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Diffstat (limited to 'tests/language-feature/tuple/tuple-parameter.slang')
| -rw-r--r-- | tests/language-feature/tuple/tuple-parameter.slang | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/tests/language-feature/tuple/tuple-parameter.slang b/tests/language-feature/tuple/tuple-parameter.slang new file mode 100644 index 000000000..788b2cc31 --- /dev/null +++ b/tests/language-feature/tuple/tuple-parameter.slang @@ -0,0 +1,20 @@ +// Test using tuples in shader parameters. + +//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-shaderobj +//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-dx12 -use-dxil -shaderobj +//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -shaderobj + +//TEST_INPUT:ubuffer(data=[1 2 3 4], stride=4):out,name=outputBuffer +RWStructuredBuffer<int> outputBuffer; + +//TEST_INPUT: set g_texture = new Tuple<Texture2D, SamplerState>{Texture2D(size=4, content=one), Sampler} +ConstantBuffer<Tuple<Texture2D, SamplerState>> g_texture; +//TEST_INPUT: set g_texture2 = new Tuple<Texture2D, SamplerState>{Texture2D(size=4, content=one), Sampler} +ConstantBuffer<Tuple<Texture2D, SamplerState>> g_texture2; + +[numthreads(1, 1, 1)] +void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) +{ + // CHECK: 4 + outputBuffer[0] = (int)g_texture2._0.SampleLevel(g_texture._1, float2(0.0), 0).x; +} |
