diff options
Diffstat (limited to 'tests')
| -rw-r--r-- | tests/bugs/gh-841.slang.glsl | 4 | ||||
| -rw-r--r-- | tests/bugs/vk-image-atomics.slang.glsl | 6 | ||||
| -rw-r--r-- | tests/compute/unbounded-array-of-array-syntax.slang.glsl | 16 | ||||
| -rw-r--r-- | tests/cross-compile/geometry-shader.slang.glsl | 4 | ||||
| -rw-r--r-- | tests/pipeline/ray-tracing/trace-ray-inline.slang.glsl | 68 | ||||
| -rw-r--r-- | tests/slang-extension/atomic-float-byte-address-buffer-cross.slang.glsl | 22 | ||||
| -rw-r--r-- | tests/vkray/callable-caller.slang.glsl | 62 | ||||
| -rw-r--r-- | tests/vkray/intersection.slang.glsl | 72 | ||||
| -rw-r--r-- | tests/vkray/raygen.slang.glsl | 231 |
9 files changed, 152 insertions, 333 deletions
diff --git a/tests/bugs/gh-841.slang.glsl b/tests/bugs/gh-841.slang.glsl index ab223724f..8dd37274a 100644 --- a/tests/bugs/gh-841.slang.glsl +++ b/tests/bugs/gh-841.slang.glsl @@ -24,8 +24,8 @@ void main() if(bool(_S4.u_0 & uint(1))) { - vec4 _S5 = result_1 + 1.0; - result_0 = _S5; + vec4 result_2 = result_1 + 1.0; + result_0 = result_2; } else { diff --git a/tests/bugs/vk-image-atomics.slang.glsl b/tests/bugs/vk-image-atomics.slang.glsl index 16dffd8dc..2ed19bffa 100644 --- a/tests/bugs/vk-image-atomics.slang.glsl +++ b/tests/bugs/vk-image-atomics.slang.glsl @@ -9,8 +9,8 @@ out vec4 _S1; void main() { - uint _S2; - _S2 = imageAtomicAdd(t_0, ivec2(uvec2(0)), 1); - _S1 = vec4(_S2); + uint u_0; + u_0 = imageAtomicAdd(t_0, ivec2(uvec2(0)), 1); + _S1 = vec4(u_0); return; } diff --git a/tests/compute/unbounded-array-of-array-syntax.slang.glsl b/tests/compute/unbounded-array-of-array-syntax.slang.glsl index d9d0f6262..a275b4599 100644 --- a/tests/compute/unbounded-array-of-array-syntax.slang.glsl +++ b/tests/compute/unbounded-array-of-array-syntax.slang.glsl @@ -21,21 +21,21 @@ void main() int innerIndex_1 = index_0 & 3; - uint _S3; - uint _S4; - (_S3) = (g_aoa_0[nonuniformEXT(index_0 >> 2)])._data.length(); (_S4) = 0; - uint bufferCount_0 = _S3; + uint bufferCount_0; + uint bufferStride_0; + (bufferCount_0) = (g_aoa_0[nonuniformEXT(index_0 >> 2)])._data.length(); + (bufferStride_0) = 0; if(uint(innerIndex_1) >= bufferCount_0) { - int _S5 = int(bufferCount_0 - uint(1)); - innerIndex_0 = _S5; + int _S3 = int(bufferCount_0 - uint(1)); + innerIndex_0 = _S3; } else { innerIndex_0 = innerIndex_1; } - uint _S6 = uint(innerIndex_0); - ((outputBuffer_0)._data[(uint(index_0))]) = ((g_aoa_0[nonuniformEXT(index_0 >> 2)])._data[(_S6)]); + uint _S4 = uint(innerIndex_0); + ((outputBuffer_0)._data[(uint(index_0))]) = ((g_aoa_0[nonuniformEXT(index_0 >> 2)])._data[(_S4)]); return; } diff --git a/tests/cross-compile/geometry-shader.slang.glsl b/tests/cross-compile/geometry-shader.slang.glsl index feaf3e1f2..55e1691a9 100644 --- a/tests/cross-compile/geometry-shader.slang.glsl +++ b/tests/cross-compile/geometry-shader.slang.glsl @@ -91,8 +91,8 @@ void main() EmitVertex(); - int _S9 = ii_0 + 1; - ii_0 = _S9; + int ii_1 = ii_0 + 1; + ii_0 = ii_1; } return; diff --git a/tests/pipeline/ray-tracing/trace-ray-inline.slang.glsl b/tests/pipeline/ray-tracing/trace-ray-inline.slang.glsl index fb94867a8..597236122 100644 --- a/tests/pipeline/ray-tracing/trace-ray-inline.slang.glsl +++ b/tests/pipeline/ray-tracing/trace-ray-inline.slang.glsl @@ -85,20 +85,23 @@ void myMiss_0(inout MyRayPayload_0 payload_4) layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { - MyRayPayload_0 payload_5; MyProceduralHitAttrs_0 committedProceduralAttrs_0; MyProceduralHitAttrs_0 committedProceduralAttrs_1; - MyRayPayload_0 payload_6; MyProceduralHitAttrs_0 committedProceduralAttrs_2; - MyRayPayload_0 payload_7; MyProceduralHitAttrs_0 committedProceduralAttrs_3; + rayQueryEXT query_0; + + MyRayPayload_0 payload_5; MyRayPayload_0 _S2 = { -1 }; + payload_5 = _S2; + RayDesc_0 ray_1 = { C_0._data.origin_0, C_0._data.tMin_0, C_0._data.direction_0, C_0._data.tMax_0 }; RayQuery_TraceRayInline_0(query_0, myAccelerationStructure_0, C_0._data.rayFlags_0, C_0._data.instanceMask_0, ray_1); + MyProceduralHitAttrs_0 _S3; - payload_5 = _S2; committedProceduralAttrs_0 = _S3; + for(;;) { bool _S4 = rayQueryProceedEXT(query_0); @@ -111,23 +114,21 @@ void main() { case uint(1): { - MyProceduralHitAttrs_0 candidateProceduralAttrs_0 = { 0 }; - float _S6; - _S6 = 0.00000000000000000000; - MyProceduralHitAttrs_0 _S7; - _S7 = candidateProceduralAttrs_0; - bool _S8 = myProceduralIntersection_0(_S6, _S7); - float tHit_1 = _S6; - MyProceduralHitAttrs_0 candidateProceduralAttrs_1 = _S7; - if(_S8) + MyProceduralHitAttrs_0 candidateProceduralAttrs_0; + MyProceduralHitAttrs_0 _S6 = { 0 }; + candidateProceduralAttrs_0 = _S6; + + float tHit_1; + tHit_1 = 0.00000000000000000000; + + bool _S7 = myProceduralIntersection_0(tHit_1, candidateProceduralAttrs_0); + if(_S7) { - MyRayPayload_0 _S9; - _S9 = payload_5; - bool _S10 = myProceduralAnyHit_0(_S9); - MyRayPayload_0 _S11 = _S9; - if(_S10) + bool _S8 = myProceduralAnyHit_0(payload_5); + if(_S8) { rayQueryGenerateIntersectionEXT(query_0, tHit_1); + MyProceduralHitAttrs_0 _S9 = candidateProceduralAttrs_0; if(bool(C_0._data.shouldStopAtFirstHit_0)) { rayQueryTerminateEXT(query_0); @@ -135,31 +136,25 @@ void main() else { } - committedProceduralAttrs_1 = candidateProceduralAttrs_1; + committedProceduralAttrs_1 = _S9; } else { committedProceduralAttrs_1 = committedProceduralAttrs_0; } - payload_6 = _S11; committedProceduralAttrs_2 = committedProceduralAttrs_1; } else { - payload_6 = payload_5; committedProceduralAttrs_2 = committedProceduralAttrs_0; } - payload_7 = payload_6; committedProceduralAttrs_3 = committedProceduralAttrs_2; break; } case uint(0): { - MyRayPayload_0 _S12; - _S12 = payload_5; - bool _S13 = myTriangleAnyHit_0(_S12); - MyRayPayload_0 _S14 = _S12; - if(_S13) + bool _S10 = myTriangleAnyHit_0(payload_5); + if(_S10) { rayQueryConfirmIntersectionEXT(query_0); if(bool(C_0._data.shouldStopAtFirstHit_0)) @@ -173,42 +168,33 @@ void main() else { } - payload_7 = _S14; committedProceduralAttrs_3 = committedProceduralAttrs_0; break; } default: { - payload_7 = payload_5; committedProceduralAttrs_3 = committedProceduralAttrs_0; break; } } - payload_5 = payload_7; committedProceduralAttrs_0 = committedProceduralAttrs_3; } - uint _S15 = (rayQueryGetIntersectionTypeEXT((query_0), true)); - switch(_S15) + uint _S11 = (rayQueryGetIntersectionTypeEXT((query_0), true)); + switch(_S11) { case uint(1): { - MyRayPayload_0 _S16; - _S16 = payload_5; - myTriangleClosestHit_0(_S16); + myTriangleClosestHit_0(payload_5); break; } case uint(2): { - MyRayPayload_0 _S17; - _S17 = payload_5; - myProceduralClosestHit_0(_S17, committedProceduralAttrs_0); + myProceduralClosestHit_0(payload_5, committedProceduralAttrs_0); break; } case uint(0): { - MyRayPayload_0 _S18; - _S18 = payload_5; - myMiss_0(_S18); + myMiss_0(payload_5); break; } default: diff --git a/tests/slang-extension/atomic-float-byte-address-buffer-cross.slang.glsl b/tests/slang-extension/atomic-float-byte-address-buffer-cross.slang.glsl index f5f575287..139d55518 100644 --- a/tests/slang-extension/atomic-float-byte-address-buffer-cross.slang.glsl +++ b/tests/slang-extension/atomic-float-byte-address-buffer-cross.slang.glsl @@ -3,17 +3,12 @@ layout(row_major) uniform; layout(row_major) buffer; -#line 10 "tests/slang-extension/atomic-float-byte-address-buffer-cross.slang" layout(std430, binding = 1) buffer _S1 { float _data[]; } anotherBuffer_0; - -#line 60 "hlsl" layout(std430, binding = 0) buffer _S2 { float _data[]; } _S3; - -#line 18 "tests/slang-extension/atomic-float-byte-address-buffer-cross.slang" void RWByteAddressBuffer_InterlockedAddF32_0(uint _S4, float _S5, out float _S6) { uint _S7 = _S4 / uint(4); @@ -29,20 +24,15 @@ void RWByteAddressBuffer_InterlockedAddF32_1(uint _S9, float _S10) return; } - -#line 13 -layout(local_size_x = 16, local_size_y = 1, local_size_z = 1) in;void main() +layout(local_size_x = 16, local_size_y = 1, local_size_z = 1) in; +void main() { uint tid_0 = gl_GlobalInvocationID.x; int idx_0 = int(tid_0 & uint(3) ^ tid_0 >> 2); - float delta_0 = ((anotherBuffer_0)._data[(uint(idx_0 & 3))]); - -#line 21 - float _S13; - RWByteAddressBuffer_InterlockedAddF32_0(uint(idx_0 << 2), 1.00000000000000000000, _S13); + float previousValue_0; + previousValue_0 = float(0); + RWByteAddressBuffer_InterlockedAddF32_0(uint(idx_0 << 2), 1.00000000000000000000, previousValue_0); RWByteAddressBuffer_InterlockedAddF32_1(uint(int(tid_0 >> 2) << 2), delta_0); - -#line 13 return; -}
\ No newline at end of file +} diff --git a/tests/vkray/callable-caller.slang.glsl b/tests/vkray/callable-caller.slang.glsl index b0d174381..91b788655 100644 --- a/tests/vkray/callable-caller.slang.glsl +++ b/tests/vkray/callable-caller.slang.glsl @@ -1,30 +1,18 @@ +//TEST_IGNORE_FILE: #version 460 - +#extension GL_NV_ray_tracing : require layout(row_major) uniform; layout(row_major) buffer; -#extension GL_NV_ray_tracing : require - -#define tmp_ubo _S1 -#define tmp_launchid _S2 -#define tmp_luanchidf _S3 -#define tmp_launchsize _S4 -#define tmp_launchpos _S5 -#define tmp_shaderidx _S6 -#define tmp_payload _S7 -#define tmp_launchid2 _S8 - struct SLANG_ParameterGroup_C_0 { uint shaderIndex_0; }; layout(binding = 0) -layout(std140) -uniform tmp_ubo +layout(std140) uniform _S1 { SLANG_ParameterGroup_C_0 _data; } C_0; - struct MaterialPayload_0 { vec4 albedo_0; @@ -32,15 +20,10 @@ struct MaterialPayload_0 }; layout(location = 0) -rayPayloadNV MaterialPayload_0 p_0; - -layout(rgba32f) -layout(binding = 1) -uniform image2D gImage_0; +rayPayloadNV +MaterialPayload_0 p_0; -void CallShader_0( - uint shaderIndex_1, - inout MaterialPayload_0 payload_0) +void CallShader_0(uint shaderIndex_1, inout MaterialPayload_0 payload_0) { p_0 = payload_0; executeCallableNV(shaderIndex_1, (0)); @@ -48,30 +31,21 @@ void CallShader_0( return; } +layout(rgba32f) +layout(binding = 1) +uniform image2D gImage_0; + void main() { MaterialPayload_0 payload_1; payload_1.albedo_0 = vec4(0); - - uvec3 tmp_launchid = gl_LaunchIDNV; - vec2 tmp_luanchidf = vec2(tmp_launchid.xy); - - uvec3 tmp_launchsize = gl_LaunchSizeNV; - vec2 tmp_launchpos = tmp_luanchidf / vec2(tmp_launchsize.xy); - - payload_1.uv_0 = tmp_launchpos; - - uint tmp_shaderidx = C_0._data.shaderIndex_0; - - MaterialPayload_0 tmp_payload; - tmp_payload = payload_1; - CallShader_0(tmp_shaderidx, tmp_payload); - payload_1 = tmp_payload; - - uvec3 tmp_launchid2 = gl_LaunchIDNV; - imageStore( - gImage_0, - ivec2(tmp_launchid2.xy), - payload_1.albedo_0); + uvec3 _S2 = ((gl_LaunchIDNV)); + vec2 _S3 = vec2(_S2.xy); + uvec3 _S4 = ((gl_LaunchSizeNV)); + vec2 _S5 = _S3 / vec2(_S4.xy); + payload_1.uv_0 = _S5; + CallShader_0(C_0._data.shaderIndex_0, payload_1); + uvec3 _S6 = ((gl_LaunchIDNV)); + imageStore((gImage_0), ivec2((_S6.xy)), payload_1.albedo_0); return; } diff --git a/tests/vkray/intersection.slang.glsl b/tests/vkray/intersection.slang.glsl index 66846d993..ac95432dd 100644 --- a/tests/vkray/intersection.slang.glsl +++ b/tests/vkray/intersection.slang.glsl @@ -1,19 +1,8 @@ //TEST_IGNORE_FILE: #version 460 - #extension GL_NV_ray_tracing : require - -#define tmp_ubo _S1 -#define tmp_reportHit _S2 -#define tmp_origin _S3 -#define tmp_direction _S4 -#define tmp_tmin _S5 -#define tmp_tmax _S6 -#define tmp_thit _S7 -#define tmp_hitattrs _S8 -#define tmp_dithit _S9 -#define tmp_reportresult _S10 - +layout(row_major) uniform; +layout(row_major) buffer; struct Sphere_0 { vec3 position_0; @@ -26,12 +15,10 @@ struct SLANG_ParameterGroup_U_0 }; layout(binding = 0) -layout(std140) -uniform tmp_ubo +layout(std140) uniform _S1 { SLANG_ParameterGroup_U_0 _data; } U_0; - struct RayDesc_0 { vec3 Origin_0; @@ -45,54 +32,43 @@ struct SphereHitAttributes_0 vec3 normal_0; }; -bool rayIntersectsSphere_0( - RayDesc_0 ray_0, - Sphere_0 sphere_0, - out float tHit_0, - out SphereHitAttributes_0 attrs_0) +bool rayIntersectsSphere_0(RayDesc_0 ray_0, Sphere_0 sphere_0, out float tHit_0, out SphereHitAttributes_0 attrs_0) { tHit_0 = sphere_0.radius_0; attrs_0.normal_0 = sphere_0.position_0; return tHit_0 >= ray_0.TMin_0; } -hitAttributeNV SphereHitAttributes_0 a_0; +hitAttributeNV +SphereHitAttributes_0 a_0; bool ReportHit_0(float tHit_1, uint hitKind_0, SphereHitAttributes_0 attributes_0) { a_0 = attributes_0; - bool tmp_reportHit = reportIntersectionNV(tHit_1, hitKind_0); - return tmp_reportHit; + bool _S2 = reportIntersectionNV(tHit_1, hitKind_0); + return _S2; } void main() { RayDesc_0 ray_1; - - vec3 tmp_origin = gl_ObjectRayOriginNV; - ray_1.Origin_0 = tmp_origin; - - vec3 tmp_direction = gl_ObjectRayDirectionNV; - ray_1.Direction_0 = tmp_direction; - - float tmp_tmin = gl_RayTminNV; - ray_1.TMin_0 = tmp_tmin; - - float tmp_tmax = gl_RayTmaxNV; - ray_1.TMax_0 = tmp_tmax; - - float tmp_thit; - SphereHitAttributes_0 tmp_hitattrs; - bool tmp_dithit = rayIntersectsSphere_0(ray_1, U_0._data.gSphere_0, tmp_thit, tmp_hitattrs); - - float tHit_2 = tmp_thit; - SphereHitAttributes_0 attrs_1 = tmp_hitattrs; - - if(tmp_dithit) + vec3 _S3 = ((gl_ObjectRayOriginNV)); + ray_1.Origin_0 = _S3; + vec3 _S4 = ((gl_ObjectRayDirectionNV)); + ray_1.Direction_0 = _S4; + float _S5 = ((gl_RayTminNV)); + ray_1.TMin_0 = _S5; + float _S6 = ((gl_RayTmaxNV)); + ray_1.TMax_0 = _S6; + float tHit_2; + SphereHitAttributes_0 attrs_1; + bool _S7 = rayIntersectsSphere_0(ray_1, U_0._data.gSphere_0, tHit_2, attrs_1); + if(_S7) + { + bool _S8 = ReportHit_0(tHit_2, uint(0), attrs_1); + } + else { - bool tmp_reportresult = ReportHit_0(tHit_2, (uint((0))), attrs_1); } - return; } - diff --git a/tests/vkray/raygen.slang.glsl b/tests/vkray/raygen.slang.glsl index 79162be9f..f8b97973b 100644 --- a/tests/vkray/raygen.slang.glsl +++ b/tests/vkray/raygen.slang.glsl @@ -1,60 +1,16 @@ //TEST_IGNORE_FILE: #version 460 - -layout(row_major) uniform; - -#if USE_NV_RT -#extension GL_NV_ray_tracing : require -#define accelerationStructureEXT accelerationStructureNV -#define callableDataInEXT callableDataInNV -#define gl_LaunchIDEXT gl_LaunchIDNV -#define hitAttributeEXT hitAttributeNV -#define ignoreIntersectionEXT ignoreIntersectionNV -#define rayPayloadInEXT rayPayloadInNV -#define terminateRayEXT terminateRayNV -#define traceRayEXT traceNV -#else #extension GL_EXT_ray_tracing : require -#endif - -#define TRACING_EPSILON 1e-6 - -#define tmp_ubo _S1 -#define tmp_saturate _S2 -#define tmp_launchID_x _S3 -#define tmp_add_x _S4 -#define tmp_launchSize_x _S5 -#define tmp_div_x _S6 -#define tmp_launchID_y _S7 -#define tmp_add_y _S8 -#define tmp_launchSize_y _S9 -#define tmp_div_y _S10 -#define tmp_tex_pos _S11 -#define tmp_tex_nrm _S12 -#define tmp_light_invDist _S13 -#define tmp_trace_A _S14 -#define tmp_trace_B _S15 -#define tmp_trace_C _S16 -#define tmp_trace_D _S17 -#define tmp_trace_E _S18 -#define tmp_trace_ray _S19 -#define tmp_trace_payload _S20 -#define tmp_color _S21 -#define tmp_dot _S22 -#define tmp_sat _S23 -#define tmp_trace2_A _S24 -#define tmp_trace2_B _S25 -#define tmp_trace2_C _S26 -#define tmp_trace2_D _S27 -#define tmp_trace2_E _S28 -#define tmp_trace2_ray _S39 -#define tmp_trace2_payload _S30 -#define tmp_storeIdx _S31 +layout(row_major) uniform; +layout(row_major) buffer; +layout(binding = 0) +uniform texture2D samplerPosition_0; +layout(binding = 2) +uniform sampler sampler_0; -layout(binding = 0) uniform texture2D samplerPosition_0; -layout(binding = 2) uniform sampler sampler_0; -layout(binding = 1) uniform texture2D samplerNormal_0; +layout(binding = 1) +uniform texture2D samplerNormal_0; struct Light_0 { @@ -62,8 +18,6 @@ struct Light_0 vec4 color_0; }; -#define NUM_LIGHTS 17 - struct Uniforms_0 { Light_0 light_0; @@ -73,26 +27,18 @@ struct Uniforms_0 }; layout(binding = 3) -layout(std140) uniform tmp_ubo +layout(std140) uniform _S1 { Uniforms_0 _data; } ubo_0; - -layout(binding = 5) uniform accelerationStructureEXT as_0; - struct ShadowRay_0 { float hitDistance_0; }; -layout(location = 0) rayPayloadEXT ShadowRay_0 p_0; -struct ReflectionRay_0 -{ - float color_1; -}; -layout(location = 1) rayPayloadEXT ReflectionRay_0 p_1; - -layout(rgba32f) layout(binding = 4) uniform image2D outputImage_0; +layout(location = 0) +rayPayloadEXT +ShadowRay_0 p_0; struct RayDesc_0 { @@ -102,141 +48,88 @@ struct RayDesc_0 float TMax_0; }; -void TraceRay_0( - accelerationStructureEXT AccelerationStructure_0, - uint RayFlags_0, - uint InstanceInclusionMask_0, - uint RayContributionToHitGroupIndex_0, - uint MultiplierForGeometryContributionToHitGroupIndex_0, - uint MissShaderIndex_0, - RayDesc_0 Ray_0, - inout ShadowRay_0 Payload_0) +void TraceRay_0(accelerationStructureEXT AccelerationStructure_0, uint RayFlags_0, uint InstanceInclusionMask_0, uint RayContributionToHitGroupIndex_0, uint MultiplierForGeometryContributionToHitGroupIndex_0, uint MissShaderIndex_0, RayDesc_0 Ray_0, inout ShadowRay_0 Payload_0) { p_0 = Payload_0; - traceRayEXT( - AccelerationStructure_0, - RayFlags_0, - InstanceInclusionMask_0, - RayContributionToHitGroupIndex_0, - MultiplierForGeometryContributionToHitGroupIndex_0, - MissShaderIndex_0, - Ray_0.Origin_0, - Ray_0.TMin_0, - Ray_0.Direction_0, - Ray_0.TMax_0, - 0); + traceRayEXT(AccelerationStructure_0, RayFlags_0, InstanceInclusionMask_0, RayContributionToHitGroupIndex_0, MultiplierForGeometryContributionToHitGroupIndex_0, MissShaderIndex_0, Ray_0.Origin_0, Ray_0.TMin_0, Ray_0.Direction_0, Ray_0.TMax_0, (0)); Payload_0 = p_0; return; } -void TraceRay_1( - accelerationStructureEXT AccelerationStructure_1, - uint RayFlags_1, - uint InstanceInclusionMask_1, - uint RayContributionToHitGroupIndex_1, - uint MultiplierForGeometryContributionToHitGroupIndex_1, - uint MissShaderIndex_1, - RayDesc_0 Ray_1, - inout ReflectionRay_0 Payload_1) +struct ReflectionRay_0 +{ + float color_1; +}; + +layout(location = 1) +rayPayloadEXT +ReflectionRay_0 p_1; + +void TraceRay_1(accelerationStructureEXT AccelerationStructure_1, uint RayFlags_1, uint InstanceInclusionMask_1, uint RayContributionToHitGroupIndex_1, uint MultiplierForGeometryContributionToHitGroupIndex_1, uint MissShaderIndex_1, RayDesc_0 Ray_1, inout ReflectionRay_0 Payload_1) { p_1 = Payload_1; - traceRayEXT( - AccelerationStructure_1, - RayFlags_1, - InstanceInclusionMask_1, - RayContributionToHitGroupIndex_1, - MultiplierForGeometryContributionToHitGroupIndex_1, - MissShaderIndex_1, - Ray_1.Origin_0, - Ray_1.TMin_0, - Ray_1.Direction_0, - Ray_1.TMax_0, - 1); + traceRayEXT(AccelerationStructure_1, RayFlags_1, InstanceInclusionMask_1, RayContributionToHitGroupIndex_1, MultiplierForGeometryContributionToHitGroupIndex_1, MissShaderIndex_1, Ray_1.Origin_0, Ray_1.TMin_0, Ray_1.Direction_0, Ray_1.TMax_0, (1)); Payload_1 = p_1; return; } +layout(binding = 5) +uniform accelerationStructureEXT as_0; + float saturate_0(float x_0) { - float tmp_saturate = clamp(x_0, float(0), float(1)); - return tmp_saturate; + float _S2 = clamp(x_0, float(0), float(1)); + return _S2; } -void main() +layout(rgba32f) +layout(binding = 4) +uniform image2D outputImage_0; + +void main() { float atten_0; - - uvec3 tmp_launchID_x = gl_LaunchIDEXT; - float tmp_add_x = float(tmp_launchID_x.x) + 0.5; - uvec3 tmp_launchSize_x = gl_LaunchSizeEXT; - float tmp_div_x = tmp_add_x / float(tmp_launchSize_x.x); - - uvec3 tmp_launchID_y = gl_LaunchIDEXT; - float tmp_add_y = float(tmp_launchID_y.y) + 0.5; - uvec3 tmp_launchSize_y = gl_LaunchSizeEXT; - float tmp_div_y = tmp_add_y / float(tmp_launchSize_y.y); - vec2 inUV_0 = vec2(tmp_div_x, tmp_div_y); - - vec4 tmp_tex_pos = texture(sampler2D(samplerPosition_0, sampler_0), inUV_0); - vec3 P_0 = tmp_tex_pos.xyz; - - vec4 tmp_tex_nrm = texture(sampler2D(samplerNormal_0, sampler_0), inUV_0); - vec3 N_0 = tmp_tex_nrm.xyz * 2.0 - 1.0; - + uvec3 _S3 = ((gl_LaunchIDEXT)); + float _S4 = float(_S3.x) + 0.50000000000000000000; + uvec3 _S5 = ((gl_LaunchSizeEXT)); + float _S6 = _S4 / float(_S5.x); + uvec3 _S7 = ((gl_LaunchIDEXT)); + float _S8 = float(_S7.y) + 0.50000000000000000000; + uvec3 _S9 = ((gl_LaunchSizeEXT)); + float _S10 = _S8 / float(_S9.y); + vec2 inUV_0 = vec2(_S6, _S10); + vec4 _S11 = (texture(sampler2D(samplerPosition_0,sampler_0), (inUV_0))); + vec3 P_0 = _S11.xyz; + vec4 _S12 = (texture(sampler2D(samplerNormal_0,sampler_0), (inUV_0))); + vec3 N_0 = _S12.xyz * 2.00000000000000000000 - 1.00000000000000000000; vec3 lightDelta_0 = ubo_0._data.light_0.position_0.xyz - P_0; float lightDist_0 = length(lightDelta_0); vec3 L_0 = normalize(lightDelta_0); - - float tmp_light_invDist = 1.0 / (lightDist_0 * lightDist_0); - + float _S13 = 1.00000000000000000000 / (lightDist_0 * lightDist_0); RayDesc_0 ray_0; ray_0.Origin_0 = P_0; - ray_0.TMin_0 = TRACING_EPSILON; + ray_0.TMin_0 = 0.00000100000000000000; ray_0.Direction_0 = lightDelta_0; ray_0.TMax_0 = lightDist_0; - ShadowRay_0 shadowRay_0; shadowRay_0.hitDistance_0 = float(0); - const uint tmp_trace_A = uint(1); - const uint tmp_trace_B = uint(0xFF); - const uint tmp_trace_C = uint(0); - const uint tmp_trace_D = uint(0); - const uint tmp_trace_E = uint(2); - - RayDesc_0 tmp_trace_ray = ray_0; - ShadowRay_0 tmp_trace_payload; - tmp_trace_payload = shadowRay_0; - TraceRay_0(as_0, tmp_trace_A, tmp_trace_B, tmp_trace_C, tmp_trace_D, tmp_trace_E, tmp_trace_ray, tmp_trace_payload); - shadowRay_0 = tmp_trace_payload; - - ReflectionRay_0 reflectionRay_0; + TraceRay_0(as_0, uint(1), uint(255), uint(0), uint(0), uint(2), ray_0, shadowRay_0); if(shadowRay_0.hitDistance_0 < lightDist_0) { - atten_0 = (0.00000000000000000000); + atten_0 = 0.00000000000000000000; } else { - atten_0 = tmp_light_invDist; + atten_0 = _S13; } - - vec3 tmp_color = ubo_0._data.light_0.color_0.xyz; - float tmp_dot = dot(N_0, L_0); - float tmp_sat = saturate_0(tmp_dot); - vec3 color_2 = (tmp_color * tmp_sat) * atten_0; - - const uint tmp_trace2_A = uint(1); - const uint tmp_trace2_B = uint(255); - const uint tmp_trace2_C = uint(0); - const uint tmp_trace2_D = uint(0); - const uint tmp_trace2_E = uint(2); - RayDesc_0 tmp_trace2_ray = ray_0; - ReflectionRay_0 tmp_trace2_payload; - tmp_trace2_payload = reflectionRay_0; - TraceRay_1(as_0, tmp_trace2_A, tmp_trace2_B, tmp_trace2_C, tmp_trace2_D, tmp_trace2_E, tmp_trace2_ray, tmp_trace2_payload); - - vec3 color_3 = color_2 + tmp_trace2_payload.color_1; - - uvec3 tmp_storeIdx = gl_LaunchIDEXT; - imageStore(outputImage_0, ivec2(uvec2(ivec2(tmp_storeIdx.xy))), vec4(color_3, 1.0)); + vec3 _S14 = ubo_0._data.light_0.color_0.xyz; + float _S15 = dot(N_0, L_0); + float _S16 = saturate_0(_S15); + vec3 color_2 = _S14 * _S16 * atten_0; + ReflectionRay_0 reflectionRay_0; + TraceRay_1(as_0, uint(1), uint(255), uint(0), uint(0), uint(2), ray_0, reflectionRay_0); + vec3 color_3 = color_2 + reflectionRay_0.color_1; + uvec3 _S17 = ((gl_LaunchIDEXT)); + imageStore((outputImage_0), ivec2((uvec2(ivec2(_S17.xy)))), vec4(color_3, 1.00000000000000000000)); return; } |
