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-rw-r--r--tests/reflection/vertex-input-semantics.hlsl33
1 files changed, 33 insertions, 0 deletions
diff --git a/tests/reflection/vertex-input-semantics.hlsl b/tests/reflection/vertex-input-semantics.hlsl
new file mode 100644
index 000000000..87a8431bc
--- /dev/null
+++ b/tests/reflection/vertex-input-semantics.hlsl
@@ -0,0 +1,33 @@
+//TEST:REFLECTION:-profile vs_4_0 -target hlsl
+
+// Confirm that we can generate reflection info for
+// vertex shader input parameters, including those
+// that have semantics, and including nesting
+// via struct types.
+
+struct X
+{
+ float4 x0;
+ float4 x1;
+};
+
+struct B
+{
+ int4 b0;
+ X b1;
+};
+
+struct C
+{
+ X c0 : CX;
+ int4 c1 : CY;
+};
+
+float4 main(
+ float4 a : A,
+ B b : B,
+ C c)
+ : SV_Position
+{
+ return 0.0;
+} \ No newline at end of file