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-rw-r--r--tests/wgsl/texture-gather.slang60
1 files changed, 4 insertions, 56 deletions
diff --git a/tests/wgsl/texture-gather.slang b/tests/wgsl/texture-gather.slang
index d0772994e..bb5851159 100644
--- a/tests/wgsl/texture-gather.slang
+++ b/tests/wgsl/texture-gather.slang
@@ -68,66 +68,14 @@ TextureCubeArray<uint4> tCubeArray_u32v4;
// depth
-__generic<let sampleCount:int=0, let format:int=0>
-typealias Depth2D = _Texture<
- float,
- __Shape2D,
- 0, // isArray
- 0, // isMS
- sampleCount,
- 0, // access
- 1, // isShadow
- 0, // isCombined
- format
->;
-
-__generic<let sampleCount:int=0, let format:int=0>
-typealias Depth2DArray = _Texture<
- float,
- __Shape2D,
- 1, // isArray
- 0, // isMS
- sampleCount,
- 0, // access
- 1, // isShadow
- 0, // isCombined
- format
->;
-
-__generic<let sampleCount:int=0, let format:int=0>
-typealias DepthCube = _Texture<
- float,
- __ShapeCube,
- 0, // isArray
- 0, // isMS
- sampleCount,
- 0, // access
- 1, // isShadow
- 0, // isCombined
- format
->;
-
-__generic<let sampleCount:int=0, let format:int=0>
-typealias DepthCubeArray = _Texture<
- float,
- __ShapeCube,
- 1, // isArray
- 0, // isMS
- sampleCount,
- 0, // access
- 1, // isShadow
- 0, // isCombined
- format
->;
-
//TEST_INPUT: Texture2D(size=4, content = zero):name d2D
-Depth2D d2D;
+DepthTexture2D d2D;
//TEST_INPUT: TextureCube(size=4, content = zero):name dCube
-DepthCube dCube;
+DepthTextureCube dCube;
//TEST_INPUT: Texture2D(size=4, content = zero, arrayLength=2):name d2DArray
-Depth2DArray d2DArray;
+DepthTexture2DArray d2DArray;
//TEST_INPUT: TextureCube(size=4, content = zero, arrayLength=2):name dCubeArray
-DepthCubeArray dCubeArray;
+DepthTextureCubeArray dCubeArray;
//TEST_INPUT: Sampler:name samplerState
SamplerState samplerState;