diff options
Diffstat (limited to 'tests/language-feature')
| -rw-r--r-- | tests/language-feature/descriptor-handle/desc-handle-nv-bindless-texture.slang | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/tests/language-feature/descriptor-handle/desc-handle-nv-bindless-texture.slang b/tests/language-feature/descriptor-handle/desc-handle-nv-bindless-texture.slang new file mode 100644 index 000000000..0f4dfb619 --- /dev/null +++ b/tests/language-feature/descriptor-handle/desc-handle-nv-bindless-texture.slang @@ -0,0 +1,64 @@ +//TEST:SIMPLE(filecheck=SAMPLER): -target spirv -capability spvBindlessTextureNV -stage compute -entry computeMain -DSAMPLER +//TEST:SIMPLE(filecheck=COMBINED_IMAGE_SAMPLER): -target spirv -capability spvBindlessTextureNV -stage compute -entry computeMain -DCOMBINED_IMAGE_SAMPLER +//TEST:SIMPLE(filecheck=SAMPLED_IMAGE): -target spirv -capability spvBindlessTextureNV -stage compute -entry computeMain -DSAMPLED_IMAGE +//TEST:SIMPLE(filecheck=STORAGE_IMAGE): -target spirv -capability spvBindlessTextureNV -stage compute -entry computeMain -DSTORAGE_IMAGE + +[[vk::binding(0)]] RWTexture1D<float> t1; +[[vk::binding(1)]] RWTexture1D<float> t2; +[[vk::binding(2)]] RWTexture1D<float> t3; +[[vk::binding(3)]] Texture1D<float> t4; + +#ifdef SAMPLER +//SAMPLER: [[SType:%[0-9]+]] = OpTypeSampler +//SAMPLER: OpConvertUToSamplerNV [[SType]] +//SAMPLER: OpSampledImage +uniform SamplerState.Handle sampler; +#endif + +#ifdef COMBINED_IMAGE_SAMPLER +//COMBINED_IMAGE_SAMPLER: [[SIType:%[0-9]+]] = OpTypeSampledImage +//COMBINED_IMAGE_SAMPLER: OpConvertUToSampledImageNV [[SIType]] +uniform Sampler1DShadow.Handle combinedSampler; +#endif + +#ifdef SAMPLED_IMAGE +//SAMPLED_IMAGE: [[IType0:%[0-9]+]] = OpTypeImage +//SAMPLED_IMAGE: [[IType1:%[0-9]+]] = OpTypeImage +//SAMPLED_IMAGE: OpConvertUToSampledImageNV [[IType1]] +//SAMPLED_IMAGE: OpImageFetch +uniform Texture1D<float>.Handle texture; +#endif + +#ifdef STORAGE_IMAGE +//STORAGE_IMAGE: OpConvertUToSampledImageNV +//STORAGE_IMAGE: OpImageRead +//STORAGE_IMAGE: OpConvertUToSampledImageNV +//STORAGE_IMAGE: OpImageRead +uniform RWTexture1D<float>.Handle rwTexture1; +uniform RWTexture2D<float>.Handle rwTexture2; +#endif + +[shader("compute")] +[numthreads(8, 8, 1)] +void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) +{ + t1[0] = t2[0] + t2[0] + t4[0]; + +#ifdef SAMPLER + t1[2] = t4.Sample(sampler, 0); +#endif + +#ifdef COMBINED_IMAGE_SAMPLER + t1[8] = combinedSampler.Sample(0); +#endif + +#ifdef SAMPLED_IMAGE + t1[0] = texture[0]; +#endif + +#ifdef STORAGE_IMAGE + t1[11] = rwTexture1[0]; + t1[12] = rwTexture2[0]; +#endif +} + |
