diff options
Diffstat (limited to 'tests/metal/nested-parameter-block-reflection.slang')
| -rw-r--r-- | tests/metal/nested-parameter-block-reflection.slang | 27 |
1 files changed, 17 insertions, 10 deletions
diff --git a/tests/metal/nested-parameter-block-reflection.slang b/tests/metal/nested-parameter-block-reflection.slang index 91c07b9c8..b3db21bae 100644 --- a/tests/metal/nested-parameter-block-reflection.slang +++ b/tests/metal/nested-parameter-block-reflection.slang @@ -1,25 +1,28 @@ -//TEST:REFLECTION(filecheck=CHECK): -target metal +//TEST:REFLECTION(filecheck=METAL): -target metal +//TEST(compute, metal):COMPARE_COMPUTE(filecheck-buffer=BUF):-metal -slang -compute -output-using-type +//TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=BUF):-vk -slang -compute -output-using-type +// METAL: "name": "gParams", +// METAL: "binding": {"kind": "constantBuffer", "index": 0}, -// CHECK: "name": "gParams", -// CHECK: "binding": {"kind": "constantBuffer", "index": 0}, - -// CHECK:"name": "pdata", -// CHECK:"binding": {"kind": "uniform", "offset": 0, "size": 16, "elementStride": 4} -// CHECK:"name": "tex", +// METAL:"name": "pdata", +// METAL:"binding": {"kind": "uniform", "offset": 0, "size": 16, "elementStride": 4} +// METAL:"name": "tex", // Since we will apply MetalArgumentBufferTier2, 'tex' here will just be a uniform. // The pdata is a nested parameter block, so it will be a 64-bit device pointer which take // 8 bytes. So the offset of `tex` will be 8 bytes. -// CHECK:"binding": {"kind": "uniform", "offset": 8, "size": 8, "elementStride": 0} +// METAL:"binding": {"kind": "uniform", "offset": 8, "size": 8, "elementStride": 0} // Check that there will be only two bindings. // -// CHECK: "name": "output", -// CHECK: "binding": {"kind": "constantBuffer", "index": 1}, +// METAL: "name": "output", +// METAL: "binding": {"kind": "constantBuffer", "index": 1}, // + +//TEST_INPUT: set gParams = new Params{new Data{{0,0,0}}, Texture2D(size=4, content=one)} struct Data { int3 content; } struct Params { @@ -27,9 +30,13 @@ struct Params Texture2D tex; } ParameterBlock<Params> gParams; + +//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=output RWStructuredBuffer<float4> output; + [numthreads(1,1,1)] void computeMain() { + // BUF-COUNT-4: 1.000000 output[0] = gParams.tex.Load(gParams.pdata.content); } |
