diff options
Diffstat (limited to 'tests/hlsl/dxsdk/HDRToneMappingCS11/DumpToTexture.hlsl')
| -rw-r--r-- | tests/hlsl/dxsdk/HDRToneMappingCS11/DumpToTexture.hlsl | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/tests/hlsl/dxsdk/HDRToneMappingCS11/DumpToTexture.hlsl b/tests/hlsl/dxsdk/HDRToneMappingCS11/DumpToTexture.hlsl new file mode 100644 index 000000000..d2d9611ce --- /dev/null +++ b/tests/hlsl/dxsdk/HDRToneMappingCS11/DumpToTexture.hlsl @@ -0,0 +1,29 @@ +//TEST_IGNORE_FILE: Currently failing due to Spire compiler issues. +//TEST:COMPARE_HLSL: -target dxbc-assembly -profile ps_4_0 -entry PSDump +//-------------------------------------------------------------------------------------- +// File: DumpToTexture.hlsl +// +// The PS for converting CS output buffer to a texture, used in CS path of +// HDRToneMappingCS11 sample +// +// Copyright (c) Microsoft Corporation. All rights reserved. +//-------------------------------------------------------------------------------------- +StructuredBuffer<float4> buffer : register( t0 ); + +struct QuadVS_Output +{ + float4 Pos : SV_POSITION; + float2 Tex : TEXCOORD0; +}; + +cbuffer cbPS : register( b0 ) +{ + uint4 g_param; +}; + +float4 PSDump( QuadVS_Output Input ) : SV_TARGET +{ + // To calculate the buffer offset, it is natural to use the screen space coordinates, + // Input.Pos is the screen space coordinates of the pixel being written + return buffer[ (Input.Pos.x - 0.5) + (Input.Pos.y - 0.5) * g_param.x ]; +} |
