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-rw-r--r--tests/compute/interface-shader-param-legalization.slang54
-rw-r--r--tests/compute/interface-shader-param-legalization.slang.expected.txt4
2 files changed, 58 insertions, 0 deletions
diff --git a/tests/compute/interface-shader-param-legalization.slang b/tests/compute/interface-shader-param-legalization.slang
new file mode 100644
index 000000000..8c63d81ac
--- /dev/null
+++ b/tests/compute/interface-shader-param-legalization.slang
@@ -0,0 +1,54 @@
+// interface-shader-param-legalization.slang
+
+// Test case where concrete type implementing
+// an interface has resource-type fields nested in it.
+
+//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute
+
+interface IModifier
+{
+ int modify(int val);
+}
+
+IModifier gModifier;
+
+int test(
+ int val)
+{
+ return gModifier.modify(val);
+}
+
+
+//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):dxbinding(0),glbinding(0),out
+RWStructuredBuffer<int> gOutputBuffer;
+
+[numthreads(4, 1, 1)]
+void computeMain(
+ uint3 dispatchThreadID : SV_DispatchThreadID)
+{
+ let tid = dispatchThreadID.x;
+
+ let inputVal : int = tid;
+ let outputVal = test(inputVal);
+
+ gOutputBuffer[tid] = outputVal;
+}
+
+// Now that we've define all the logic of the entry point,
+// we will define some concrete types that we can plug
+// in for the interface-type parameters.
+
+struct ConcreteData
+{
+ int offset;
+}
+
+struct ConcreteModifier : IModifier
+{
+ ConstantBuffer<ConcreteData> data;
+
+ int modify(int val) { return val + data.offset; }
+}
+
+//TEST_INPUT: globalExistentialType ConcreteModifier
+//TEST_INPUT:cbuffer(data=[256], stride=4):dxbinding(0),glbinding(0),out
diff --git a/tests/compute/interface-shader-param-legalization.slang.expected.txt b/tests/compute/interface-shader-param-legalization.slang.expected.txt
new file mode 100644
index 000000000..f94894bb2
--- /dev/null
+++ b/tests/compute/interface-shader-param-legalization.slang.expected.txt
@@ -0,0 +1,4 @@
+100
+101
+102
+103