diff options
Diffstat (limited to 'tests')
| -rw-r--r-- | tests/cross-compile/glsl-samplecmplevelzero.slang | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/tests/cross-compile/glsl-samplecmplevelzero.slang b/tests/cross-compile/glsl-samplecmplevelzero.slang new file mode 100644 index 000000000..4bfd557cc --- /dev/null +++ b/tests/cross-compile/glsl-samplecmplevelzero.slang @@ -0,0 +1,12 @@ +//TEST:CROSS_COMPILE(filecheck=CHECK): -profile ps_5_0 -entry main -target glsl + +// CHECK: float _S3 = (textureLod(sampler2DShadow(shadowMap_0,sampler_0), vec3((_S2), (0.0)), 0)); +// CHECK: float _S4 = (textureLodOffset(sampler2DShadow(shadowMap_0,sampler_0), vec3((_S2), (0.0)), 0, (ivec2(1, 1)))); + +Texture2D shadowMap; +SamplerComparisonState sampler; +float4 main(float4 p : SV_POSITION) +{ + return shadowMap.SampleCmpLevelZero(sampler, float2(0.0), 0.0) + + shadowMap.SampleCmpLevelZero(sampler, float2(0.0), 0.0, int2(1,1)); +} |
