diff options
Diffstat (limited to 'tests/wgsl')
| -rw-r--r-- | tests/wgsl/nested-varying-input.slang | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/tests/wgsl/nested-varying-input.slang b/tests/wgsl/nested-varying-input.slang new file mode 100644 index 000000000..2cdf4f7eb --- /dev/null +++ b/tests/wgsl/nested-varying-input.slang @@ -0,0 +1,53 @@ +//TEST:SIMPLE(filecheck=VERT): -target wgsl -stage vertex -entry vertexMain +//TEST:SIMPLE(filecheck=FRAG): -target wgsl -stage fragment -entry fragmentMain + +// Tests three aspects: +// 1. Flatten the nested struct for the return type of the entry-point +// 2. For fragment shader, SV_TARGET index must be emitted as @location(index) +// 3. For non-fragment shader, the user defined semantics should be emitted as @location(index) + +struct FragmentOutput +{ + //FRAG: @location(1) color1 + float4 color1 : SV_TARGET1; + + //FRAG: @location(0) color0 + float4 color0 : SV_TARGET0; +}; + +struct NestedVertexOutput +{ + float4 color : COLOR0; +}; + +struct VertexOutput +{ + //VERT: @builtin(position) position + //FRAG: @builtin(position) position + float4 position : SV_Position; + + //VERT: @location(0) uv + //FRAG: @location(0) uv + float2 uv : TEXCOORD0; + + //VERT: @location(1) color + //FRAG: @location(1) color + NestedVertexOutput nested; +}; + +VertexOutput vertexMain() +{ + VertexOutput out; + out.position = float4(1.0, 1.0, 1.0, 1.0); + out.uv = float2(0.5, 0.5); + out.nested.color = float4(0.0, 0.0, 0.0, 0.0); + return out; +} + +FragmentOutput fragmentMain(VertexOutput input) +{ + FragmentOutput out; + out.color0 = input.nested.color; + out.color1 = input.nested.color; + return out; +} |
