
2 files changed, 47 insertions, 0 deletions
diff --git a/tests/cross-compile/glsl-bool-ops.slang b/tests/cross-compile/glsl-bool-ops.slang
new file mode 100644
index 000000000..a7cf21f23
--- /dev/null
+++ b/tests/cross-compile/glsl-bool-ops.slang
@@ -0,0 +1,43 @@
+// glsl-bool-ops.slang
+
+// This test exists to ensure that binary operations on
+// vectors of `bool` produce correct GLSL/SPIR-V output.
+
+//TEST(compute):COMPARE_COMPUTE:-dx11 -compute
+//TEST(compute):COMPARE_COMPUTE:-vk -compute
+
+uint test(uint val)
+{
+ bool2 a = val > uint2(0);
+ bool2 b = (val & uint2(1)) == 0;
+ bool2 c = val < uint2(3);
+
+ bool2 d = a && b;
+ bool2 e = a || c;
+
+ bool2 f = !(a & b);
+ bool2 g = a | c;
+ bool2 h = a ^ c;
+
+ uint2 t = 0;
+ t = t*2 + d;
+ t = t*2 + e;
+ t = t*2 + f;
+ t = t*2 + g;
+ t = t*2 + h;
+
+ uint result = 0;
+ result = result*256 + t.x;
+ result = result*256 + t.y;
+ return result;
+}
+
+//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer
+RWStructuredBuffer<uint> outputBuffer;
+
+[numthreads(4, 1, 1)]
+void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
+{
+ uint tid = dispatchThreadID.x;
+ outputBuffer[tid] = test(tid);
+}
diff --git a/tests/cross-compile/glsl-bool-ops.slang.expected.txt b/tests/cross-compile/glsl-bool-ops.slang.expected.txt
new file mode 100644
index 000000000..b511eeb33
--- /dev/null
+++ b/tests/cross-compile/glsl-bool-ops.slang.expected.txt
@@ -0,0 +1,4 @@
+F0F
+E0E
+1A1A
+F0F \ No newline at end of file