diff options
Diffstat (limited to 'tests/language-feature')
3 files changed, 118 insertions, 0 deletions
diff --git a/tests/language-feature/resource-specialization-nested-specialization.slang b/tests/language-feature/resource-specialization-nested-specialization.slang new file mode 100644 index 000000000..2b88e7611 --- /dev/null +++ b/tests/language-feature/resource-specialization-nested-specialization.slang @@ -0,0 +1,58 @@ +//TEST:SIMPLE(filecheck=CHECK_DXIL): -target dxil -profile sm_6_0 -entry computeMain -stage compute -DMEMBER_FUNCTION_CALL +//TEST:SIMPLE(filecheck=CHECK_DXIL): -target dxil -profile sm_6_0 -entry computeMain -stage compute + +//CHECK_DXIL: computeMain + +struct Grid +{ + uint bufSize; + StructuredBuffer<uint> buf; +}; + +struct GridGeo +{ + Grid grids[2]; + + void getGrid(uint index, out Grid grid) + { + grid = grids[index]; + } +}; + +struct Scene +{ + GridGeo gridGeo; + + void getGrid_BAD(uint index, out Grid grid) + { + gridGeo.getGrid(index, grid); + } + + void getGrid_GOOD(uint index, out Grid grid) + { + grid = gridGeo.grids[index]; + } +}; + +ParameterBlock<Scene> gScene; +RWStructuredBuffer<uint> gridBuffers[2]; +RWStructuredBuffer<uint> outputBuffer; + +void direct_getGrid_BAD(uint index, out Grid grid) +{ + gScene.gridGeo.getGrid(index, grid); +} + +[numthreads(1, 1, 1)] +void computeMain(uint3 threadId: SV_DispatchThreadID) +{ + + Grid grid; + +#ifdef MEMBER_FUNCTION_CALL + direct_getGrid_BAD(1, grid); +#else + gScene.getGrid_BAD(1, grid); +#endif + gridBuffers[0][1] = grid.buf[1]; +} diff --git a/tests/language-feature/resource-specialization-struct-out.slang b/tests/language-feature/resource-specialization-struct-out.slang new file mode 100644 index 000000000..b525dafb9 --- /dev/null +++ b/tests/language-feature/resource-specialization-struct-out.slang @@ -0,0 +1,31 @@ +//TEST:SIMPLE(filecheck=CHECK_DXIL):-target dxil -entry computeMain -profile cs_6_2 +//CHECK_DXIL: computeMain + +// This test demonstrates out parameter with a struct & resource type. + +RWTexture1D<int> g_t; + +RWStructuredBuffer<int> outputBuffer; + +struct Thing +{ + int a; + RWTexture1D<int> t; +}; + +void setThing(out Thing t) +{ + t.a = 10; + t.t = g_t; +} + +[numthreads(4, 4, 1)] +void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) +{ + int x = dispatchThreadID.x; + + Thing thing; + setThing(thing); + + outputBuffer[dispatchThreadID.x] = x + thing.t.Load(1); +} diff --git a/tests/language-feature/resource-specialization-struct-return.slang b/tests/language-feature/resource-specialization-struct-return.slang new file mode 100644 index 000000000..ca01f55d2 --- /dev/null +++ b/tests/language-feature/resource-specialization-struct-return.slang @@ -0,0 +1,29 @@ +//TEST:SIMPLE(filecheck=CHECK_DXIL):-target dxil -entry computeMain -profile cs_6_2 +//CHECK_DXIL: computeMain + +// This test demonstrates returning struct with resource. + +RWTexture1D<int> g_t; +RWStructuredBuffer<int> outputBuffer; + +struct Thing +{ + int a; + RWTexture1D<int> t; +}; + +Thing makeThing() +{ + Thing t; + t.a = 10; + t.t = g_t; + return t; +} + +[numthreads(4, 4, 1)] +void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) +{ + int x = dispatchThreadID.x; + Thing thing = makeThing(); + outputBuffer[dispatchThreadID.x] = x + thing.t.Load(1); +}
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