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-rw-r--r--tests/language-feature/tuple/tuple-parameter.slang20
1 files changed, 20 insertions, 0 deletions
diff --git a/tests/language-feature/tuple/tuple-parameter.slang b/tests/language-feature/tuple/tuple-parameter.slang
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index 000000000..788b2cc31
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+++ b/tests/language-feature/tuple/tuple-parameter.slang
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+// Test using tuples in shader parameters.
+
+//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-shaderobj
+//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-dx12 -use-dxil -shaderobj
+//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -shaderobj
+
+//TEST_INPUT:ubuffer(data=[1 2 3 4], stride=4):out,name=outputBuffer
+RWStructuredBuffer<int> outputBuffer;
+
+//TEST_INPUT: set g_texture = new Tuple<Texture2D, SamplerState>{Texture2D(size=4, content=one), Sampler}
+ConstantBuffer<Tuple<Texture2D, SamplerState>> g_texture;
+//TEST_INPUT: set g_texture2 = new Tuple<Texture2D, SamplerState>{Texture2D(size=4, content=one), Sampler}
+ConstantBuffer<Tuple<Texture2D, SamplerState>> g_texture2;
+
+[numthreads(1, 1, 1)]
+void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
+{
+ // CHECK: 4
+ outputBuffer[0] = (int)g_texture2._0.SampleLevel(g_texture._1, float2(0.0), 0).x;
+}