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-rw-r--r--tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial07/Tutorial07.fx67
1 files changed, 67 insertions, 0 deletions
diff --git a/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial07/Tutorial07.fx b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial07/Tutorial07.fx
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index 000000000..0baad7a0c
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+++ b/tests/hlsl/dxsdk/Direct3D11Tutorials/Tutorial07/Tutorial07.fx
@@ -0,0 +1,67 @@
+//TEST_IGNORE_FILE: Currently failing due to Spire compiler issues.
+//TEST:COMPARE_HLSL: -target dxbc-assembly -profile vs_4_0 -entry VS -profile ps_4_0 -entry PS
+//--------------------------------------------------------------------------------------
+// File: Tutorial07.fx
+//
+// Copyright (c) Microsoft Corporation. All rights reserved.
+//--------------------------------------------------------------------------------------
+
+//--------------------------------------------------------------------------------------
+// Constant Buffer Variables
+//--------------------------------------------------------------------------------------
+Texture2D txDiffuse : register( t0 );
+SamplerState samLinear : register( s0 );
+
+cbuffer cbNeverChanges : register( b0 )
+{
+ matrix View;
+};
+
+cbuffer cbChangeOnResize : register( b1 )
+{
+ matrix Projection;
+};
+
+cbuffer cbChangesEveryFrame : register( b2 )
+{
+ matrix World;
+ float4 vMeshColor;
+};
+
+
+//--------------------------------------------------------------------------------------
+struct VS_INPUT
+{
+ float4 Pos : POSITION;
+ float2 Tex : TEXCOORD0;
+};
+
+struct PS_INPUT
+{
+ float4 Pos : SV_POSITION;
+ float2 Tex : TEXCOORD0;
+};
+
+
+//--------------------------------------------------------------------------------------
+// Vertex Shader
+//--------------------------------------------------------------------------------------
+PS_INPUT VS( VS_INPUT input )
+{
+ PS_INPUT output = (PS_INPUT)0;
+ output.Pos = mul( input.Pos, World );
+ output.Pos = mul( output.Pos, View );
+ output.Pos = mul( output.Pos, Projection );
+ output.Tex = input.Tex;
+
+ return output;
+}
+
+
+//--------------------------------------------------------------------------------------
+// Pixel Shader
+//--------------------------------------------------------------------------------------
+float4 PS( PS_INPUT input) : SV_Target
+{
+ return txDiffuse.Sample( samLinear, input.Tex ) * vMeshColor;
+}