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-rw-r--r--tests/compute/derivative-group-linear-validation.slang27
-rw-r--r--tests/compute/derivative-group-quad-validation.slang26
2 files changed, 53 insertions, 0 deletions
diff --git a/tests/compute/derivative-group-linear-validation.slang b/tests/compute/derivative-group-linear-validation.slang
new file mode 100644
index 000000000..02f440cc1
--- /dev/null
+++ b/tests/compute/derivative-group-linear-validation.slang
@@ -0,0 +1,27 @@
+//TEST:SIMPLE(filecheck=CHECK): -target spirv-asm
+//TEST_INPUT:ubuffer(data=[0], stride=4):out
+
+// Test that DerivativeGroupLinearKHR execution mode validates workgroup size
+// This test should produce an error because numthreads(3,1,1) violates the requirement
+// that the product of dimensions must be a multiple of 4
+
+[[vk::binding(0, 0)]]
+RWStructuredBuffer<float4> g_ssbo;
+
+[[vk::binding(0, 1)]]
+Texture2D g_textures[];
+[[vk::binding(0, 2)]]
+SamplerState g_samplers[];
+
+[shader("compute")]
+[DerivativeGroupLinear]
+[numthreads(3, 1, 1)] // Invalid: 3*1*1 = 3, not multiple of 4
+void main() {
+ float4 texture_color = g_textures[0].Sample(
+ g_samplers[0],
+ float2(0.0f, 0.0f)
+ );
+ g_ssbo[0] = texture_color;
+}
+
+// CHECK: error 31211: compute derivative group linear requires total thread dispatch count to be at a multiple of 4 \ No newline at end of file
diff --git a/tests/compute/derivative-group-quad-validation.slang b/tests/compute/derivative-group-quad-validation.slang
new file mode 100644
index 000000000..bbf09b809
--- /dev/null
+++ b/tests/compute/derivative-group-quad-validation.slang
@@ -0,0 +1,26 @@
+//TEST:SIMPLE(filecheck=CHECK): -target spirv-asm
+//TEST_INPUT:ubuffer(data=[0], stride=4):out
+
+// Test that DerivativeGroupQuadsKHR execution mode validates workgroup size
+// This test should produce an error because numthreads(1,1,1) violates the requirement
+// that X and Y dimensions must be multiples of 2
+
+[[vk::binding(0, 0)]]
+RWStructuredBuffer<float4> g_ssbo;
+
+[[vk::binding(0, 1)]]
+Texture2D g_textures[];
+[[vk::binding(0, 2)]]
+SamplerState g_samplers[];
+
+[shader("compute")]
+[numthreads(1, 1, 1)] // Invalid: should be multiples of 2 for derivative group quads
+void main() {
+ float4 texture_color = g_textures[0].Sample(
+ g_samplers[0],
+ float2(0.0f, 0.0f)
+ );
+ g_ssbo[0] = texture_color;
+}
+
+// CHECK: error 31210: compute derivative group quad requires thread dispatch count of X and Y to each be at a multiple of 2 \ No newline at end of file