diff options
Diffstat (limited to 'tests/slang-extension/atomic-float-byte-address-buffer.slang')
| -rw-r--r-- | tests/slang-extension/atomic-float-byte-address-buffer.slang | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/tests/slang-extension/atomic-float-byte-address-buffer.slang b/tests/slang-extension/atomic-float-byte-address-buffer.slang index 910fefdfe..519cb668d 100644 --- a/tests/slang-extension/atomic-float-byte-address-buffer.slang +++ b/tests/slang-extension/atomic-float-byte-address-buffer.slang @@ -1,11 +1,11 @@ // atomic-float-byte-address-buffer.slang -//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -//TEST(compute):COMPARE_COMPUTE_EX:-dx11 -slang -compute -render-features atomic-float -output-using-type -nvapi-slot u0 -//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -render-features atomic-float -output-using-type -//TEST(compute):COMPARE_COMPUTE_EX:-d3d12 -compute -render-features atomic-float -output-using-type -compile-arg -O2 -nvapi-slot u0 -//TEST(compute):COMPARE_COMPUTE_EX:-d3d12 -compute -use-dxil -render-features atomic-float -output-using-type -compile-arg -O2 -nvapi-slot u0 -//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -output-using-type +//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -shaderobj +//TEST(compute):COMPARE_COMPUTE_EX:-dx11 -slang -compute -render-features atomic-float -output-using-type -nvapi-slot u0 -shaderobj +//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -render-features atomic-float -output-using-type -shaderobj +//TEST(compute):COMPARE_COMPUTE_EX:-d3d12 -compute -render-features atomic-float -output-using-type -compile-arg -O2 -nvapi-slot u0 -shaderobj +//TEST(compute):COMPARE_COMPUTE_EX:-d3d12 -compute -use-dxil -render-features atomic-float -output-using-type -compile-arg -O2 -nvapi-slot u0 -shaderobj +//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -output-using-type -shaderobj // The test doesn't directly use this, but having this defined makes the 0 slot available if NVAPI is going to be used // Only strictly necessary on the D3D11/D3D12 paths @@ -15,7 +15,7 @@ RWStructuredBuffer<int> nvapiBuffer; //TEST_INPUT:ubuffer(data=[1.0 2.0 3.0 4.0], stride=4):out,name=outputBuffer RWStructuredBuffer<float> outputBuffer; -//TEST_INPUT:ubuffer(data=[1.0 2.0 3.0 4.0], stride=4):name=workBuffer +//TEST_INPUT:ubuffer(data=[1.0 2.0 3.0 4.0]):name=workBuffer RWByteAddressBuffer workBuffer; //TEST_INPUT:ubuffer(data=[0.7 0.5 0.2 0.6], stride=4):name=anotherBuffer |
