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-rw-r--r--tests/vkray/anyhit.slang.glsl10
-rw-r--r--tests/vkray/closesthit.slang.glsl14
-rw-r--r--tests/vkray/intersection.slang.glsl14
-rw-r--r--tests/vkray/miss.slang.glsl4
-rw-r--r--tests/vkray/raygen.slang.glsl146
5 files changed, 89 insertions, 99 deletions
diff --git a/tests/vkray/anyhit.slang.glsl b/tests/vkray/anyhit.slang.glsl
index 7fb9ac553..43fd29e01 100644
--- a/tests/vkray/anyhit.slang.glsl
+++ b/tests/vkray/anyhit.slang.glsl
@@ -1,6 +1,6 @@
// anyhit.slang.glsl
#version 460
-#extension GL_NVX_raytracing : require
+#extension GL_NV_ray_tracing : require
struct Params_0
{
@@ -23,13 +23,13 @@ struct SphereHitAttributes_0
{
vec3 normal_0;
};
-hitAttributeNVX SphereHitAttributes_0 _S2;
+hitAttributeNV SphereHitAttributes_0 _S2;
struct ShadowRay_0
{
vec4 hitDistance_0;
};
-rayPayloadInNVX ShadowRay_0 _S3;
+rayPayloadInNV ShadowRay_0 _S3;
void main()
{
@@ -45,11 +45,11 @@ void main()
if(val_0 > float(0))
{
- terminateRayNVX();
+ terminateRayNV();
}
else
{
- ignoreIntersectionNVX();
+ ignoreIntersectionNV();
}
}
diff --git a/tests/vkray/closesthit.slang.glsl b/tests/vkray/closesthit.slang.glsl
index 2db319a7f..d4b9e7a6a 100644
--- a/tests/vkray/closesthit.slang.glsl
+++ b/tests/vkray/closesthit.slang.glsl
@@ -1,6 +1,6 @@
// closesthit.slang.glsl
#version 460
-#extension GL_NVX_raytracing : require
+#extension GL_NV_ray_tracing : require
layout(std430) buffer _S1
{
@@ -12,32 +12,32 @@ struct BuiltInTriangleIntersectionAttributes_0
vec2 barycentrics_0;
};
-hitAttributeNVX BuiltInTriangleIntersectionAttributes_0 _S2;
+hitAttributeNV BuiltInTriangleIntersectionAttributes_0 _S2;
struct ReflectionRay_0
{
vec4 color_0;
};
-rayPayloadInNVX ReflectionRay_0 _S3;
+rayPayloadInNV ReflectionRay_0 _S3;
void main()
{
BuiltInTriangleIntersectionAttributes_0 _S4 = _S2;
- uint _S5 = gl_InstanceCustomIndexNVX;
+ uint _S5 = gl_InstanceCustomIndexNV;
uint _S6 = gl_InstanceID;
uint _S7 = _S5 + _S6;
uint _S8 = gl_PrimitiveID;
uint _S9 = _S7 + _S8;
- uint _S10 = gl_HitKindNVX;
+ uint _S10 = gl_HitKindNV;
vec4 color_1 = colors_0[_S9 + _S10];
- float _S11 = gl_HitTNVX;
- float _S12 = gl_RayTminNVX;
+ float _S11 = gl_HitTNV;
+ float _S12 = gl_RayTminNV;
_S3.color_0 = color_1 * (_S11 - _S12);
diff --git a/tests/vkray/intersection.slang.glsl b/tests/vkray/intersection.slang.glsl
index 2fb999947..cfa53efa7 100644
--- a/tests/vkray/intersection.slang.glsl
+++ b/tests/vkray/intersection.slang.glsl
@@ -1,7 +1,7 @@
//TEST_IGNORE_FILE:
#version 460
-#extension GL_NVX_raytracing : require
+#extension GL_NV_ray_tracing : require
struct Sphere_0
{
@@ -40,28 +40,28 @@ bool rayIntersectsSphere_0(
return tHit_0 >= ray_0.TMin_0;
}
-hitAttributeNVX SphereHitAttributes_0 a_0;
+hitAttributeNV SphereHitAttributes_0 a_0;
bool ReportHit_0(float tHit_1, uint hitKind_0, SphereHitAttributes_0 attributes_0)
{
a_0 = attributes_0;
- bool _S1 = reportIntersectionNVX(tHit_1, hitKind_0);
+ bool _S1 = reportIntersectionNV(tHit_1, hitKind_0);
return _S1;
}
void main()
{
RayDesc_0 ray_1;
- vec3 _S2 = gl_ObjectRayOriginNVX;
+ vec3 _S2 = gl_ObjectRayOriginNV;
ray_1.Origin_0 = _S2;
- vec3 _S3 = gl_ObjectRayDirectionNVX;
+ vec3 _S3 = gl_ObjectRayDirectionNV;
ray_1.Direction_0 = _S3;
- float _S4 = gl_RayTminNVX;
+ float _S4 = gl_RayTminNV;
ray_1.TMin_0 = _S4;
- float _S5 = gl_RayTmaxNVX;
+ float _S5 = gl_RayTmaxNV;
ray_1.TMax_0 = _S5;
diff --git a/tests/vkray/miss.slang.glsl b/tests/vkray/miss.slang.glsl
index 7ced92c24..33cff4a34 100644
--- a/tests/vkray/miss.slang.glsl
+++ b/tests/vkray/miss.slang.glsl
@@ -1,14 +1,14 @@
//TEST_IGNORE_FILE:
#version 460
-#extension GL_NVX_raytracing : require
+#extension GL_NV_ray_tracing : require
struct ShadowRay_0
{
float hitDistance_0;
};
-rayPayloadInNVX ShadowRay_0 _S1;
+rayPayloadInNV ShadowRay_0 _S1;
void main()
{
diff --git a/tests/vkray/raygen.slang.glsl b/tests/vkray/raygen.slang.glsl
index 2df4b9219..512215a73 100644
--- a/tests/vkray/raygen.slang.glsl
+++ b/tests/vkray/raygen.slang.glsl
@@ -1,7 +1,7 @@
//TEST_IGNORE_FILE:
#version 460
-#extension GL_NVX_raytracing : require
+#extension GL_NV_ray_tracing : require
#define TRACING_EPSILON 1e-6
@@ -26,19 +26,19 @@ layout(std140) uniform ubo_0
layout(row_major) mat4x4 model_0;
};
-layout(binding = 5) uniform accelerationStructureNVX as_0;
+layout(binding = 5) uniform accelerationStructureNV as_0;
struct ShadowRay_0
{
float hitDistance_0;
};
-layout(location = 0) rayPayloadNVX ShadowRay_0 p_0;
+layout(location = 0) rayPayloadNV ShadowRay_0 p_0;
struct ReflectionRay_0
{
float color_1;
};
-layout(location = 1) rayPayloadNVX ReflectionRay_0 p_1;
+layout(location = 1) rayPayloadNV ReflectionRay_0 p_1;
layout(rgba32f) layout(binding = 4) uniform image2D outputImage_0;
@@ -51,7 +51,7 @@ struct RayDesc_0
};
void TraceRay_0(
- accelerationStructureNVX AccelerationStructure_0,
+ accelerationStructureNV AccelerationStructure_0,
uint RayFlags_0,
uint InstanceInclusionMask_0,
uint RayContributionToHitGroupIndex_0,
@@ -61,35 +61,30 @@ void TraceRay_0(
inout ShadowRay_0 Payload_0)
{
p_0 = Payload_0;
- vec3 _S1 = Ray_0.Origin_0;
- float _S2 = Ray_0.TMin_0;
- vec3 _S3 = Ray_0.Direction_0;
- float _S4 = Ray_0.TMax_0;
- int _S5 = 0;
- traceNVX(
+ traceNV(
AccelerationStructure_0,
RayFlags_0,
InstanceInclusionMask_0,
RayContributionToHitGroupIndex_0,
MultiplierForGeometryContributionToHitGroupIndex_0,
MissShaderIndex_0,
- _S1,
- _S2,
- _S3,
- _S4,
- _S5);
+ Ray_0.Origin_0,
+ Ray_0.TMin_0,
+ Ray_0.Direction_0,
+ Ray_0.TMax_0,
+ 0);
Payload_0 = p_0;
return;
}
float saturate_0(float x_0)
{
- float _S6 = clamp(x_0, float(0), float(1));
- return _S6;
+ float _S1 = clamp(x_0, float(0), float(1));
+ return _S1;
}
void TraceRay_1(
- accelerationStructureNVX AccelerationStructure_1,
+ accelerationStructureNV AccelerationStructure_1,
uint RayFlags_1,
uint InstanceInclusionMask_1,
uint RayContributionToHitGroupIndex_1,
@@ -99,23 +94,18 @@ void TraceRay_1(
inout ReflectionRay_0 Payload_1)
{
p_1 = Payload_1;
- vec3 _S7 = Ray_1.Origin_0;
- float _S8 = Ray_1.TMin_0;
- vec3 _S9 = Ray_1.Direction_0;
- float _S10 = Ray_1.TMax_0;
- int _S11 = 1;
- traceNVX(
+ traceNV(
AccelerationStructure_1,
RayFlags_1,
InstanceInclusionMask_1,
RayContributionToHitGroupIndex_1,
MultiplierForGeometryContributionToHitGroupIndex_1,
MissShaderIndex_1,
- _S7,
- _S8,
- _S9,
- _S10,
- _S11);
+ Ray_1.Origin_0,
+ Ray_1.TMin_0,
+ Ray_1.Direction_0,
+ Ray_1.TMax_0,
+ 1);
Payload_1 = p_1;
return;
}
@@ -124,27 +114,27 @@ void main()
{
float atten_0;
- uvec3 _S12 = uvec3(gl_LaunchIDNVX, 0);
- float _S13 = float(_S12.x) + 0.5;
- uvec3 _S14 = uvec3(gl_LaunchSizeNVX, 0);
- float _S15 = _S13 / float(_S14.x);
- uvec3 _S16 = uvec3(gl_LaunchIDNVX, 0);
- float _S17 = float(_S16.y) + 0.5;
- uvec3 _S18 = uvec3(gl_LaunchSizeNVX, 0);
- float _S19 = _S17 / float(_S18.y);
- vec2 inUV_0 = vec2(_S15, _S19);
+ uvec3 _S2 = gl_LaunchIDNV;
+ float _S3 = float(_S2.x) + 0.5;
+ uvec3 _S4 = gl_LaunchSizeNV;
+ float _S5 = _S3 / float(_S4.x);
+ uvec3 _S6 = gl_LaunchIDNV;
+ float _S7 = float(_S6.y) + 0.5;
+ uvec3 _S8 = gl_LaunchSizeNV;
+ float _S9 = _S7 / float(_S8.y);
+ vec2 inUV_0 = vec2(_S5, _S9);
- vec4 _S20 = texture(sampler2D(samplerPosition_0, sampler_0), inUV_0);
- vec3 P_0 = _S20.xyz;
+ vec4 _S10 = texture(sampler2D(samplerPosition_0, sampler_0), inUV_0);
+ vec3 P_0 = _S10.xyz;
- vec4 _S21 = texture(sampler2D(samplerNormal_0, sampler_0), inUV_0);
- vec3 N_0 = _S21.xyz * 2.0 - 1.0;
+ vec4 _S11 = texture(sampler2D(samplerNormal_0, sampler_0), inUV_0);
+ vec3 N_0 = _S11.xyz * 2.0 - 1.0;
vec3 lightDelta_0 = light_0.position_0.xyz - P_0;
float lightDist_0 = length(lightDelta_0);
vec3 L_0 = normalize(lightDelta_0);
- float _S22 = 1.0 / (lightDist_0 * lightDist_0);
+ float _S12 = 1.0 / (lightDist_0 * lightDist_0);
RayDesc_0 ray_0;
ray_0.Origin_0 = P_0;
@@ -154,47 +144,47 @@ void main()
ShadowRay_0 shadowRay_0;
shadowRay_0.hitDistance_0 = float(0);
- const uint _S23 = uint(1);
- const uint _S24 = uint(0xFF);
- const uint _S25 = uint(0);
- const uint _S26 = uint(0);
- const uint _S27 = uint(2);
-
- RayDesc_0 _S28 = ray_0;
- ShadowRay_0 _S29;
- _S29 = shadowRay_0;
- TraceRay_0(as_0, _S23, _S24, _S25, _S26, _S27, _S28, _S29);
- shadowRay_0 = _S29;
-
- bool _S30 = shadowRay_0.hitDistance_0 < lightDist_0;
+ const uint _S13 = uint(1);
+ const uint _S14 = uint(0xFF);
+ const uint _S15 = uint(0);
+ const uint _S16 = uint(0);
+ const uint _S17 = uint(2);
+
+ RayDesc_0 _S18 = ray_0;
+ ShadowRay_0 _S19;
+ _S19 = shadowRay_0;
+ TraceRay_0(as_0, _S13, _S14, _S15, _S16, _S17, _S18, _S19);
+ shadowRay_0 = _S19;
+
+ bool _S20 = shadowRay_0.hitDistance_0 < lightDist_0;
ReflectionRay_0 reflectionRay_0;
- if(_S30)
+ if(_S20)
{
atten_0 = (0.00000000000000000000);
}
else
{
- atten_0 = _S22;
+ atten_0 = _S12;
}
- vec3 _S31 = light_0.color_0.xyz;
- float _S32 = dot(N_0, L_0);
- float _S33 = saturate_0(_S32);
- vec3 color_2 = (_S31 * _S33) * atten_0;
-
- const uint _S34 = uint(1);
- const uint _S35 = uint(255);
- const uint _S36 = uint(0);
- const uint _S37 = uint(0);
- const uint _S38 = uint(2);
- RayDesc_0 _S39 = ray_0;
- ReflectionRay_0 _S40;
- _S40 = reflectionRay_0;
- TraceRay_1(as_0, _S34, _S35, _S36, _S37, _S38, _S39, _S40);
-
- vec3 color_3 = color_2 + _S40.color_1;
-
- uvec3 _S41 = uvec3(gl_LaunchIDNVX, 0);
- imageStore(outputImage_0, ivec2(uvec2(ivec2(_S41.xy))), vec4(color_3, 1.0));
+ vec3 _S21 = light_0.color_0.xyz;
+ float _S22 = dot(N_0, L_0);
+ float _S23 = saturate_0(_S22);
+ vec3 color_2 = (_S21 * _S23) * atten_0;
+
+ const uint _S24 = uint(1);
+ const uint _S25 = uint(255);
+ const uint _S26 = uint(0);
+ const uint _S27 = uint(0);
+ const uint _S28 = uint(2);
+ RayDesc_0 _S29 = ray_0;
+ ReflectionRay_0 _S30;
+ _S30 = reflectionRay_0;
+ TraceRay_1(as_0, _S24, _S25, _S26, _S27, _S28, _S29, _S30);
+
+ vec3 color_3 = color_2 + _S30.color_1;
+
+ uvec3 _S31 = gl_LaunchIDNV;
+ imageStore(outputImage_0, ivec2(uvec2(ivec2(_S31.xy))), vec4(color_3, 1.0));
return;
}