diff options
Diffstat (limited to 'tests')
| -rw-r--r-- | tests/cross-compile/sv-coverage.slang | 2 | ||||
| -rw-r--r-- | tests/spirv/flat-builtin.slang | 12 | ||||
| -rw-r--r-- | tests/spirv/primitive-id.slang | 23 |
3 files changed, 37 insertions, 0 deletions
diff --git a/tests/cross-compile/sv-coverage.slang b/tests/cross-compile/sv-coverage.slang index 3bae3ea8a..b61530e7b 100644 --- a/tests/cross-compile/sv-coverage.slang +++ b/tests/cross-compile/sv-coverage.slang @@ -1,6 +1,7 @@ // sv-coverage.slang //TEST:CROSS_COMPILE:-target spirv-assembly -entry main -stage fragment +//TEST:SIMPLE(filecheck=CHECK):-target spirv -entry main -stage fragment -emit-spirv-directly float4 main( in float4 color : COLOR, @@ -8,6 +9,7 @@ float4 main( out uint outputCoverage : SV_Coverage) : SV_Target { + // CHECK: %gl_SampleMask = OpVariable %_ptr_Input__arr_int_int_1 Input outputCoverage = inputCoverage ^ 1; return color; } diff --git a/tests/spirv/flat-builtin.slang b/tests/spirv/flat-builtin.slang new file mode 100644 index 000000000..927c6d045 --- /dev/null +++ b/tests/spirv/flat-builtin.slang @@ -0,0 +1,12 @@ +//TEST:SIMPLE(filecheck=CHECK):-target spirv -emit-spirv-directly -entry main -stage fragment +struct PerPrimitive { + int primitive_id : SV_PrimitiveID; + int layer : SV_RenderTargetArrayIndex; +}; + +// CHECK: OpDecorate %gl_PrimitiveID Flat +// CHECK: OpDecorate %gl_Layer Flat +[shader("fragment")] +uint main(PerPrimitive data) : SV_Target { + return data.primitive_id + data.layer; +}
\ No newline at end of file diff --git a/tests/spirv/primitive-id.slang b/tests/spirv/primitive-id.slang new file mode 100644 index 000000000..8c354200b --- /dev/null +++ b/tests/spirv/primitive-id.slang @@ -0,0 +1,23 @@ +//TEST:SIMPLE(filecheck=CHECK): -target spirv -emit-spirv-directly -entry main -stage mesh +struct PerVertex { + float4 pos : SV_Position; +}; + +struct PerPrimitive { + uint32_t primitive_id : SV_PrimitiveID; + uint32_t layer : SV_RenderTargetArrayIndex; +}; + +// CHECK: %gl_PrimitiveID = OpVariable %_ptr_Output__arr_int_int_1 Output + +[shader("mesh")] +[numthreads(1, 1, 1)] +[outputtopology("triangle")] +void main(out vertices PerVertex vertices[3], out indices uint3 triangles[1], out primitives PerPrimitive primitive_data[1]) { + SetMeshOutputCounts(3, 1); + + vertices[0].pos = vertices[1].pos = vertices[2].pos = 0; + triangles[0] = uint3(0, 1, 2); + primitive_data[0].primitive_id = 0; + primitive_data[0].layer = 0; +}
\ No newline at end of file |
