diff options
Diffstat (limited to 'tests/wgsl/texture-sampler-less.slang')
| -rw-r--r-- | tests/wgsl/texture-sampler-less.slang | 60 |
1 files changed, 4 insertions, 56 deletions
diff --git a/tests/wgsl/texture-sampler-less.slang b/tests/wgsl/texture-sampler-less.slang index 7868a9bcf..7048714b8 100644 --- a/tests/wgsl/texture-sampler-less.slang +++ b/tests/wgsl/texture-sampler-less.slang @@ -43,66 +43,14 @@ Sampler2DArray<float4> t2DArray_f32v4; //TEST_INPUT: TextureSamplerCube(size=4, content = zero, arrayLength=2):name tCubeArray_f32v4 SamplerCubeArray<float4> tCubeArray_f32v4; -__generic<T : ITexelElement, let sampleCount:int=0, let format:int=0> -typealias CombinedDepth2d = _Texture< - T, - __Shape2D, - 0, // isArray - 0, // isMS - sampleCount, - 0, // access - 1, // isShadow - 1, // isCombined - format ->; - -__generic<T : ITexelElement, let sampleCount:int=0, let format:int=0> -typealias CombinedDepth2d_array = _Texture< - T, - __Shape2D, - 1, // isArray - 0, // isMS - sampleCount, - 0, // access - 1, // isShadow - 1, // isCombined - format ->; - -__generic<T : ITexelElement, let sampleCount:int=0, let format:int=0> -typealias CombinedDepthcube = _Texture< - T, - __ShapeCube, - 0, // isArray - 0, // isMS - sampleCount, - 0, // access - 1, // isShadow - 1, // isCombined - format ->; - -__generic<T : ITexelElement, let sampleCount:int=0, let format:int=0> -typealias CombinedDepthcube_array = _Texture< - T, - __ShapeCube, - 1, // isArray - 0, // isMS - sampleCount, - 0, // access - 1, // isShadow - 1, // isCombined - format ->; - //TEST_INPUT: TextureSampler2D(size=4, content = zero):name d2D -CombinedDepth2d<float> d2D; +Sampler2DShadow d2D; //TEST_INPUT: TextureSamplerCube(size=4, content = zero):name dCube -CombinedDepthcube<float> dCube; +SamplerCubeShadow dCube; //TEST_INPUT: TextureSampler2D(size=4, content = zero, arrayLength=2):name d2DArray -CombinedDepth2d_array<float> d2DArray; +Sampler2DArrayShadow d2DArray; //TEST_INPUT: TextureSamplerCube(size=4, content = zero, arrayLength=2):name dCubeArray -CombinedDepthcube_array<float> dCubeArray; +SamplerCubeArrayShadow dCubeArray; //TEST_INPUT: ubuffer(data=[0], stride=4):out,name outputBuffer RWStructuredBuffer<int> outputBuffer; |
