diff options
Diffstat (limited to 'tests/language-feature/zero-initialize')
| -rw-r--r-- | tests/language-feature/zero-initialize/rayquery.slang | 47 | ||||
| -rw-r--r-- | tests/language-feature/zero-initialize/shared-memory.slang | 18 |
2 files changed, 65 insertions, 0 deletions
diff --git a/tests/language-feature/zero-initialize/rayquery.slang b/tests/language-feature/zero-initialize/rayquery.slang new file mode 100644 index 000000000..6c48d3c65 --- /dev/null +++ b/tests/language-feature/zero-initialize/rayquery.slang @@ -0,0 +1,47 @@ +//TEST:SIMPLE(filecheck=HLSL): -target hlsl -stage compute -entry computeMain -zero-initialize +//TEST:SIMPLE(filecheck=GLSL): -target glsl -stage compute -entry computeMain -zero-initialize + +// HLSL-NOT: RayQuery{{.*}} {{.*}} = +// GLSL-NOT: rayQueryEXT {{.*}} = + +uniform RaytracingAccelerationStructure scene; +RWStructuredBuffer<float> outputBuffer; + +bool traceRayClosestHit( + float3 rayOrigin, + float3 rayDir, + out float t) +{ + RayDesc ray; + ray.Origin = rayOrigin; + ray.TMin = 0.01f; + ray.Direction = rayDir; + ray.TMax = 1e4f; + RayQuery<RAY_FLAG_NONE> q; + let rayFlags = RAY_FLAG_NONE; + + q.TraceRayInline( + scene, + rayFlags, + 0xff, + ray); + + q.Proceed(); + if(q.CommittedStatus() == COMMITTED_TRIANGLE_HIT) + { + t = q.CommittedRayT(); + return true; + } + unused(t); + return false; +} + +[shader("compute")] +[numthreads(1,1,1)] +void computeMain( + uint3 threadIdx : SV_DispatchThreadID) +{ + float t = 0.0; + traceRayClosestHit(float3(0.1, 0.1, 0.0), float3(0,0,1), t); + outputBuffer[threadIdx.x] = t; +}
\ No newline at end of file diff --git a/tests/language-feature/zero-initialize/shared-memory.slang b/tests/language-feature/zero-initialize/shared-memory.slang new file mode 100644 index 000000000..39243f796 --- /dev/null +++ b/tests/language-feature/zero-initialize/shared-memory.slang @@ -0,0 +1,18 @@ +//TEST:SIMPLE(filecheck=HLSL): -target hlsl -stage compute -entry computeMain -zero-initialize +//TEST:SIMPLE(filecheck=GLSL): -target glsl -stage compute -entry computeMain -zero-initialize + +RWStructuredBuffer<uint> outputBuffer; + +// GLSL-NOT: error 30623 +// HLSL-NOT: error 30623 + +// GLSL-NOT: globalMem{{.*}} = +// HLSL-NOT: globalMem{{.*}} = + +groupshared uint globalMem; + +[numthreads(1, 1, 1)] +void computeMain(int3 dispatchThreadID: SV_DispatchThreadID) +{ + outputBuffer[0] = globalMem; +} |
